Haiku: create a GL context and initialize the audio and physics servers

This commit is contained in:
Kostadin Damyanov 2015-06-11 22:57:41 +03:00
parent f99b72c04f
commit 8df3e30abd
13 changed files with 386 additions and 9 deletions

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@ -1,4 +1,4 @@
#ifdef GLEW_ENABLED
#ifndef GLEW_ENABLED
/*
** The OpenGL Extension Wrangler Library
** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>

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@ -1,7 +1,11 @@
Import('env')
common_haiku = [
'os_haiku.cpp'
'os_haiku.cpp',
'context_gl_haiku.cpp',
'haiku_application.cpp',
'haiku_direct_window.cpp',
'haiku_gl_view.cpp'
]
env.Program(

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@ -0,0 +1,55 @@
#include "context_gl_haiku.h"
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow** p_window, OS::VideoMode& p_default_video_mode) {
video_mode = p_default_video_mode;
uint32 type = BGL_RGB|BGL_DOUBLE|BGL_DEPTH;
BRect windowRect;
windowRect.Set(50, 50, 800, 600);
window = new HaikuDirectWindow(windowRect);
view = new HaikuGLView(window->Bounds(), type);
*p_window = window;
}
ContextGL_Haiku::~ContextGL_Haiku() {
delete view;
}
Error ContextGL_Haiku::initialize() {
window->AddChild(view);
view->LockGL();
window->SetHaikuGLView(view);
window->InitMessageRunner();
window->Show();
return OK;
}
void ContextGL_Haiku::release_current() {
ERR_PRINT("release_current() NOT IMPLEMENTED");
}
void ContextGL_Haiku::make_current() {
ERR_PRINT("make_current() NOT IMPLEMENTED");
}
void ContextGL_Haiku::swap_buffers() {
view->SwapBuffers();
}
int ContextGL_Haiku::get_window_width() {
// TODO: implement
return 800;
}
int ContextGL_Haiku::get_window_height() {
// TODO: implement
return 600;
}
#endif

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@ -0,0 +1,31 @@
#ifndef CONTEXT_GL_HAIKU_H
#define CONTEXT_GL_HAIKU_H
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
#include "os/os.h"
#include "drivers/gl_context/context_gl.h"
#include "haiku_direct_window.h"
#include "haiku_gl_view.h"
class ContextGL_Haiku : public ContextGL {
private:
HaikuGLView* view;
HaikuDirectWindow* window;
OS::VideoMode video_mode;
public:
ContextGL_Haiku(HaikuDirectWindow** p_window, OS::VideoMode& default_video_mode);
~ContextGL_Haiku();
virtual Error initialize();
virtual void release_current();
virtual void make_current();
virtual void swap_buffers();
virtual int get_window_width();
virtual int get_window_height();
};
#endif
#endif

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@ -50,9 +50,10 @@ def configure(env):
env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
#env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])
env.Append(CPPFLAGS = ['-DOPENGL_ENABLED'])
env.Append(CPPFLAGS = ['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
env.Append(LIBS = ['be', 'GL', 'GLEW', 'z', 'network', 'bnetapi'])
env.Append(LIBS = ['be', 'game', 'GL', 'GLEW', 'z', 'network', 'bnetapi'])
import methods
env.Append(BUILDERS = {'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl')})

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@ -0,0 +1,7 @@
#include "haiku_application.h"
HaikuApplication::HaikuApplication()
: BApplication("application/x-vnd.Haiku-GLDirectMode")
{
}

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@ -0,0 +1,15 @@
#ifndef HAIKU_APPLICATION_H
#define HAIKU_APPLICATION_H
#include <kernel/image.h> // needed for image_id
#include <Application.h>
class HaikuApplication : public BApplication
{
public:
HaikuApplication();
//private:
// HaikuDirectWindow* window;
};
#endif

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@ -0,0 +1,45 @@
#include "haiku_direct_window.h"
HaikuDirectWindow::HaikuDirectWindow(BRect p_frame)
: BDirectWindow(p_frame, "Godot", B_TITLED_WINDOW, 0)
{
// TODO: formatting
float minWidth = 0.0f;
float maxWidth = 0.0f;
float minHeight = 0.0f;
float maxHeight = 0.0f;
GetSizeLimits(&minWidth, &maxWidth, &minHeight, &maxHeight);
SetSizeLimits(50.0f, maxWidth, 50.0f, maxHeight);
}
HaikuDirectWindow::~HaikuDirectWindow()
{
delete update_runner;
}
void HaikuDirectWindow::SetHaikuGLView(HaikuGLView* p_view) {
view = p_view;
}
void HaikuDirectWindow::InitMessageRunner() {
update_runner = new BMessageRunner(BMessenger(view),
new BMessage(REDRAW_MSG), 1000000/60 /* 60 fps */);
}
bool HaikuDirectWindow::QuitRequested()
{
view->EnableDirectMode(false);
be_app->PostMessage(B_QUIT_REQUESTED);
return true;
}
void HaikuDirectWindow::DirectConnected(direct_buffer_info *info)
{
view->DirectConnected(info);
view->EnableDirectMode(true);
}

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@ -0,0 +1,27 @@
#ifndef HAIKU_DIRECT_WINDOW_H
#define HAIKU_DIRECT_WINDOW_H
#include <kernel/image.h> // needed for image_id
#include <DirectWindow.h>
#include "haiku_gl_view.h"
#define REDRAW_MSG 'rdrw'
class HaikuDirectWindow : public BDirectWindow
{
public:
HaikuDirectWindow(BRect p_frame);
~HaikuDirectWindow();
void SetHaikuGLView(HaikuGLView* p_view);
void InitMessageRunner();
virtual bool QuitRequested();
virtual void DirectConnected(direct_buffer_info *info);
private:
HaikuGLView* view;
BMessageRunner* update_runner;
};
#endif

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@ -0,0 +1,54 @@
#include "haiku_gl_view.h"
HaikuGLView::HaikuGLView(BRect frame, uint32 type)
: BGLView(frame, "SampleGLView", B_FOLLOW_ALL_SIDES, 0, type), rotate(0)
{
width = frame.right-frame.left;
height = frame.bottom-frame.top;
}
void HaikuGLView::AttachedToWindow(void)
{
LockGL();
BGLView::AttachedToWindow();
UnlockGL();
MakeFocus();
}
void HaikuGLView::FrameResized(float newWidth, float newHeight)
{
}
void HaikuGLView::gDraw(float rotation)
{
}
void HaikuGLView::gReshape(int width, int height)
{
}
void HaikuGLView::Render(void)
{
LockGL();
SwapBuffers();
UnlockGL();
}
void HaikuGLView::MessageReceived(BMessage * msg)
{
switch (msg->what) {
case 'rdrw':
Render();
/* Rotate a bit more */
rotate++;
break;
default:
BGLView::MessageReceived(msg);
}
}
void HaikuGLView::KeyDown(const char *bytes, int32 numBytes)
{
}

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@ -0,0 +1,27 @@
#ifndef HAIKU_GL_VIEW_H
#define HAIKU_GL_VIEW_H
#include <kernel/image.h> // needed for image_id
#include <GLView.h>
class HaikuGLView : public BGLView
{
public:
HaikuGLView(BRect frame, uint32 type);
virtual void AttachedToWindow(void);
virtual void FrameResized(float newWidth, float newHeight);
virtual void MessageReceived(BMessage * msg);
virtual void KeyDown(const char* bytes, int32 numBytes);
void Render(void);
private:
void gDraw(float rotation = 0);
void gReshape(int width, int height);
float width;
float height;
float rotate;
};
#endif

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@ -1,14 +1,37 @@
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "servers/physics/physics_server_sw.h"
#include "main/main.h"
#include "os_haiku.h"
OS_Haiku::OS_Haiku() {
AudioDriverManagerSW::add_driver(&driver_dummy);
};
void OS_Haiku::run() {
ERR_PRINT("run() NOT IMPLEMENTED");
if (!main_loop) {
return;
}
main_loop->init();
/*
while (true) {
// TODO: process events
if (Main::iteration() == true) {
break;
}
}
*/
app->Run();
delete app;
main_loop->finish();
}
String OS_Haiku::get_name() {
@ -31,20 +54,44 @@ void OS_Haiku::initialize(const VideoMode& p_desired, int p_video_driver, int p_
main_loop = NULL;
current_video_mode = p_desired;
app = new HaikuApplication();
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
//context_gl = memnew( ContextGL_X11( x11_display, x11_window,current_videomode, false ) );
//context_gl->initialize();
context_gl = memnew(ContextGL_Haiku(&window, current_video_mode));
context_gl->initialize();
rasterizer = memnew(RasterizerGLES2);
#endif
visual_server = memnew(VisualServerRaster(rasterizer));
ERR_FAIL_COND(!visual_server);
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
}
visual_server->init();
physics_server = memnew(PhysicsServerSW);
physics_server->init();
physics_2d_server = memnew(Physics2DServerSW);
physics_2d_server->init();
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
if (AudioDriverManagerSW::get_driver(p_audio_driver)->init() != OK) {
ERR_PRINT("Initializing audio failed.");
}
sample_manager = memnew(SampleManagerMallocSW);
audio_server = memnew(AudioServerSW(sample_manager));
audio_server->init();
spatial_sound_server = memnew(SpatialSoundServerSW);
spatial_sound_server->init();
spatial_sound_2d_server = memnew(SpatialSound2DServerSW);
spatial_sound_2d_server->init();
}
void OS_Haiku::finalize() {
@ -54,9 +101,29 @@ void OS_Haiku::finalize() {
main_loop = NULL;
spatial_sound_server->finish();
memdelete(spatial_sound_server);
spatial_sound_2d_server->finish();
memdelete(spatial_sound_2d_server);
audio_server->finish();
memdelete(audio_server);
memdelete(sample_manager);
visual_server->finish();
memdelete(visual_server);
memdelete(rasterizer);
physics_server->finish();
memdelete(physics_server);
physics_2d_server->finish();
memdelete(physics_2d_server);
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
memdelete(context_gl);
#endif
}
void OS_Haiku::set_main_loop(MainLoop* p_main_loop) {
@ -78,8 +145,21 @@ void OS_Haiku::delete_main_loop() {
main_loop = NULL;
}
void OS_Haiku::release_rendering_thread() {
ERR_PRINT("release_rendering_thread() NOT IMPLEMENTED");
}
void OS_Haiku::make_rendering_thread() {
ERR_PRINT("make_rendering_thread() NOT IMPLEMENTED");
}
bool OS_Haiku::can_draw() const {
ERR_PRINT("can_draw() NOT IMPLEMENTED");
// TODO: implement
return true;
}
void OS_Haiku::swap_buffers() {
context_gl->swap_buffers();
}
Point2 OS_Haiku::get_mouse_pos() const {
@ -95,7 +175,8 @@ void OS_Haiku::set_cursor_shape(CursorShape p_shape) {
}
void OS_Haiku::set_window_title(const String& p_title) {
ERR_PRINT("set_window_title() NOT IMPLEMENTED");
//ERR_PRINT("set_window_title() NOT IMPLEMENTED");
window->SetTitle(p_title.utf8().get_data());
}
Size2 OS_Haiku::get_window_size() const {

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@ -4,13 +4,39 @@
#include "drivers/unix/os_unix.h"
#include "servers/visual_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/physics_server.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/audio/audio_server_sw.h"
#include "servers/audio/sample_manager_sw.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "servers/audio/audio_driver_dummy.h"
#include "context_gl_haiku.h"
#include "haiku_application.h"
#include "haiku_direct_window.h"
class OS_Haiku : public OS_Unix {
private:
HaikuApplication* app;
HaikuDirectWindow* window;
MainLoop* main_loop;
Rasterizer* rasterizer;
VisualServer* visual_server;
VideoMode current_video_mode;
PhysicsServer* physics_server;
Physics2DServer* physics_2d_server;
AudioServerSW* audio_server;
SampleManagerMallocSW* sample_manager;
SpatialSoundServerSW* spatial_sound_server;
SpatialSound2DServerSW* spatial_sound_2d_server;
AudioDriverDummy driver_dummy; // TODO: use a real driver
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
ContextGL_Haiku* context_gl;
#endif
virtual void delete_main_loop();
@ -31,7 +57,11 @@ public:
virtual String get_name();
virtual MainLoop* get_main_loop() const;
virtual bool can_draw() const;
virtual void release_rendering_thread();
virtual void make_rendering_thread();
virtual void swap_buffers();
virtual Point2 get_mouse_pos() const;
virtual int get_mouse_button_state() const;