Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.

(cherry picked from commit 9f0c6a6009)
This commit is contained in:
hbina085 2019-06-28 23:09:59 -04:00 committed by Rémi Verschelde
parent fc18d637a8
commit 8c2e10c393
5 changed files with 16 additions and 10 deletions

View file

@ -224,7 +224,8 @@ uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpd
string_cache[s] = tmpdata.size();
}; //fallthrough
FALLTHROUGH;
};
case Variant::NIL:
case Variant::BOOL:
case Variant::INT:

View file

@ -61,8 +61,8 @@ void TileMapEditor::_notification(int p_what) {
if (is_visible_in_tree()) {
_update_palette();
}
} // fallthrough
FALLTHROUGH;
}
case NOTIFICATION_ENTER_TREE: {

View file

@ -2491,7 +2491,8 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
} break;
case GDScriptParser::COMPLETION_FUNCTION: {
is_function = true;
} // fallthrough
FALLTHROUGH;
}
case GDScriptParser::COMPLETION_IDENTIFIER: {
_find_identifiers(context, is_function, options);
} break;
@ -2530,7 +2531,8 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
} break;
case GDScriptParser::COMPLETION_METHOD: {
is_function = true;
} // fallthrough
FALLTHROUGH;
}
case GDScriptParser::COMPLETION_INDEX: {
const GDScriptParser::Node *node = parser.get_completion_node();
if (node->type != GDScriptParser::Node::TYPE_OPERATOR) {
@ -3227,7 +3229,8 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
case GDScriptParser::COMPLETION_PARENT_FUNCTION:
case GDScriptParser::COMPLETION_FUNCTION: {
is_function = true;
} // fallthrough
FALLTHROUGH;
}
case GDScriptParser::COMPLETION_IDENTIFIER: {
if (!is_function) {
@ -3358,7 +3361,8 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
} break;
case GDScriptParser::COMPLETION_METHOD: {
is_function = true;
} // fallthrough
FALLTHROUGH;
}
case GDScriptParser::COMPLETION_INDEX: {
const GDScriptParser::Node *node = parser.get_completion_node();
if (node->type != GDScriptParser::Node::TYPE_OPERATOR) {

View file

@ -827,8 +827,8 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (wParam==VK_WIN) TODO wtf is this?
meta_mem=uMsg==WM_KEYDOWN;
*/
} //fallthrough
FALLTHROUGH;
}
case WM_CHAR: {
ERR_BREAK(key_event_pos >= KEY_EVENT_BUFFER_SIZE);

View file

@ -184,7 +184,8 @@ void ParticlesMaterial::_update_shader() {
} break;
case EMISSION_SHAPE_DIRECTED_POINTS: {
code += "uniform sampler2D emission_texture_normal : hint_black;\n";
} //fallthrough
FALLTHROUGH;
}
case EMISSION_SHAPE_POINTS: {
code += "uniform sampler2D emission_texture_points : hint_black;\n";
code += "uniform int emission_texture_point_count;\n";