SCons: Keep default platform lib extensions in LIBSUFFIXES

We used to fully override the default lib extensions from LIBSUFFIXES,
leading to issues such as #20045 where thirdparty libraries could not
easily be linked unless they adopted Godot's platform/config suffix.

Fixes #20045.
This commit is contained in:
Rémi Verschelde 2018-07-23 14:38:30 +02:00
parent 17b44e44b9
commit 8bbf455f1e
1 changed files with 5 additions and 0 deletions

View File

@ -409,6 +409,11 @@ if selected_platform in platform_list:
env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
# (SH)LIBSUFFIX will be used for our own built libraries
# LIBSUFFIXES contains LIBSUFFIX and SHLIBSUFFIX by default,
# so we need to append the default suffixes to keep the ability
# to link against thirdparty libraries (.a, .so, .dll, etc.).
env["LIBSUFFIXES"] += [env["LIBSUFFIX"], env["SHLIBSUFFIX"]]
env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]