Automatically create input node when creating a ShaderGraph

(cherry picked from commit 5ee67ba498)
This commit is contained in:
Franklin Sobrinho 2016-03-14 15:24:12 -03:00 committed by Rémi Verschelde
parent e59c0610ca
commit 8de0405032

View file

@ -1351,13 +1351,21 @@ ShaderGraph::ShaderGraph(Mode p_mode) : Shader(p_mode) {
//shader = VisualServer::get_singleton()->shader_create();
_pending_update_shader=false;
Node out;
out.id=0;
out.pos=Vector2(250,20);
out.type=NODE_OUTPUT;
Node input;
input.id=1;
input.pos=Vector2(50,40);
input.type=NODE_INPUT;
Node output;
output.id=0;
output.pos=Vector2(350,40);
output.type=NODE_OUTPUT;
for(int i=0;i<3;i++) {
shader[i].node_map.insert(0,out);
shader[i].node_map.insert(0,output);
shader[i].node_map.insert(1,input);
}
}