Tweak Camera2D editor line colors for better visibility
The new color for screen drawing was chosen to be easier to distinguish from the 2D viewport limits. This also makes lines less opaque when the Camera2D has the Current property enabled. The increased line width is enough to spot the camera easily, and the increased opacity on top of that felt obnoxious.
This commit is contained in:
parent
364ea7f280
commit
8e2a7fff1d
|
@ -270,11 +270,10 @@ void Camera2D::_notification(int p_what) {
|
|||
}
|
||||
|
||||
if (screen_drawing_enabled) {
|
||||
Color area_axis_color(0.5, 0.42, 0.87, 0.63);
|
||||
Color area_axis_color(1, 0.4, 1, 0.63);
|
||||
real_t area_axis_width = 1;
|
||||
if (is_current()) {
|
||||
area_axis_width = 3;
|
||||
area_axis_color.a = 0.83;
|
||||
}
|
||||
|
||||
Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
|
||||
|
@ -295,10 +294,9 @@ void Camera2D::_notification(int p_what) {
|
|||
}
|
||||
|
||||
if (limit_drawing_enabled) {
|
||||
Color limit_drawing_color(1, 1, 0, 0.63);
|
||||
Color limit_drawing_color(1, 1, 0.25, 0.63);
|
||||
real_t limit_drawing_width = 1;
|
||||
if (is_current()) {
|
||||
limit_drawing_color.a = 0.83;
|
||||
limit_drawing_width = 3;
|
||||
}
|
||||
|
||||
|
@ -317,11 +315,10 @@ void Camera2D::_notification(int p_what) {
|
|||
}
|
||||
|
||||
if (margin_drawing_enabled) {
|
||||
Color margin_drawing_color(0, 1, 1, 0.63);
|
||||
Color margin_drawing_color(0.25, 1, 1, 0.63);
|
||||
real_t margin_drawing_width = 1;
|
||||
if (is_current()) {
|
||||
margin_drawing_width = 3;
|
||||
margin_drawing_color.a = 0.83;
|
||||
}
|
||||
|
||||
Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
|
||||
|
|
Loading…
Reference in a new issue