get rid set_bone_pose and fix some function in SkeletonEditor

This commit is contained in:
Silc 'Tokage' Renew 2021-10-14 06:35:35 +09:00
parent 78cdfff0ec
commit 8e9897b6de
4 changed files with 177 additions and 327 deletions

View file

@ -49,276 +49,128 @@ void BoneTransformEditor::create_editors() {
section = memnew(EditorInspectorSection);
section->setup("trf_properties", label, this, section_color, true);
section->unfold();
add_child(section);
enabled_checkbox = memnew(CheckBox(TTR("Pose Enabled")));
enabled_checkbox->set_flat(true);
enabled_checkbox->set_visible(toggle_enabled);
enabled_checkbox = memnew(EditorPropertyCheck());
enabled_checkbox->set_label("Pose Enabled");
enabled_checkbox->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed));
section->get_vbox()->add_child(enabled_checkbox);
key_button = memnew(Button);
key_button->set_text(TTR("Key Transform"));
key_button->set_visible(keyable);
key_button->set_icon(get_theme_icon(SNAME("Key"), SNAME("EditorIcons")));
key_button->set_flat(true);
section->get_vbox()->add_child(key_button);
// Translation property.
translation_property = memnew(EditorPropertyVector3());
translation_property->setup(-10000, 10000, 0.001f, true);
translation_property->set_label("Translation");
translation_property->set_use_folding(true);
translation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
section->get_vbox()->add_child(translation_property);
// Position property.
position_property = memnew(EditorPropertyVector3());
position_property->setup(-10000, 10000, 0.001f, true);
position_property->set_label("Position");
position_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed));
section->get_vbox()->add_child(position_property);
// Rotation property.
rotation_property = memnew(EditorPropertyVector3());
rotation_property = memnew(EditorPropertyQuaternion());
rotation_property->setup(-10000, 10000, 0.001f, true);
rotation_property->set_label("Rotation Degrees");
rotation_property->set_use_folding(true);
rotation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
rotation_property->set_label("Rotation");
rotation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed));
section->get_vbox()->add_child(rotation_property);
// Scale property.
scale_property = memnew(EditorPropertyVector3());
scale_property->setup(-10000, 10000, 0.001f, true);
scale_property->set_label("Scale");
scale_property->set_use_folding(true);
scale_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
scale_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed));
section->get_vbox()->add_child(scale_property);
// Transform/Matrix section.
transform_section = memnew(EditorInspectorSection);
transform_section->setup("trf_properties_transform", "Matrix", this, section_color, true);
section->get_vbox()->add_child(transform_section);
rest_section = memnew(EditorInspectorSection);
rest_section->setup("trf_properties_transform", "Rest", this, section_color, true);
section->get_vbox()->add_child(rest_section);
// Transform/Matrix property.
transform_property = memnew(EditorPropertyTransform3D());
transform_property->setup(-10000, 10000, 0.001f, true);
transform_property->set_label("Transform");
transform_property->set_use_folding(true);
transform_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_transform));
transform_section->get_vbox()->add_child(transform_property);
rest_matrix = memnew(EditorPropertyTransform3D());
rest_matrix->setup(-10000, 10000, 0.001f, true);
rest_matrix->set_label("Transform");
rest_section->get_vbox()->add_child(rest_matrix);
}
void BoneTransformEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
create_editors();
key_button->connect("pressed", callable_mp(this, &BoneTransformEditor::_key_button_pressed));
enabled_checkbox->connect("pressed", callable_mp(this, &BoneTransformEditor::_checkbox_pressed));
[[fallthrough]];
}
case NOTIFICATION_SORT_CHILDREN: {
const Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
Point2 buffer;
buffer.x += get_theme_constant(SNAME("inspector_margin"), SNAME("Editor"));
buffer.y += font->get_height(font_size);
buffer.y += get_theme_constant(SNAME("vseparation"), SNAME("Tree"));
const float vector_height = translation_property->get_size().y;
const float transform_height = transform_property->get_size().y;
const float button_height = key_button->get_size().y;
const float width = get_size().x - get_theme_constant(SNAME("inspector_margin"), SNAME("Editor"));
Vector<Rect2> input_rects;
if (keyable && section->get_vbox()->is_visible()) {
input_rects.push_back(Rect2(key_button->get_position() + buffer, Size2(width, button_height)));
} else {
input_rects.push_back(Rect2(0, 0, 0, 0));
}
if (section->get_vbox()->is_visible()) {
input_rects.push_back(Rect2(translation_property->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(rotation_property->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(scale_property->get_position() + buffer, Size2(width, vector_height)));
input_rects.push_back(Rect2(transform_property->get_position() + buffer, Size2(width, transform_height)));
} else {
const int32_t start = input_rects.size();
const int32_t empty_input_rect_elements = 4;
const int32_t end = start + empty_input_rect_elements;
for (int i = start; i < end; ++i) {
input_rects.push_back(Rect2(0, 0, 0, 0));
}
}
for (int32_t i = 0; i < input_rects.size(); i++) {
background_rects[i] = input_rects[i];
}
update();
break;
}
case NOTIFICATION_DRAW: {
const Color dark_color = get_theme_color(SNAME("dark_color_2"), SNAME("Editor"));
for (int i = 0; i < 5; ++i) {
draw_rect(background_rects[i], dark_color);
}
break;
}
}
}
void BoneTransformEditor::_value_changed(const double p_value) {
void BoneTransformEditor::_value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) {
if (updating) {
return;
}
Transform3D tform = compute_transform_from_vector3s();
_change_transform(tform);
}
void BoneTransformEditor::_value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean) {
if (updating) {
return;
}
Transform3D tform = compute_transform_from_vector3s();
_change_transform(tform);
}
Transform3D BoneTransformEditor::compute_transform_from_vector3s() const {
// Convert rotation from degrees to radians.
Vector3 prop_rotation = rotation_property->get_vector();
prop_rotation.x = Math::deg2rad(prop_rotation.x);
prop_rotation.y = Math::deg2rad(prop_rotation.y);
prop_rotation.z = Math::deg2rad(prop_rotation.z);
return Transform3D(
Basis(prop_rotation, scale_property->get_vector()),
translation_property->get_vector());
}
void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean) {
if (updating) {
return;
}
_change_transform(p_transform);
}
void BoneTransformEditor::_change_transform(Transform3D p_new_transform) {
if (property.get_slicec('/', 0) == "bones") {
if (skeleton) {
undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_property(skeleton, property, skeleton->get(property));
undo_redo->add_do_property(skeleton, property, p_new_transform);
undo_redo->add_undo_property(skeleton, p_property, skeleton->get(p_property));
undo_redo->add_do_property(skeleton, p_property, p_value);
undo_redo->commit_action();
}
}
void BoneTransformEditor::update_enabled_checkbox() {
if (enabled_checkbox) {
const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
const bool is_enabled = skeleton->get(path);
enabled_checkbox->set_pressed(is_enabled);
}
}
void BoneTransformEditor::_update_properties() {
if (updating) {
return;
}
if (!skeleton) {
return;
}
updating = true;
Transform3D tform = skeleton->get(property);
_update_transform_properties(tform);
}
void BoneTransformEditor::_update_transform_properties(Transform3D tform) {
Basis rotation_basis = tform.get_basis();
Vector3 rotation_radians = rotation_basis.get_rotation_euler();
Vector3 rotation_degrees = Vector3(Math::rad2deg(rotation_radians.x), Math::rad2deg(rotation_radians.y), Math::rad2deg(rotation_radians.z));
Vector3 translation = tform.get_origin();
Vector3 scale = tform.basis.get_scale();
translation_property->update_using_vector(translation);
rotation_property->update_using_vector(rotation_degrees);
scale_property->update_using_vector(scale);
transform_property->update_using_transform(tform);
update_enabled_checkbox();
updating = false;
}
BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) :
skeleton(p_skeleton) {
undo_redo = EditorNode::get_undo_redo();
}
void BoneTransformEditor::set_target(const String &p_prop) {
property = p_prop;
enabled_checkbox->set_object_and_property(skeleton, p_prop + "enabled");
enabled_checkbox->update_property();
position_property->set_object_and_property(skeleton, p_prop + "position");
position_property->update_property();
rotation_property->set_object_and_property(skeleton, p_prop + "rotation");
rotation_property->update_property();
scale_property->set_object_and_property(skeleton, p_prop + "scale");
scale_property->update_property();
rest_matrix->set_object_and_property(skeleton, p_prop + "rest");
rest_matrix->update_property();
}
void BoneTransformEditor::set_keyable(const bool p_keyable) {
keyable = p_keyable;
}
void BoneTransformEditor::_update_key_button(const bool p_keyable) {
bool is_keyable = keyable && p_keyable;
if (key_button) {
key_button->set_visible(is_keyable);
}
}
void BoneTransformEditor::set_properties_read_only(const bool p_readonly) {
enabled_checkbox->set_disabled(p_readonly);
enabled_checkbox->update();
}
void BoneTransformEditor::set_transform_read_only(const bool p_readonly) {
translation_property->set_read_only(p_readonly);
rotation_property->set_read_only(p_readonly);
scale_property->set_read_only(p_readonly);
transform_property->set_read_only(p_readonly);
translation_property->update();
rotation_property->update();
scale_property->update();
transform_property->update();
_update_key_button(!p_readonly);
}
void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) {
toggle_enabled = p_enabled;
if (enabled_checkbox) {
enabled_checkbox->set_visible(p_enabled);
}
}
void BoneTransformEditor::_key_button_pressed() {
void BoneTransformEditor::_update_properties() {
if (!skeleton) {
return;
}
const BoneId bone_id = property.get_slicec('/', 1).to_int();
const String name = skeleton->get_bone_name(bone_id);
if (name.is_empty()) {
return;
}
Transform3D tform = compute_transform_from_vector3s();
AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_transform_key(skeleton, name, tform);
}
void BoneTransformEditor::_checkbox_pressed() {
if (!skeleton) {
return;
}
const BoneId bone_id = property.get_slicec('/', 1).to_int();
if (enabled_checkbox) {
undo_redo->create_action(TTR("Set Pose Enabled"));
bool enabled = skeleton->is_bone_enabled(bone_id);
undo_redo->add_do_method(skeleton, "set_bone_enabled", bone_id, !enabled);
undo_redo->add_undo_method(skeleton, "set_bone_enabled", bone_id, enabled);
undo_redo->commit_action();
int selected = Skeleton3DEditor::get_singleton()->get_selected_bone();
List<PropertyInfo> props;
skeleton->get_property_list(&props);
for (const PropertyInfo &E : props) {
PackedStringArray spr = E.name.split("/");
if (spr.size() == 3 && spr[0] == "bones") {
if (spr[1].to_int() == selected) {
if (spr[2] == "enabled") {
enabled_checkbox->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
enabled_checkbox->update_property();
enabled_checkbox->update();
}
if (spr[2] == "position") {
position_property->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
position_property->update_property();
position_property->update();
}
if (spr[2] == "rotation") {
rotation_property->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
rotation_property->update_property();
rotation_property->update();
}
if (spr[2] == "scale") {
scale_property->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
scale_property->update_property();
scale_property->update();
}
if (spr[2] == "rest") {
rest_matrix->set_read_only(E.usage & PROPERTY_USAGE_READ_ONLY);
rest_matrix->update_property();
rest_matrix->update();
}
}
}
}
}
@ -334,24 +186,6 @@ void Skeleton3DEditor::set_rest_options_enabled(const bool p_rest_options_enable
rest_options->get_popup()->set_item_disabled(REST_OPTION_POSE_TO_REST, !p_rest_options_enabled);
};
void Skeleton3DEditor::_update_show_rest_only() {
_update_pose_enabled(-1);
}
void Skeleton3DEditor::_update_pose_enabled(int p_bone) {
if (!skeleton) {
return;
}
if (pose_editor) {
pose_editor->set_properties_read_only(skeleton->is_show_rest_only());
if (selected_bone > 0) {
pose_editor->set_transform_read_only(skeleton->is_show_rest_only() || !(skeleton->is_bone_enabled(selected_bone)));
}
}
_update_gizmo_visible();
}
void Skeleton3DEditor::_on_click_skeleton_option(int p_skeleton_option) {
if (!skeleton) {
return;
@ -398,8 +232,13 @@ void Skeleton3DEditor::init_pose() {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
for (int i = 0; i < bone_len; i++) {
ur->add_do_method(skeleton, "set_bone_pose", i, Transform3D());
ur->add_undo_method(skeleton, "set_bone_pose", i, skeleton->get_bone_pose(i));
Transform3D rest = skeleton->get_bone_rest(i);
ur->add_do_method(skeleton, "set_bone_pose_position", i, rest.origin);
ur->add_do_method(skeleton, "set_bone_pose_rotation", i, rest.basis.get_rotation_quaternion());
ur->add_do_method(skeleton, "set_bone_pose_scale", i, rest.basis.get_scale());
ur->add_undo_method(skeleton, "set_bone_pose_position", i, skeleton->get_bone_pose_position(i));
ur->add_undo_method(skeleton, "set_bone_pose_rotation", i, skeleton->get_bone_pose_rotation(i));
ur->add_undo_method(skeleton, "set_bone_pose_scale", i, skeleton->get_bone_pose_scale(i));
}
ur->commit_action();
}
@ -439,13 +278,9 @@ void Skeleton3DEditor::pose_to_rest() {
// Todo: Do method with multiple bone selection.
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
ur->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
ur->add_do_method(skeleton, "set_bone_pose", selected_bone, Transform3D());
ur->add_undo_method(skeleton, "set_bone_pose", selected_bone, skeleton->get_bone_pose(selected_bone));
ur->add_do_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_rest(selected_bone) * skeleton->get_bone_pose(selected_bone));
ur->create_action(TTR("Set Bone Rest"), UndoRedo::MERGE_ENDS);
ur->add_do_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_pose(selected_bone));
ur->add_undo_method(skeleton, "set_bone_rest", selected_bone, skeleton->get_bone_rest(selected_bone));
ur->commit_action();
}
@ -630,18 +465,14 @@ void Skeleton3DEditor::_joint_tree_selection_changed() {
const int b_idx = path.get_slicec('/', 1).to_int();
const String bone_path = "bones/" + itos(b_idx) + "/";
pose_editor->set_target(bone_path + "pose");
rest_editor->set_target(bone_path + "rest");
pose_editor->set_visible(true);
rest_editor->set_visible(true);
pose_editor->set_target(bone_path);
selected_bone = b_idx;
}
}
pose_editor->set_visible(selected);
set_rest_options_enabled(selected);
_update_properties();
_update_pose_enabled();
_update_gizmo_visible();
}
// May be not used with single select mode.
@ -649,13 +480,10 @@ void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) {
}
void Skeleton3DEditor::_update_properties() {
if (rest_editor) {
rest_editor->_update_properties();
}
if (pose_editor) {
pose_editor->_update_properties();
}
_update_gizmo_transform();
Node3DEditor::get_singleton()->update_transform_gizmo();
}
void Skeleton3DEditor::update_joint_tree() {
@ -782,17 +610,9 @@ void Skeleton3DEditor::create_editors() {
s_con->add_child(joint_tree);
pose_editor = memnew(BoneTransformEditor(skeleton));
pose_editor->set_label(TTR("Bone Pose"));
pose_editor->set_toggle_enabled(true);
pose_editor->set_keyable(te->has_keying());
pose_editor->set_label(TTR("Bone Transform"));
pose_editor->set_visible(false);
add_child(pose_editor);
rest_editor = memnew(BoneTransformEditor(skeleton));
rest_editor->set_label(TTR("Bone Rest"));
rest_editor->set_visible(false);
add_child(rest_editor);
rest_editor->set_transform_read_only(true);
}
void Skeleton3DEditor::_notification(int p_what) {
@ -811,8 +631,8 @@ void Skeleton3DEditor::_notification(int p_what) {
#ifdef TOOLS_ENABLED
skeleton->connect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
skeleton->connect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
skeleton->connect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_update_pose_enabled));
skeleton->connect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_show_rest_only));
skeleton->connect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
skeleton->connect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
#endif
break;
}
@ -833,8 +653,6 @@ void Skeleton3DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_node_removed"), &Skeleton3DEditor::_node_removed);
ClassDB::bind_method(D_METHOD("_joint_tree_selection_changed"), &Skeleton3DEditor::_joint_tree_selection_changed);
ClassDB::bind_method(D_METHOD("_joint_tree_rmb_select"), &Skeleton3DEditor::_joint_tree_rmb_select);
ClassDB::bind_method(D_METHOD("_update_show_rest_only"), &Skeleton3DEditor::_update_show_rest_only);
ClassDB::bind_method(D_METHOD("_update_pose_enabled"), &Skeleton3DEditor::_update_pose_enabled);
ClassDB::bind_method(D_METHOD("_update_properties"), &Skeleton3DEditor::_update_properties);
ClassDB::bind_method(D_METHOD("_on_click_skeleton_option"), &Skeleton3DEditor::_on_click_skeleton_option);
ClassDB::bind_method(D_METHOD("_on_click_rest_option"), &Skeleton3DEditor::_on_click_rest_option);
@ -905,7 +723,9 @@ void Skeleton3DEditor::update_bone_original() {
if (skeleton->get_bone_count() == 0 || selected_bone == -1) {
return;
}
bone_original = skeleton->get_bone_pose(selected_bone);
bone_original_position = skeleton->get_bone_pose_position(selected_bone);
bone_original_rotation = skeleton->get_bone_pose_rotation(selected_bone);
bone_original_scale = skeleton->get_bone_pose_scale(selected_bone);
}
void Skeleton3DEditor::_hide_handles() {
@ -1033,8 +853,8 @@ void Skeleton3DEditor::select_bone(int p_idx) {
Skeleton3DEditor::~Skeleton3DEditor() {
if (skeleton) {
#ifdef TOOLS_ENABLED
skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_show_rest_only));
skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_update_pose_enabled));
skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible));
skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed));
skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo));
skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
skeleton->set_transform_gizmo_visible(true);
@ -1115,9 +935,9 @@ bool Skeleton3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Skeleton3D");
}
void Skeleton3DEditor::_update_gizmo_transform() {
Node3DEditor::get_singleton()->update_transform_gizmo();
};
void Skeleton3DEditor::_bone_enabled_changed(const int p_bone_id) {
_update_gizmo_visible();
}
void Skeleton3DEditor::_update_gizmo_visible() {
_subgizmo_selection_change();
@ -1272,7 +1092,7 @@ void Skeleton3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gi
// Apply transform.
skeleton->set_bone_pose_position(p_id, t.origin);
skeleton->set_bone_pose_rotation(p_id, t.basis.operator Quaternion());
skeleton->set_bone_pose_rotation(p_id, t.basis.get_rotation_quaternion());
skeleton->set_bone_pose_scale(p_id, t.basis.get_scale());
}
@ -1281,12 +1101,30 @@ void Skeleton3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, c
ERR_FAIL_COND(!skeleton);
Skeleton3DEditor *se = Skeleton3DEditor::get_singleton();
Node3DEditor *ne = Node3DEditor::get_singleton();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
for (int i = 0; i < p_ids.size(); i++) {
ur->create_action(TTR("Set Bone Transform"));
ur->add_do_method(skeleton, "set_bone_pose", p_ids[i], skeleton->get_bone_pose(p_ids[i]));
ur->add_undo_method(skeleton, "set_bone_pose", p_ids[i], se->get_bone_original());
ur->create_action(TTR("Set Bone Transform"));
if (ne->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || ne->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
for (int i = 0; i < p_ids.size(); i++) {
ur->add_do_method(skeleton, "set_bone_pose_position", p_ids[i], skeleton->get_bone_pose_position(p_ids[i]));
ur->add_undo_method(skeleton, "set_bone_pose_position", p_ids[i], se->get_bone_original_position());
}
}
if (ne->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || ne->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
for (int i = 0; i < p_ids.size(); i++) {
ur->add_do_method(skeleton, "set_bone_pose_rotation", p_ids[i], skeleton->get_bone_pose_rotation(p_ids[i]));
ur->add_undo_method(skeleton, "set_bone_pose_rotation", p_ids[i], se->get_bone_original_rotation());
}
}
if (ne->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
for (int i = 0; i < p_ids.size(); i++) {
// If the axis is swapped by scaling, the rotation can be changed.
ur->add_do_method(skeleton, "set_bone_pose_rotation", p_ids[i], skeleton->get_bone_pose_rotation(p_ids[i]));
ur->add_undo_method(skeleton, "set_bone_pose_rotation", p_ids[i], se->get_bone_original_rotation());
ur->add_do_method(skeleton, "set_bone_pose_scale", p_ids[i], skeleton->get_bone_pose_scale(p_ids[i]));
ur->add_undo_method(skeleton, "set_bone_pose_scale", p_ids[i], se->get_bone_original_scale());
}
}
ur->commit_action();
}

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@ -52,21 +52,22 @@ class BoneTransformEditor : public VBoxContainer {
EditorInspectorSection *section = nullptr;
EditorPropertyVector3 *translation_property = nullptr;
EditorPropertyVector3 *rotation_property = nullptr;
EditorPropertyCheck *enabled_checkbox = nullptr;
EditorPropertyVector3 *position_property = nullptr;
EditorPropertyQuaternion *rotation_property = nullptr;
EditorPropertyVector3 *scale_property = nullptr;
EditorInspectorSection *transform_section = nullptr;
EditorPropertyTransform3D *transform_property = nullptr;
EditorInspectorSection *rest_section = nullptr;
EditorPropertyTransform3D *rest_matrix = nullptr;
Rect2 background_rects[5];
Skeleton3D *skeleton;
String property;
// String property;
UndoRedo *undo_redo;
Button *key_button = nullptr;
CheckBox *enabled_checkbox = nullptr;
// Button *key_button = nullptr;
bool keyable = false;
bool toggle_enabled = false;
@ -76,20 +77,7 @@ class BoneTransformEditor : public VBoxContainer {
void create_editors();
// Called when one of the EditorSpinSliders are changed.
void _value_changed(const double p_value);
// Called when the one of the EditorPropertyVector3 are updated.
void _value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean);
// Called when the transform_property is updated.
void _value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean);
// Changes the transform to the given transform and updates the UI accordingly.
void _change_transform(Transform3D p_new_transform);
// Update it is truely keyable then.
void _update_key_button(const bool p_keyable);
// Creates a Transform using the EditorPropertyVector3 properties.
Transform3D compute_transform_from_vector3s() const;
void update_enabled_checkbox();
void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing);
protected:
void _notification(int p_what);
@ -102,23 +90,6 @@ public:
void set_label(const String &p_label) { label = p_label; }
void _update_properties();
void _update_transform_properties(Transform3D p_transform);
// Transform can be keyed, whether or not to show the button.
void set_keyable(const bool p_keyable);
// When rest mode, pose editor are diasbled.
void set_properties_read_only(const bool p_readonly);
void set_transform_read_only(const bool p_readonly);
// Bone can be toggled enabled or disabled, whether or not to show the checkbox.
void set_toggle_enabled(const bool p_enabled);
// Key Transform Button pressed.
void _key_button_pressed();
// Bone Enabled Checkbox toggled.
void _checkbox_pressed();
};
class Skeleton3DEditor : public VBoxContainer {
@ -197,13 +168,12 @@ class Skeleton3DEditor : public VBoxContainer {
Ref<ShaderMaterial> handle_material;
Ref<Shader> handle_shader;
Transform3D bone_original;
Vector3 bone_original_position;
Quaternion bone_original_rotation;
Vector3 bone_original_scale;
void _update_pose_enabled(int p_bone = -1);
void _update_show_rest_only();
void _update_gizmo_transform();
void _update_gizmo_visible();
void _bone_enabled_changed(const int p_bone_id);
void _hide_handles();
@ -237,7 +207,9 @@ public:
bool is_edit_mode() const { return edit_mode; }
void update_bone_original();
Transform3D get_bone_original() { return bone_original; };
Vector3 get_bone_original_position() const { return bone_original_position; };
Quaternion get_bone_original_rotation() const { return bone_original_rotation; };
Vector3 get_bone_original_scale() const { return bone_original_scale; };
Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *skeleton);
~Skeleton3DEditor();

View file

@ -171,6 +171,45 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
"SkeletonModificationStack3D",
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
#endif //_3D_DISABLED
for (PropertyInfo &E : *p_list) {
_validate_property(E);
}
}
void Skeleton3D::_validate_property(PropertyInfo &property) const {
PackedStringArray spr = property.name.split("/");
if (spr.size() == 3 && spr[0] == "bones") {
if (spr[2] == "rest") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (is_show_rest_only()) {
if (spr[2] == "enabled") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (spr[2] == "position") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (spr[2] == "rotation") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (spr[2] == "scale") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
} else if (!is_bone_enabled(spr[1].to_int())) {
if (spr[2] == "position") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (spr[2] == "rotation") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (spr[2] == "scale") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
}
}
Node3D::_validate_property(property);
}
void Skeleton3D::_update_process_order() {

View file

@ -153,6 +153,7 @@ protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();