Merge pull request #41338 from vnen/gdscript-compiler-abstraction

Add GDScript code generation abstraction
This commit is contained in:
George Marques 2020-09-01 18:26:52 -03:00 committed by GitHub
commit 8e052e1a06
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 2837 additions and 1791 deletions

View file

@ -505,6 +505,9 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
member.variable->set_datatype(datatype); // Allow recursive usage.
reduce_expression(member.variable->initializer);
datatype = member.variable->initializer->get_datatype();
if (datatype.type_source != GDScriptParser::DataType::UNDETECTED) {
datatype.type_source = GDScriptParser::DataType::INFERRED;
}
}
if (member.variable->datatype_specifier != nullptr) {
@ -540,6 +543,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
} else if (datatype.builtin_type == Variant::NIL) {
push_error(vformat(R"(Cannot infer the type of "%s" variable because the initial value is "null".)", member.variable->identifier->name), member.variable->initializer);
}
datatype.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
}
datatype.is_constant = false;
@ -914,6 +918,7 @@ void GDScriptAnalyzer::decide_suite_type(GDScriptParser::Node *p_suite, GDScript
p_suite->datatype.type_source = GDScriptParser::DataType::UNDETECTED;
} else {
p_suite->set_datatype(p_statement->get_datatype());
p_suite->datatype.type_source = GDScriptParser::DataType::INFERRED;
}
break;
default:

View file

@ -0,0 +1,736 @@
/*************************************************************************/
/* gdscript_byte_codegen.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdscript_byte_codegen.h"
#include "core/debugger/engine_debugger.h"
#include "gdscript.h"
uint32_t GDScriptByteCodeGenerator::add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) {
#ifdef TOOLS_ENABLED
function->arg_names.push_back(p_name);
#endif
function->_argument_count++;
function->argument_types.push_back(p_type);
if (p_is_optional) {
if (function->_default_arg_count == 0) {
append(GDScriptFunction::OPCODE_JUMP_TO_DEF_ARGUMENT);
}
function->default_arguments.push_back(opcodes.size());
function->_default_arg_count++;
}
return add_local(p_name, p_type);
}
uint32_t GDScriptByteCodeGenerator::add_local(const StringName &p_name, const GDScriptDataType &p_type) {
int stack_pos = increase_stack();
add_stack_identifier(p_name, stack_pos);
return stack_pos;
}
uint32_t GDScriptByteCodeGenerator::add_local_constant(const StringName &p_name, const Variant &p_constant) {
int index = add_or_get_constant(p_constant);
local_constants[p_name] = index;
return index;
}
uint32_t GDScriptByteCodeGenerator::add_or_get_constant(const Variant &p_constant) {
if (constant_map.has(p_constant)) {
return constant_map[p_constant];
}
int index = constant_map.size();
constant_map[p_constant] = index;
return index;
}
uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) {
return get_name_map_pos(p_name);
}
uint32_t GDScriptByteCodeGenerator::add_temporary() {
current_temporaries++;
return increase_stack();
}
void GDScriptByteCodeGenerator::pop_temporary() {
current_stack_size--;
current_temporaries--;
}
void GDScriptByteCodeGenerator::start_parameters() {}
void GDScriptByteCodeGenerator::end_parameters() {
function->default_arguments.invert();
}
void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) {
function = memnew(GDScriptFunction);
debug_stack = EngineDebugger::is_active();
function->name = p_function_name;
function->_script = p_script;
function->source = p_script->get_path();
#ifdef DEBUG_ENABLED
function->func_cname = (String(function->source) + " - " + String(p_function_name)).utf8();
function->_func_cname = function->func_cname.get_data();
#endif
function->_static = p_static;
function->return_type = p_return_type;
function->rpc_mode = p_rpc_mode;
function->_argument_count = 0;
}
GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
append(GDScriptFunction::OPCODE_END);
if (constant_map.size()) {
function->_constant_count = constant_map.size();
function->constants.resize(constant_map.size());
function->_constants_ptr = function->constants.ptrw();
const Variant *K = nullptr;
while ((K = constant_map.next(K))) {
int idx = constant_map[*K];
function->constants.write[idx] = *K;
}
} else {
function->_constants_ptr = nullptr;
function->_constant_count = 0;
}
if (name_map.size()) {
function->global_names.resize(name_map.size());
function->_global_names_ptr = &function->global_names[0];
for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) {
function->global_names.write[E->get()] = E->key();
}
function->_global_names_count = function->global_names.size();
} else {
function->_global_names_ptr = nullptr;
function->_global_names_count = 0;
}
if (opcodes.size()) {
function->code = opcodes;
function->_code_ptr = &function->code[0];
function->_code_size = opcodes.size();
} else {
function->_code_ptr = nullptr;
function->_code_size = 0;
}
if (function->default_arguments.size()) {
function->_default_arg_count = function->default_arguments.size();
function->_default_arg_ptr = &function->default_arguments[0];
} else {
function->_default_arg_count = 0;
function->_default_arg_ptr = nullptr;
}
if (debug_stack) {
function->stack_debug = stack_debug;
}
function->_stack_size = stack_max;
function->_call_size = call_max;
ended = true;
return function;
}
#ifdef DEBUG_ENABLED
void GDScriptByteCodeGenerator::set_signature(const String &p_signature) {
function->profile.signature = p_signature;
}
#endif
void GDScriptByteCodeGenerator::set_initial_line(int p_line) {
function->_initial_line = p_line;
}
void GDScriptByteCodeGenerator::write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) {
append(GDScriptFunction::OPCODE_OPERATOR);
append(p_operator);
append(p_left_operand);
append(p_right_operand);
append(p_target);
}
void GDScriptByteCodeGenerator::write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) {
append(GDScriptFunction::OPCODE_EXTENDS_TEST);
append(p_source);
append(p_type);
append(p_target);
}
void GDScriptByteCodeGenerator::write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) {
append(GDScriptFunction::OPCODE_IS_BUILTIN);
append(p_source);
append(p_type);
append(p_target);
}
void GDScriptByteCodeGenerator::write_and_left_operand(const Address &p_left_operand) {
append(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_left_operand);
logic_op_jump_pos1.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_and_right_operand(const Address &p_right_operand) {
append(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_right_operand);
logic_op_jump_pos2.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_end_and(const Address &p_target) {
// If here means both operands are true.
append(GDScriptFunction::OPCODE_ASSIGN_TRUE);
append(p_target);
// Jump away from the fail condition.
append(GDScriptFunction::OPCODE_JUMP);
append(opcodes.size() + 3);
// Here it means one of operands is false.
patch_jump(logic_op_jump_pos1.back()->get());
patch_jump(logic_op_jump_pos2.back()->get());
logic_op_jump_pos1.pop_back();
logic_op_jump_pos2.pop_back();
append(GDScriptFunction::OPCODE_ASSIGN_FALSE);
append(p_target);
}
void GDScriptByteCodeGenerator::write_or_left_operand(const Address &p_left_operand) {
append(GDScriptFunction::OPCODE_JUMP_IF);
append(p_left_operand);
logic_op_jump_pos1.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_or_right_operand(const Address &p_right_operand) {
append(GDScriptFunction::OPCODE_JUMP_IF);
append(p_right_operand);
logic_op_jump_pos2.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_end_or(const Address &p_target) {
// If here means both operands are false.
append(GDScriptFunction::OPCODE_ASSIGN_FALSE);
append(p_target);
// Jump away from the success condition.
append(GDScriptFunction::OPCODE_JUMP);
append(opcodes.size() + 3);
// Here it means one of operands is false.
patch_jump(logic_op_jump_pos1.back()->get());
patch_jump(logic_op_jump_pos2.back()->get());
logic_op_jump_pos1.pop_back();
logic_op_jump_pos2.pop_back();
append(GDScriptFunction::OPCODE_ASSIGN_TRUE);
append(p_target);
}
void GDScriptByteCodeGenerator::write_start_ternary(const Address &p_target) {
ternary_result.push_back(p_target);
}
void GDScriptByteCodeGenerator::write_ternary_condition(const Address &p_condition) {
append(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_condition);
ternary_jump_fail_pos.push_back(opcodes.size());
append(0); // Jump target, will be patched.
}
void GDScriptByteCodeGenerator::write_ternary_true_expr(const Address &p_expr) {
append(GDScriptFunction::OPCODE_ASSIGN);
append(ternary_result.back()->get());
append(p_expr);
// Jump away from the false path.
append(GDScriptFunction::OPCODE_JUMP);
ternary_jump_skip_pos.push_back(opcodes.size());
append(0);
// Fail must jump here.
patch_jump(ternary_jump_fail_pos.back()->get());
ternary_jump_fail_pos.pop_back();
}
void GDScriptByteCodeGenerator::write_ternary_false_expr(const Address &p_expr) {
append(GDScriptFunction::OPCODE_ASSIGN);
append(ternary_result.back()->get());
append(p_expr);
}
void GDScriptByteCodeGenerator::write_end_ternary() {
patch_jump(ternary_jump_skip_pos.back()->get());
ternary_jump_skip_pos.pop_back();
}
void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address &p_index, const Address &p_source) {
append(GDScriptFunction::OPCODE_SET);
append(p_target);
append(p_index);
append(p_source);
}
void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address &p_index, const Address &p_source) {
append(GDScriptFunction::OPCODE_GET);
append(p_source);
append(p_index);
append(p_target);
}
void GDScriptByteCodeGenerator::write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) {
append(GDScriptFunction::OPCODE_SET_NAMED);
append(p_target);
append(p_name);
append(p_source);
}
void GDScriptByteCodeGenerator::write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) {
append(GDScriptFunction::OPCODE_GET_NAMED);
append(p_source);
append(p_name);
append(p_target);
}
void GDScriptByteCodeGenerator::write_set_member(const Address &p_value, const StringName &p_name) {
append(GDScriptFunction::OPCODE_SET_MEMBER);
append(p_name);
append(p_value);
}
void GDScriptByteCodeGenerator::write_get_member(const Address &p_target, const StringName &p_name) {
append(GDScriptFunction::OPCODE_GET_MEMBER);
append(p_name);
append(p_target);
}
void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Address &p_source) {
if (p_target.type.has_type && !p_source.type.has_type) {
// Typed assignment.
switch (p_target.type.kind) {
case GDScriptDataType::BUILTIN: {
append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN);
append(p_target.type.builtin_type);
append(p_target);
append(p_source);
} break;
case GDScriptDataType::NATIVE: {
int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type];
class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS);
append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE);
append(class_idx);
append(p_target);
append(p_source);
} break;
case GDScriptDataType::SCRIPT:
case GDScriptDataType::GDSCRIPT: {
Variant script = p_target.type.script_type;
int idx = get_constant_pos(script);
append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT);
append(idx);
append(p_target);
append(p_source);
} break;
default: {
ERR_PRINT("Compiler bug: unresolved assign.");
// Shouldn't get here, but fail-safe to a regular assignment
append(GDScriptFunction::OPCODE_ASSIGN);
append(p_target);
append(p_source);
}
}
} else {
if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) {
// Need conversion..
append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN);
append(p_target.type.builtin_type);
append(p_target);
append(p_source);
} else {
// Either untyped assignment or already type-checked by the parser
append(GDScriptFunction::OPCODE_ASSIGN);
append(p_target);
append(p_source);
}
}
}
void GDScriptByteCodeGenerator::write_assign_true(const Address &p_target) {
append(GDScriptFunction::OPCODE_ASSIGN_TRUE);
append(p_target);
}
void GDScriptByteCodeGenerator::write_assign_false(const Address &p_target) {
append(GDScriptFunction::OPCODE_ASSIGN_FALSE);
append(p_target);
}
void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) {
switch (p_type.kind) {
case GDScriptDataType::BUILTIN: {
append(GDScriptFunction::OPCODE_CAST_TO_BUILTIN);
append(p_type.builtin_type);
} break;
case GDScriptDataType::NATIVE: {
int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_type.native_type];
class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS);
append(GDScriptFunction::OPCODE_CAST_TO_NATIVE);
append(class_idx);
} break;
case GDScriptDataType::SCRIPT:
case GDScriptDataType::GDSCRIPT: {
Variant script = p_type.script_type;
int idx = get_constant_pos(script);
append(GDScriptFunction::OPCODE_CAST_TO_SCRIPT);
append(idx);
} break;
default: {
return;
}
}
append(p_source);
append(p_target);
}
void GDScriptByteCodeGenerator::write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN);
append(p_arguments.size());
append(p_base);
append(p_function_name);
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append(GDScriptFunction::OPCODE_CALL_SELF_BASE);
append(p_function_name);
append(p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append(GDScriptFunction::OPCODE_CALL_ASYNC);
append(p_arguments.size());
append(p_base);
append(p_function_name);
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) {
append(GDScriptFunction::OPCODE_CALL_BUILT_IN);
append(p_function);
append(p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) {
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN);
append(p_arguments.size());
append(p_base);
append(p_method->get_name());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) {
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN);
append(p_arguments.size());
append(p_base);
append(p_method->get_name());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN);
append(p_arguments.size());
append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS);
append(p_function_name);
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) {
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN);
append(p_arguments.size());
append(p_base);
append(p_function_name);
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
alloc_call(p_arguments.size());
}
void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) {
append(GDScriptFunction::OPCODE_CONSTRUCT);
append(p_type);
append(p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
}
void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) {
append(GDScriptFunction::OPCODE_CONSTRUCT_ARRAY);
append(p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
}
void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) {
append(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY);
append(p_arguments.size() / 2); // This is number of key-value pairs, so only half of actual arguments.
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
append(p_target);
}
void GDScriptByteCodeGenerator::write_await(const Address &p_target, const Address &p_operand) {
append(GDScriptFunction::OPCODE_AWAIT);
append(p_operand);
append(GDScriptFunction::OPCODE_AWAIT_RESUME);
append(p_target);
}
void GDScriptByteCodeGenerator::write_if(const Address &p_condition) {
append(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_condition);
if_jmp_addrs.push_back(opcodes.size());
append(0); // Jump destination, will be patched.
}
void GDScriptByteCodeGenerator::write_else() {
append(GDScriptFunction::OPCODE_JUMP); // Jump from true if block;
int else_jmp_addr = opcodes.size();
append(0); // Jump destination, will be patched.
patch_jump(if_jmp_addrs.back()->get());
if_jmp_addrs.pop_back();
if_jmp_addrs.push_back(else_jmp_addr);
}
void GDScriptByteCodeGenerator::write_endif() {
patch_jump(if_jmp_addrs.back()->get());
if_jmp_addrs.pop_back();
}
void GDScriptByteCodeGenerator::write_for(const Address &p_variable, const Address &p_list) {
int counter_pos = increase_stack() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
int container_pos = increase_stack() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
current_breaks_to_patch.push_back(List<int>());
// Assign container.
append(GDScriptFunction::OPCODE_ASSIGN);
append(container_pos);
append(p_list);
// Begin loop.
append(GDScriptFunction::OPCODE_ITERATE_BEGIN);
append(counter_pos);
append(container_pos);
for_jmp_addrs.push_back(opcodes.size());
append(0); // End of loop address, will be patched.
append(p_variable);
append(GDScriptFunction::OPCODE_JUMP);
append(opcodes.size() + 6); // Skip over 'continue' code.
// Next iteration.
int continue_addr = opcodes.size();
continue_addrs.push_back(continue_addr);
append(GDScriptFunction::OPCODE_ITERATE);
append(counter_pos);
append(container_pos);
for_jmp_addrs.push_back(opcodes.size());
append(0); // Jump destination, will be patched.
append(p_variable);
}
void GDScriptByteCodeGenerator::write_endfor() {
// Jump back to loop check.
append(GDScriptFunction::OPCODE_JUMP);
append(continue_addrs.back()->get());
continue_addrs.pop_back();
// Patch end jumps (two of them).
for (int i = 0; i < 2; i++) {
patch_jump(for_jmp_addrs.back()->get());
for_jmp_addrs.pop_back();
}
// Patch break statements.
for (const List<int>::Element *E = current_breaks_to_patch.back()->get().front(); E; E = E->next()) {
patch_jump(E->get());
}
current_breaks_to_patch.pop_back();
current_stack_size -= 2; // Remove loop temporaries.
}
void GDScriptByteCodeGenerator::start_while_condition() {
current_breaks_to_patch.push_back(List<int>());
continue_addrs.push_back(opcodes.size());
}
void GDScriptByteCodeGenerator::write_while(const Address &p_condition) {
// Condition check.
append(GDScriptFunction::OPCODE_JUMP_IF_NOT);
append(p_condition);
while_jmp_addrs.push_back(opcodes.size());
append(0); // End of loop address, will be patched.
}
void GDScriptByteCodeGenerator::write_endwhile() {
// Jump back to loop check.
append(GDScriptFunction::OPCODE_JUMP);
append(continue_addrs.back()->get());
continue_addrs.pop_back();
// Patch end jump.
patch_jump(while_jmp_addrs.back()->get());
while_jmp_addrs.pop_back();
// Patch break statements.
for (const List<int>::Element *E = current_breaks_to_patch.back()->get().front(); E; E = E->next()) {
patch_jump(E->get());
}
current_breaks_to_patch.pop_back();
}
void GDScriptByteCodeGenerator::start_match() {
match_continues_to_patch.push_back(List<int>());
}
void GDScriptByteCodeGenerator::start_match_branch() {
// Patch continue statements.
for (const List<int>::Element *E = match_continues_to_patch.back()->get().front(); E; E = E->next()) {
patch_jump(E->get());
}
match_continues_to_patch.pop_back();
// Start a new list for next branch.
match_continues_to_patch.push_back(List<int>());
}
void GDScriptByteCodeGenerator::end_match() {
// Patch continue statements.
for (const List<int>::Element *E = match_continues_to_patch.back()->get().front(); E; E = E->next()) {
patch_jump(E->get());
}
match_continues_to_patch.pop_back();
}
void GDScriptByteCodeGenerator::write_break() {
append(GDScriptFunction::OPCODE_JUMP);
current_breaks_to_patch.back()->get().push_back(opcodes.size());
append(0);
}
void GDScriptByteCodeGenerator::write_continue() {
append(GDScriptFunction::OPCODE_JUMP);
append(continue_addrs.back()->get());
}
void GDScriptByteCodeGenerator::write_continue_match() {
append(GDScriptFunction::OPCODE_JUMP);
match_continues_to_patch.back()->get().push_back(opcodes.size());
append(0);
}
void GDScriptByteCodeGenerator::write_breakpoint() {
append(GDScriptFunction::OPCODE_BREAKPOINT);
}
void GDScriptByteCodeGenerator::write_newline(int p_line) {
append(GDScriptFunction::OPCODE_LINE);
append(p_line);
current_line = p_line;
}
void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) {
append(GDScriptFunction::OPCODE_RETURN);
append(p_return_value);
}
void GDScriptByteCodeGenerator::write_assert(const Address &p_test, const Address &p_message) {
append(GDScriptFunction::OPCODE_ASSERT);
append(p_test);
append(p_message);
}
void GDScriptByteCodeGenerator::start_block() {
push_stack_identifiers();
}
void GDScriptByteCodeGenerator::end_block() {
pop_stack_identifiers();
}
GDScriptByteCodeGenerator::~GDScriptByteCodeGenerator() {
if (!ended && function != nullptr) {
memdelete(function);
}
}

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@ -0,0 +1,277 @@
/*************************************************************************/
/* gdscript_byte_codegen.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_BYTE_CODEGEN
#define GDSCRIPT_BYTE_CODEGEN
#include "gdscript_codegen.h"
class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
bool ended = false;
GDScriptFunction *function = nullptr;
bool debug_stack = false;
Vector<int> opcodes;
List<Map<StringName, int>> stack_id_stack;
Map<StringName, int> stack_identifiers;
Map<StringName, int> local_constants;
List<GDScriptFunction::StackDebug> stack_debug;
List<Map<StringName, int>> block_identifier_stack;
Map<StringName, int> block_identifiers;
int current_stack_size = 0;
int current_temporaries = 0;
HashMap<Variant, int, VariantHasher, VariantComparator> constant_map;
Map<StringName, int> name_map;
#ifdef TOOLS_ENABLED
Vector<StringName> named_globals;
#endif
int current_line = 0;
int stack_max = 0;
int call_max = 0;
List<int> if_jmp_addrs; // List since this can be nested.
List<int> for_jmp_addrs;
List<int> while_jmp_addrs;
List<int> continue_addrs;
// Used to patch jumps with `and` and `or` operators with short-circuit.
List<int> logic_op_jump_pos1;
List<int> logic_op_jump_pos2;
List<Address> ternary_result;
List<int> ternary_jump_fail_pos;
List<int> ternary_jump_skip_pos;
List<List<int>> current_breaks_to_patch;
List<List<int>> match_continues_to_patch;
void add_stack_identifier(const StringName &p_id, int p_stackpos) {
stack_identifiers[p_id] = p_stackpos;
if (debug_stack) {
block_identifiers[p_id] = p_stackpos;
GDScriptFunction::StackDebug sd;
sd.added = true;
sd.line = current_line;
sd.identifier = p_id;
sd.pos = p_stackpos;
stack_debug.push_back(sd);
}
}
void push_stack_identifiers() {
stack_id_stack.push_back(stack_identifiers);
if (debug_stack) {
block_identifier_stack.push_back(block_identifiers);
block_identifiers.clear();
}
}
void pop_stack_identifiers() {
stack_identifiers = stack_id_stack.back()->get();
current_stack_size = stack_identifiers.size() + current_temporaries;
stack_id_stack.pop_back();
if (debug_stack) {
for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) {
GDScriptFunction::StackDebug sd;
sd.added = false;
sd.identifier = E->key();
sd.line = current_line;
sd.pos = E->get();
stack_debug.push_back(sd);
}
block_identifiers = block_identifier_stack.back()->get();
block_identifier_stack.pop_back();
}
}
int get_name_map_pos(const StringName &p_identifier) {
int ret;
if (!name_map.has(p_identifier)) {
ret = name_map.size();
name_map[p_identifier] = ret;
} else {
ret = name_map[p_identifier];
}
return ret;
}
int get_constant_pos(const Variant &p_constant) {
if (constant_map.has(p_constant))
return constant_map[p_constant];
int pos = constant_map.size();
constant_map[p_constant] = pos;
return pos;
}
void alloc_stack(int p_level) {
if (p_level >= stack_max)
stack_max = p_level + 1;
}
void alloc_call(int p_params) {
if (p_params >= call_max)
call_max = p_params;
}
int increase_stack() {
int top = current_stack_size++;
alloc_stack(current_stack_size);
return top;
}
int address_of(const Address &p_address) {
switch (p_address.mode) {
case Address::SELF:
return GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS;
case Address::CLASS:
return GDScriptFunction::ADDR_TYPE_CLASS << GDScriptFunction::ADDR_BITS;
case Address::MEMBER:
return p_address.address | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS);
case Address::CLASS_CONSTANT:
return p_address.address | (GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS);
case Address::LOCAL_CONSTANT:
case Address::CONSTANT:
return p_address.address | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS);
case Address::LOCAL_VARIABLE:
case Address::TEMPORARY:
case Address::FUNCTION_PARAMETER:
return p_address.address | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
case Address::GLOBAL:
return p_address.address | (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS);
case Address::NAMED_GLOBAL:
return p_address.address | (GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL << GDScriptFunction::ADDR_BITS);
case Address::NIL:
return GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS;
}
return -1; // Unreachable.
}
void append(int code) {
opcodes.push_back(code);
}
void append(const Address &p_address) {
opcodes.push_back(address_of(p_address));
}
void append(const StringName &p_name) {
opcodes.push_back(get_name_map_pos(p_name));
}
void patch_jump(int p_address) {
opcodes.write[p_address] = opcodes.size();
}
public:
virtual uint32_t add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) override;
virtual uint32_t add_local(const StringName &p_name, const GDScriptDataType &p_type) override;
virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) override;
virtual uint32_t add_or_get_constant(const Variant &p_constant) override;
virtual uint32_t add_or_get_name(const StringName &p_name) override;
virtual uint32_t add_temporary() override;
virtual void pop_temporary() override;
virtual void start_parameters() override;
virtual void end_parameters() override;
virtual void start_block() override;
virtual void end_block() override;
virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) override;
virtual GDScriptFunction *write_end() override;
#ifdef DEBUG_ENABLED
virtual void set_signature(const String &p_signature) override;
#endif
virtual void set_initial_line(int p_line) override;
virtual void write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) override;
virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) override;
virtual void write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) override;
virtual void write_and_left_operand(const Address &p_left_operand) override;
virtual void write_and_right_operand(const Address &p_right_operand) override;
virtual void write_end_and(const Address &p_target) override;
virtual void write_or_left_operand(const Address &p_left_operand) override;
virtual void write_or_right_operand(const Address &p_right_operand) override;
virtual void write_end_or(const Address &p_target) override;
virtual void write_start_ternary(const Address &p_target) override;
virtual void write_ternary_condition(const Address &p_condition) override;
virtual void write_ternary_true_expr(const Address &p_expr) override;
virtual void write_ternary_false_expr(const Address &p_expr) override;
virtual void write_end_ternary() override;
virtual void write_set(const Address &p_target, const Address &p_index, const Address &p_source) override;
virtual void write_get(const Address &p_target, const Address &p_index, const Address &p_source) override;
virtual void write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) override;
virtual void write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) override;
virtual void write_set_member(const Address &p_value, const StringName &p_name) override;
virtual void write_get_member(const Address &p_target, const StringName &p_name) override;
virtual void write_assign(const Address &p_target, const Address &p_source) override;
virtual void write_assign_true(const Address &p_target) override;
virtual void write_assign_false(const Address &p_target) override;
virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override;
virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) override;
virtual void write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) override;
virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) override;
virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) override;
virtual void write_await(const Address &p_target, const Address &p_operand) override;
virtual void write_if(const Address &p_condition) override;
virtual void write_else() override;
virtual void write_endif() override;
virtual void write_for(const Address &p_variable, const Address &p_list) override;
virtual void write_endfor() override;
virtual void start_while_condition() override;
virtual void write_while(const Address &p_condition) override;
virtual void write_endwhile() override;
virtual void start_match() override;
virtual void start_match_branch() override;
virtual void end_match() override;
virtual void write_break() override;
virtual void write_continue() override;
virtual void write_continue_match() override;
virtual void write_breakpoint() override;
virtual void write_newline(int p_line) override;
virtual void write_return(const Address &p_return_value) override;
virtual void write_assert(const Address &p_test, const Address &p_message) override;
virtual ~GDScriptByteCodeGenerator();
};
#endif // GDSCRIPT_BYTE_CODEGEN

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@ -0,0 +1,160 @@
/*************************************************************************/
/* gdscript_codegen.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_CODEGEN
#define GDSCRIPT_CODEGEN
#include "core/io/multiplayer_api.h"
#include "core/string_name.h"
#include "core/variant.h"
#include "gdscript_function.h"
#include "gdscript_functions.h"
class GDScriptCodeGenerator {
public:
struct Address {
enum AddressMode {
SELF,
CLASS,
MEMBER,
CONSTANT,
CLASS_CONSTANT,
LOCAL_CONSTANT,
LOCAL_VARIABLE,
FUNCTION_PARAMETER,
TEMPORARY,
GLOBAL,
NAMED_GLOBAL,
NIL,
};
AddressMode mode = NIL;
uint32_t address = 0;
GDScriptDataType type;
Address() {}
Address(AddressMode p_mode, const GDScriptDataType &p_type = GDScriptDataType()) {
mode = p_mode;
type = p_type;
}
Address(AddressMode p_mode, uint32_t p_address, const GDScriptDataType &p_type = GDScriptDataType()) {
mode = p_mode,
address = p_address;
type = p_type;
}
};
virtual uint32_t add_parameter(const StringName &p_name, bool p_is_optional, const GDScriptDataType &p_type) = 0;
virtual uint32_t add_local(const StringName &p_name, const GDScriptDataType &p_type) = 0;
virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) = 0;
virtual uint32_t add_or_get_constant(const Variant &p_constant) = 0;
virtual uint32_t add_or_get_name(const StringName &p_name) = 0;
virtual uint32_t add_temporary() = 0;
virtual void pop_temporary() = 0;
virtual void start_parameters() = 0;
virtual void end_parameters() = 0;
virtual void start_block() = 0;
virtual void end_block() = 0;
// virtual int get_max_stack_level() = 0;
// virtual int get_max_function_arguments() = 0;
virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) = 0;
virtual GDScriptFunction *write_end() = 0;
#ifdef DEBUG_ENABLED
virtual void set_signature(const String &p_signature) = 0;
#endif
virtual void set_initial_line(int p_line) = 0;
// virtual void alloc_stack(int p_level) = 0; // Is this needed?
// virtual void alloc_call(int p_arg_count) = 0; // This might be automatic from other functions.
virtual void write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) = 0;
virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) = 0;
virtual void write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) = 0;
virtual void write_and_left_operand(const Address &p_left_operand) = 0;
virtual void write_and_right_operand(const Address &p_right_operand) = 0;
virtual void write_end_and(const Address &p_target) = 0;
virtual void write_or_left_operand(const Address &p_left_operand) = 0;
virtual void write_or_right_operand(const Address &p_right_operand) = 0;
virtual void write_end_or(const Address &p_target) = 0;
virtual void write_start_ternary(const Address &p_target) = 0;
virtual void write_ternary_condition(const Address &p_condition) = 0;
virtual void write_ternary_true_expr(const Address &p_expr) = 0;
virtual void write_ternary_false_expr(const Address &p_expr) = 0;
virtual void write_end_ternary() = 0;
virtual void write_set(const Address &p_target, const Address &p_index, const Address &p_source) = 0;
virtual void write_get(const Address &p_target, const Address &p_index, const Address &p_source) = 0;
virtual void write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) = 0;
virtual void write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) = 0;
virtual void write_set_member(const Address &p_value, const StringName &p_name) = 0;
virtual void write_get_member(const Address &p_target, const StringName &p_name) = 0;
virtual void write_assign(const Address &p_target, const Address &p_source) = 0;
virtual void write_assign_true(const Address &p_target) = 0;
virtual void write_assign_false(const Address &p_target) = 0;
virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0;
virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) = 0;
virtual void write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) = 0;
virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) = 0;
virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) = 0;
virtual void write_await(const Address &p_target, const Address &p_operand) = 0;
virtual void write_if(const Address &p_condition) = 0;
// virtual void write_elseif(const Address &p_condition) = 0; This kind of makes things more difficult for no real benefit.
virtual void write_else() = 0;
virtual void write_endif() = 0;
virtual void write_for(const Address &p_variable, const Address &p_list) = 0;
virtual void write_endfor() = 0;
virtual void start_while_condition() = 0; // Used to allow a jump to the expression evaluation.
virtual void write_while(const Address &p_condition) = 0;
virtual void write_endwhile() = 0;
virtual void start_match() = 0;
virtual void start_match_branch() = 0;
virtual void end_match() = 0;
virtual void write_break() = 0;
virtual void write_continue() = 0;
virtual void write_continue_match() = 0;
virtual void write_breakpoint() = 0;
virtual void write_newline(int p_line) = 0;
virtual void write_return(const Address &p_return_value) = 0;
virtual void write_assert(const Address &p_test, const Address &p_message) = 0;
virtual ~GDScriptCodeGenerator() {}
};
#endif // GDSCRIPT_CODEGEN

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@ -33,109 +33,88 @@
#include "core/set.h"
#include "gdscript.h"
#include "gdscript_codegen.h"
#include "gdscript_function.h"
#include "gdscript_parser.h"
class GDScriptCompiler {
const GDScriptParser *parser;
const GDScriptParser *parser = nullptr;
Set<GDScript *> parsed_classes;
Set<GDScript *> parsing_classes;
GDScript *main_script;
GDScript *main_script = nullptr;
struct CodeGen {
GDScript *script;
const GDScriptParser::ClassNode *class_node;
const GDScriptParser::FunctionNode *function_node;
GDScript *script = nullptr;
const GDScriptParser::ClassNode *class_node = nullptr;
const GDScriptParser::FunctionNode *function_node = nullptr;
StringName function_name;
bool debug_stack;
GDScriptCodeGenerator *generator = nullptr;
Map<StringName, GDScriptCodeGenerator::Address> parameters;
Map<StringName, GDScriptCodeGenerator::Address> locals;
List<Set<StringName>> locals_in_scope;
List<Map<StringName, int>> stack_id_stack;
Map<StringName, int> stack_identifiers;
List<GDScriptFunction::StackDebug> stack_debug;
List<Map<StringName, int>> block_identifier_stack;
Map<StringName, int> block_identifiers;
Map<StringName, int> local_named_constants;
void add_stack_identifier(const StringName &p_id, int p_stackpos) {
stack_identifiers[p_id] = p_stackpos;
if (debug_stack) {
block_identifiers[p_id] = p_stackpos;
GDScriptFunction::StackDebug sd;
sd.added = true;
sd.line = current_line;
sd.identifier = p_id;
sd.pos = p_stackpos;
stack_debug.push_back(sd);
}
GDScriptCodeGenerator::Address add_local(const StringName &p_name, const GDScriptDataType &p_type) {
uint32_t addr = generator->add_local(p_name, p_type);
locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_VARIABLE, addr, p_type);
locals_in_scope.back()->get().insert(p_name);
return locals[p_name];
}
void push_stack_identifiers() {
stack_id_stack.push_back(stack_identifiers);
if (debug_stack) {
block_identifier_stack.push_back(block_identifiers);
block_identifiers.clear();
}
GDScriptCodeGenerator::Address add_local_constant(const StringName &p_name, const Variant &p_value) {
uint32_t addr = generator->add_local_constant(p_name, p_value);
locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_CONSTANT, addr);
return locals[p_name];
}
void pop_stack_identifiers() {
stack_identifiers = stack_id_stack.back()->get();
stack_id_stack.pop_back();
GDScriptCodeGenerator::Address add_temporary(const GDScriptDataType &p_type = GDScriptDataType()) {
uint32_t addr = generator->add_temporary();
return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::TEMPORARY, addr, p_type);
}
if (debug_stack) {
for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) {
GDScriptFunction::StackDebug sd;
sd.added = false;
sd.identifier = E->key();
sd.line = current_line;
sd.pos = E->get();
stack_debug.push_back(sd);
GDScriptCodeGenerator::Address add_constant(const Variant &p_constant) {
GDScriptDataType type;
type.has_type = true;
type.kind = GDScriptDataType::BUILTIN;
type.builtin_type = p_constant.get_type();
if (type.builtin_type == Variant::OBJECT) {
Object *obj = p_constant;
if (obj) {
type.kind = GDScriptDataType::NATIVE;
type.native_type = obj->get_class_name();
Ref<Script> script = obj->get_script();
if (script.is_valid()) {
type.script_type = script;
Ref<GDScript> gdscript = script;
if (gdscript.is_valid()) {
type.kind = GDScriptDataType::GDSCRIPT;
} else {
type.kind = GDScriptDataType::SCRIPT;
}
}
} else {
type.builtin_type = Variant::NIL;
}
block_identifiers = block_identifier_stack.back()->get();
block_identifier_stack.pop_back();
}
uint32_t addr = generator->add_or_get_constant(p_constant);
return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CONSTANT, addr, type);
}
HashMap<Variant, int, VariantHasher, VariantComparator> constant_map;
Map<StringName, int> name_map;
#ifdef TOOLS_ENABLED
Vector<StringName> named_globals;
#endif
int get_name_map_pos(const StringName &p_identifier) {
int ret;
if (!name_map.has(p_identifier)) {
ret = name_map.size();
name_map[p_identifier] = ret;
} else {
ret = name_map[p_identifier];
}
return ret;
void start_block() {
Set<StringName> scope;
locals_in_scope.push_back(scope);
generator->start_block();
}
int get_constant_pos(const Variant &p_constant) {
if (constant_map.has(p_constant)) {
return constant_map[p_constant] | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS);
void end_block() {
Set<StringName> &scope = locals_in_scope.back()->get();
for (Set<StringName>::Element *E = scope.front(); E; E = E->next()) {
locals.erase(E->get());
}
int pos = constant_map.size();
constant_map[p_constant] = pos;
return pos | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS);
locals_in_scope.pop_back();
generator->end_block();
}
Vector<int> opcodes;
void alloc_stack(int p_level) {
if (p_level >= stack_max) {
stack_max = p_level + 1;
}
}
void alloc_call(int p_params) {
if (p_params >= call_max) {
call_max = p_params;
}
}
int current_line;
int stack_max;
int call_max;
};
bool _is_class_member_property(CodeGen &codegen, const StringName &p_name);
@ -143,17 +122,16 @@ class GDScriptCompiler {
void _set_error(const String &p_error, const GDScriptParser::Node *p_node);
bool _create_unary_operator(CodeGen &codegen, const GDScriptParser::UnaryOpNode *on, Variant::Operator op, int p_stack_level);
bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::BinaryOpNode *on, Variant::Operator op, int p_stack_level, bool p_initializer = false, int p_index_addr = 0);
bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_left_operand, const GDScriptParser::ExpressionNode *p_right_operand, Variant::Operator op, int p_stack_level, bool p_initializer = false, int p_index_addr = 0);
bool _generate_typed_assign(CodeGen &codegen, int p_src_address, int p_dst_address, const GDScriptDataType &p_datatype, const GDScriptParser::DataType &p_value_type);
Error _create_binary_operator(CodeGen &codegen, const GDScriptParser::BinaryOpNode *on, Variant::Operator op, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
Error _create_binary_operator(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_left_operand, const GDScriptParser::ExpressionNode *p_right_operand, Variant::Operator op, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype) const;
int _parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::AssignmentNode *p_assignment, int p_stack_level, int p_index_addr = 0);
int _parse_expression(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false, int p_index_addr = 0);
Error _parse_match_pattern(CodeGen &codegen, const GDScriptParser::PatternNode *p_pattern, int p_stack_level, int p_value_addr, int p_type_addr, int &r_bound_variables, Vector<int> &r_patch_addresses, Vector<int> &r_block_patch_address);
Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1);
GDScriptCodeGenerator::Address _parse_assign_right_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::AssignmentNode *p_assignmentint, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
GDScriptCodeGenerator::Address _parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root = false, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
GDScriptCodeGenerator::Address _parse_match_pattern(CodeGen &codegen, Error &r_error, const GDScriptParser::PatternNode *p_pattern, const GDScriptCodeGenerator::Address &p_value_addr, const GDScriptCodeGenerator::Address &p_type_addr, const GDScriptCodeGenerator::Address &p_previous_test, bool p_is_first, bool p_is_nested);
void _add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block);
Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals = true);
Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
Error _parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter);
Error _parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);

View file

@ -34,6 +34,10 @@
#include "gdscript.h"
#include "gdscript_functions.h"
#ifdef DEBUG_ENABLED
#include "core/string_builder.h"
#endif
Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const {
int address = p_address & ADDR_MASK;
@ -105,9 +109,9 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta
#ifdef TOOLS_ENABLED
case ADDR_TYPE_NAMED_GLOBAL: {
#ifdef DEBUG_ENABLED
ERR_FAIL_INDEX_V(address, _named_globals_count, nullptr);
ERR_FAIL_INDEX_V(address, _global_names_count, nullptr);
#endif
StringName id = _named_globals_ptr[address];
StringName id = _global_names_ptr[address];
if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(id)) {
return (Variant *)&GDScriptLanguage::get_singleton()->get_named_globals_map()[id];
@ -212,7 +216,6 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const
&&OPCODE_CALL_RETURN, \
&&OPCODE_CALL_ASYNC, \
&&OPCODE_CALL_BUILT_IN, \
&&OPCODE_CALL_SELF, \
&&OPCODE_CALL_SELF_BASE, \
&&OPCODE_AWAIT, \
&&OPCODE_AWAIT_RESUME, \
@ -1139,10 +1142,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
DISPATCH_OPCODE;
OPCODE(OPCODE_CALL_SELF) {
OPCODE_BREAK;
}
OPCODE(OPCODE_CALL_SELF_BASE) {
CHECK_SPACE(2);
int self_fun = _code_ptr[ip + 1];
@ -1214,8 +1213,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_AWAIT) {
int ipofs = 2;
CHECK_SPACE(3);
CHECK_SPACE(2);
//do the oneshot connect
GET_VARIANT_PTR(argobj, 1);
@ -1265,7 +1263,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
gdfs->state.stack_size = _stack_size;
gdfs->state.self = self;
gdfs->state.alloca_size = alloca_size;
gdfs->state.ip = ip + ipofs;
gdfs->state.ip = ip + 2;
gdfs->state.line = line;
gdfs->state.script = _script;
{
@ -1884,3 +1882,506 @@ GDScriptFunctionState::~GDScriptFunctionState() {
instances_list.remove_from_list();
}
}
#ifdef DEBUG_ENABLED
static String _get_variant_string(const Variant &p_variant) {
String txt;
if (p_variant.get_type() == Variant::STRING) {
txt = "\"" + String(p_variant) + "\"";
} else if (p_variant.get_type() == Variant::STRING_NAME) {
txt = "&\"" + String(p_variant) + "\"";
} else if (p_variant.get_type() == Variant::NODE_PATH) {
txt = "^\"" + String(p_variant) + "\"";
} else if (p_variant.get_type() == Variant::OBJECT) {
Object *obj = p_variant;
if (!obj) {
txt = "null";
} else {
GDScriptNativeClass *cls = Object::cast_to<GDScriptNativeClass>(obj);
if (cls) {
txt += cls->get_name();
txt += " (class)";
} else {
txt = obj->get_class();
if (obj->get_script_instance()) {
txt += "(" + obj->get_script_instance()->get_script()->get_path() + ")";
}
}
}
} else {
txt = p_variant;
}
return txt;
}
static String _disassemble_address(const GDScript *p_script, const GDScriptFunction &p_function, int p_address) {
int addr = p_address & GDScriptFunction::ADDR_MASK;
switch (p_address >> GDScriptFunction::ADDR_BITS) {
case GDScriptFunction::ADDR_TYPE_SELF: {
return "self";
} break;
case GDScriptFunction::ADDR_TYPE_CLASS: {
return "class";
} break;
case GDScriptFunction::ADDR_TYPE_MEMBER: {
return "member(" + p_script->debug_get_member_by_index(addr) + ")";
} break;
case GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT: {
return "class_const(" + p_function.get_global_name(addr) + ")";
} break;
case GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT: {
return "const(" + _get_variant_string(p_function.get_constant(addr)) + ")";
} break;
case GDScriptFunction::ADDR_TYPE_STACK: {
return "stack(" + itos(addr) + ")";
} break;
case GDScriptFunction::ADDR_TYPE_STACK_VARIABLE: {
return "var_stack(" + itos(addr) + ")";
} break;
case GDScriptFunction::ADDR_TYPE_GLOBAL: {
return "global(" + _get_variant_string(GDScriptLanguage::get_singleton()->get_global_array()[addr]) + ")";
} break;
case GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL: {
return "named_global(" + p_function.get_global_name(addr) + ")";
} break;
case GDScriptFunction::ADDR_TYPE_NIL: {
return "nil";
} break;
}
return "<err>";
}
void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
#define DADDR(m_ip) (_disassemble_address(_script, *this, _code_ptr[ip + m_ip]))
for (int ip = 0; ip < _code_size;) {
StringBuilder text;
int incr = 0;
text += " ";
text += itos(ip);
text += ": ";
// This makes the compiler complain if some opcode is unchecked in the switch.
Opcode code = Opcode(_code_ptr[ip]);
switch (code) {
case OPCODE_OPERATOR: {
int operation = _code_ptr[ip + 1];
text += "operator ";
text += DADDR(4);
text += " = ";
text += DADDR(2);
text += " ";
text += Variant::get_operator_name(Variant::Operator(operation));
text += " ";
text += DADDR(3);
incr += 5;
} break;
case OPCODE_EXTENDS_TEST: {
text += "is object ";
text += DADDR(3);
text += " = ";
text += DADDR(1);
text += " is ";
text += DADDR(2);
incr += 4;
} break;
case OPCODE_IS_BUILTIN: {
text += "is builtin ";
text += DADDR(3);
text += " = ";
text += DADDR(1);
text += " is ";
text += Variant::get_type_name(Variant::Type(_code_ptr[ip + 2]));
incr += 4;
} break;
case OPCODE_SET: {
text += "set ";
text += DADDR(1);
text += "[";
text += DADDR(2);
text += "] = ";
text += DADDR(3);
incr += 4;
} break;
case OPCODE_GET: {
text += "get ";
text += DADDR(3);
text += " = ";
text += DADDR(1);
text += "[";
text += DADDR(2);
text += "]";
incr += 4;
} break;
case OPCODE_SET_NAMED: {
text += "set_named ";
text += DADDR(1);
text += "[\"";
text += _global_names_ptr[_code_ptr[ip + 2]];
text += "\"] = ";
text += DADDR(3);
incr += 4;
} break;
case OPCODE_GET_NAMED: {
text += "get_named ";
text += DADDR(3);
text += " = ";
text += DADDR(1);
text += "[\"";
text += _global_names_ptr[_code_ptr[ip + 2]];
text += "\"]";
incr += 4;
} break;
case OPCODE_SET_MEMBER: {
text += "set_member ";
text += "[\"";
text += _global_names_ptr[_code_ptr[ip + 1]];
text += "\"] = ";
text += DADDR(2);
incr += 3;
} break;
case OPCODE_GET_MEMBER: {
text += "get_member ";
text += DADDR(2);
text += " = ";
text += "[\"";
text += _global_names_ptr[_code_ptr[ip + 1]];
text += "\"]";
incr += 3;
} break;
case OPCODE_ASSIGN: {
text += "assign ";
text += DADDR(1);
text += " = ";
text += DADDR(2);
incr += 3;
} break;
case OPCODE_ASSIGN_TRUE: {
text += "assign ";
text += DADDR(1);
text += " = true";
incr += 2;
} break;
case OPCODE_ASSIGN_FALSE: {
text += "assign ";
text += DADDR(1);
text += " = false";
incr += 2;
} break;
case OPCODE_ASSIGN_TYPED_BUILTIN: {
text += "assign typed builtin (";
text += Variant::get_type_name((Variant::Type)_code_ptr[ip + 1]);
text += ") ";
text += DADDR(2);
text += " = ";
text += DADDR(3);
incr += 4;
} break;
case OPCODE_ASSIGN_TYPED_NATIVE: {
Variant class_name = _constants_ptr[_code_ptr[ip + 1]];
GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(class_name.operator Object *());
text += "assign typed native (";
text += nc->get_name().operator String();
text += ") ";
text += DADDR(2);
text += " = ";
text += DADDR(3);
incr += 4;
} break;
case OPCODE_ASSIGN_TYPED_SCRIPT: {
Variant script = _constants_ptr[_code_ptr[ip + 1]];
Script *sc = Object::cast_to<Script>(script.operator Object *());
text += "assign typed script (";
text += sc->get_path();
text += ") ";
text += DADDR(2);
text += " = ";
text += DADDR(3);
incr += 4;
} break;
case OPCODE_CAST_TO_BUILTIN: {
text += "cast builtin ";
text += DADDR(3);
text += " = ";
text += DADDR(2);
text += " as ";
text += Variant::get_type_name(Variant::Type(_code_ptr[ip + 1]));
incr += 4;
} break;
case OPCODE_CAST_TO_NATIVE: {
Variant class_name = _constants_ptr[_code_ptr[ip + 1]];
GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(class_name.operator Object *());
text += "cast native ";
text += DADDR(3);
text += " = ";
text += DADDR(2);
text += " as ";
text += nc->get_name();
incr += 4;
} break;
case OPCODE_CAST_TO_SCRIPT: {
text += "cast ";
text += DADDR(3);
text += " = ";
text += DADDR(2);
text += " as ";
text += DADDR(1);
incr += 4;
} break;
case OPCODE_CONSTRUCT: {
Variant::Type t = Variant::Type(_code_ptr[ip + 1]);
int argc = _code_ptr[ip + 2];
text += "construct ";
text += DADDR(3 + argc);
text += " = ";
text += Variant::get_type_name(t) + "(";
for (int i = 0; i < argc; i++) {
if (i > 0)
text += ", ";
text += DADDR(i + 3);
}
text += ")";
incr = 4 + argc;
} break;
case OPCODE_CONSTRUCT_ARRAY: {
int argc = _code_ptr[ip + 1];
text += " make_array ";
text += DADDR(2 + argc);
text += " = [";
for (int i = 0; i < argc; i++) {
if (i > 0)
text += ", ";
text += DADDR(2 + i);
}
text += "]";
incr += 3 + argc;
} break;
case OPCODE_CONSTRUCT_DICTIONARY: {
int argc = _code_ptr[ip + 1];
text += "make_dict ";
text += DADDR(2 + argc * 2);
text += " = {";
for (int i = 0; i < argc; i++) {
if (i > 0)
text += ", ";
text += DADDR(2 + i * 2 + 0);
text += ": ";
text += DADDR(2 + i * 2 + 1);
}
text += "}";
incr += 3 + argc * 2;
} break;
case OPCODE_CALL:
case OPCODE_CALL_RETURN:
case OPCODE_CALL_ASYNC: {
bool ret = _code_ptr[ip] == OPCODE_CALL_RETURN;
bool async = _code_ptr[ip] == OPCODE_CALL_ASYNC;
if (ret) {
text += "call-ret ";
} else if (async) {
text += "call-async ";
} else {
text += "call ";
}
int argc = _code_ptr[ip + 1];
if (ret || async) {
text += DADDR(4 + argc) + " = ";
}
text += DADDR(2) + ".";
text += String(_global_names_ptr[_code_ptr[ip + 3]]);
text += "(";
for (int i = 0; i < argc; i++) {
if (i > 0)
text += ", ";
text += DADDR(4 + i);
}
text += ")";
incr = 5 + argc;
} break;
case OPCODE_CALL_BUILT_IN: {
text += "call-built-in ";
int argc = _code_ptr[ip + 2];
text += DADDR(3 + argc) + " = ";
text += GDScriptFunctions::get_func_name(GDScriptFunctions::Function(_code_ptr[ip + 1]));
text += "(";
for (int i = 0; i < argc; i++) {
if (i > 0)
text += ", ";
text += DADDR(3 + i);
}
text += ")";
incr = 4 + argc;
} break;
case OPCODE_CALL_SELF_BASE: {
text += "call-self-base ";
int argc = _code_ptr[ip + 2];
text += DADDR(3 + argc) + " = ";
text += _global_names_ptr[_code_ptr[ip + 1]];
text += "(";
for (int i = 0; i < argc; i++) {
if (i > 0)
text += ", ";
text += DADDR(3 + i);
}
text += ")";
incr = 4 + argc;
} break;
case OPCODE_AWAIT: {
text += "await ";
text += DADDR(1);
incr += 2;
} break;
case OPCODE_AWAIT_RESUME: {
text += "await resume ";
text += DADDR(1);
incr = 2;
} break;
case OPCODE_JUMP: {
text += "jump ";
text += itos(_code_ptr[ip + 1]);
incr = 2;
} break;
case OPCODE_JUMP_IF: {
text += "jump-if ";
text += DADDR(1);
text += " to ";
text += itos(_code_ptr[ip + 2]);
incr = 3;
} break;
case OPCODE_JUMP_IF_NOT: {
text += "jump-if-not ";
text += DADDR(1);
text += " to ";
text += itos(_code_ptr[ip + 2]);
incr = 3;
} break;
case OPCODE_JUMP_TO_DEF_ARGUMENT: {
text += "jump-to-default-argument ";
incr = 1;
} break;
case OPCODE_RETURN: {
text += "return ";
text += DADDR(1);
incr = 2;
} break;
case OPCODE_ITERATE_BEGIN: {
text += "for-init ";
text += DADDR(4);
text += " in ";
text += DADDR(2);
text += " counter ";
text += DADDR(1);
text += " end ";
text += itos(_code_ptr[ip + 3]);
incr += 5;
} break;
case OPCODE_ITERATE: {
text += "for-loop ";
text += DADDR(4);
text += " in ";
text += DADDR(2);
text += " counter ";
text += DADDR(1);
text += " end ";
text += itos(_code_ptr[ip + 3]);
incr += 5;
} break;
case OPCODE_LINE: {
int line = _code_ptr[ip + 1] - 1;
if (line >= 0 && line < p_code_lines.size()) {
text += "line ";
text += itos(line + 1);
text += ": ";
text += p_code_lines[line];
} else {
text += "";
}
incr += 2;
} break;
case OPCODE_ASSERT: {
text += "assert (";
text += DADDR(1);
text += ", ";
text += DADDR(2);
text += ")";
incr += 3;
} break;
case OPCODE_BREAKPOINT: {
text += "breakpoint";
incr += 1;
} break;
case OPCODE_END: {
text += "== END ==";
incr += 1;
} break;
}
ip += incr;
if (text.get_string_length() > 0) {
print_line(text.as_string());
}
}
}
#endif

View file

@ -182,7 +182,6 @@ public:
OPCODE_CALL_RETURN,
OPCODE_CALL_ASYNC,
OPCODE_CALL_BUILT_IN,
OPCODE_CALL_SELF,
OPCODE_CALL_SELF_BASE,
OPCODE_AWAIT,
OPCODE_AWAIT_RESUME,
@ -224,6 +223,7 @@ public:
private:
friend class GDScriptCompiler;
friend class GDScriptByteCodeGenerator;
StringName source;
@ -232,10 +232,6 @@ private:
int _constant_count;
const StringName *_global_names_ptr;
int _global_names_count;
#ifdef TOOLS_ENABLED
const StringName *_named_globals_ptr;
int _named_globals_count;
#endif
const int *_default_arg_ptr;
int _default_arg_count;
const int *_code_ptr;
@ -252,9 +248,6 @@ private:
StringName name;
Vector<Variant> constants;
Vector<StringName> global_names;
#ifdef TOOLS_ENABLED
Vector<StringName> named_globals;
#endif
Vector<int> default_arguments;
Vector<int> code;
Vector<GDScriptDataType> argument_types;
@ -344,6 +337,10 @@ public:
Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = nullptr);
#ifdef DEBUG_ENABLED
void disassemble(const Vector<String> &p_code_lines) const;
#endif
_FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; }
GDScriptFunction();
~GDScriptFunction();

View file

@ -1476,7 +1476,9 @@ GDScriptParser::ContinueNode *GDScriptParser::parse_continue() {
}
current_suite->has_continue = true;
end_statement(R"("continue")");
return alloc_node<ContinueNode>();
ContinueNode *cont = alloc_node<ContinueNode>();
cont->is_for_match = is_continue_match;
return cont;
}
GDScriptParser::ForNode *GDScriptParser::parse_for() {
@ -1495,10 +1497,12 @@ GDScriptParser::ForNode *GDScriptParser::parse_for() {
// Save break/continue state.
bool could_break = can_break;
bool could_continue = can_continue;
bool was_continue_match = is_continue_match;
// Allow break/continue.
can_break = true;
can_continue = true;
is_continue_match = false;
SuiteNode *suite = alloc_node<SuiteNode>();
if (n_for->variable) {
@ -1511,6 +1515,7 @@ GDScriptParser::ForNode *GDScriptParser::parse_for() {
// Reset break/continue state.
can_break = could_break;
can_continue = could_continue;
is_continue_match = was_continue_match;
return n_for;
}
@ -1645,8 +1650,10 @@ GDScriptParser::MatchBranchNode *GDScriptParser::parse_match_branch() {
// Save continue state.
bool could_continue = can_continue;
bool was_continue_match = is_continue_match;
// Allow continue for match.
can_continue = true;
is_continue_match = true;
SuiteNode *suite = alloc_node<SuiteNode>();
if (branch->patterns.size() > 0) {
@ -1663,6 +1670,7 @@ GDScriptParser::MatchBranchNode *GDScriptParser::parse_match_branch() {
// Restore continue state.
can_continue = could_continue;
is_continue_match = was_continue_match;
return branch;
}
@ -1820,16 +1828,19 @@ GDScriptParser::WhileNode *GDScriptParser::parse_while() {
// Save break/continue state.
bool could_break = can_break;
bool could_continue = can_continue;
bool was_continue_match = is_continue_match;
// Allow break/continue.
can_break = true;
can_continue = true;
is_continue_match = false;
n_while->loop = parse_suite(R"("while" block)");
// Reset break/continue state.
can_break = could_break;
can_continue = could_continue;
is_continue_match = was_continue_match;
return n_while;
}

View file

@ -609,6 +609,7 @@ public:
};
struct ContinueNode : public Node {
bool is_for_match = false;
ContinueNode() {
type = CONTINUE;
}
@ -1079,6 +1080,7 @@ private:
bool panic_mode = false;
bool can_break = false;
bool can_continue = false;
bool is_continue_match = false; // Whether a `continue` will act on a `match`.
bool is_ignoring_warnings = false;
List<bool> multiline_stack;

View file

@ -1039,7 +1039,7 @@ void GDScriptTokenizer::check_indent() {
// First time indenting, choose character now.
indent_char = current_indent_char;
} else if (current_indent_char != indent_char) {
Token error = make_error(vformat("Used \"%c\" for indentation instead \"%c\" as used before in the file.", String(&current_indent_char, 1).c_escape(), String(&indent_char, 1).c_escape()));
Token error = make_error(vformat("Used \"%s\" for indentation instead \"%s\" as used before in the file.", String(&current_indent_char, 1).c_escape(), String(&indent_char, 1).c_escape()));
error.start_line = line;
error.start_column = 1;
error.leftmost_column = 1;

View file

@ -36,8 +36,11 @@
#include "core/string_builder.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_GDSCRIPT_ENABLED
#include "modules/gdscript/gdscript_analyzer.h"
#include "modules/gdscript/gdscript_compiler.h"
#include "modules/gdscript/gdscript_parser.h"
#include "modules/gdscript/gdscript_tokenizer.h"
@ -122,6 +125,64 @@ static void test_parser(const String &p_code, const String &p_script_path, const
printer.print_tree(parser);
}
static void test_compiler(const String &p_code, const String &p_script_path, const Vector<String> &p_lines) {
GDScriptParser parser;
Error err = parser.parse(p_code, p_script_path, false);
if (err != OK) {
print_line("Error in parser:");
const List<GDScriptParser::ParserError> &errors = parser.get_errors();
for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E != nullptr; E = E->next()) {
const GDScriptParser::ParserError &error = E->get();
print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message));
}
return;
}
GDScriptAnalyzer analyzer(&parser);
err = analyzer.analyze();
if (err != OK) {
print_line("Error in analyzer:");
const List<GDScriptParser::ParserError> &errors = parser.get_errors();
for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E != nullptr; E = E->next()) {
const GDScriptParser::ParserError &error = E->get();
print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message));
}
return;
}
GDScriptCompiler compiler;
Ref<GDScript> script;
script.instance();
script->set_path(p_script_path);
err = compiler.compile(&parser, script.ptr(), false);
if (err) {
print_line("Error in compiler:");
print_line(vformat("%02d:%02d: %s", compiler.get_error_line(), compiler.get_error_column(), compiler.get_error()));
return;
}
for (const Map<StringName, GDScriptFunction *>::Element *E = script->get_member_functions().front(); E; E = E->next()) {
const GDScriptFunction *func = E->value();
String signature = "Disassembling " + func->get_name().operator String() + "(";
for (int i = 0; i < func->get_argument_count(); i++) {
if (i > 0) {
signature += ", ";
}
signature += func->get_argument_name(i);
}
print_line(signature + ")");
func->disassemble(p_lines);
print_line("");
print_line("");
}
}
MainLoop *test(TestType p_type) {
List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
@ -164,6 +225,8 @@ MainLoop *test(TestType p_type) {
test_parser(code, test, lines);
break;
case TEST_COMPILER:
test_compiler(code, test, lines);
break;
case TEST_BYTECODE:
print_line("Not implemented.");
}