glTF2 fallback load PNG and JPG

(cherry picked from commit ddff1c10c3)
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K. S. Ernest (iFire) Lee 2021-07-29 23:09:17 -07:00 committed by Rémi Verschelde
parent 6ba37005d1
commit 8f592d50c3
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@ -3086,24 +3086,31 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
Ref<Image> img;
// First we honor the mime types if they were defined.
if (mimetype == "image/png") { // Load buffer as PNG.
ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_png_mem_loader_func(data_ptr, data_size);
} else if (mimetype == "image/jpeg") { // Loader buffer as JPEG.
ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_jpg_mem_loader_func(data_ptr, data_size);
} else {
// We can land here if we got an URI with base64-encoded data with application/* MIME type,
// and the optional mimeType property was not defined to tell us how to handle this data (or was invalid).
// So let's try PNG first, then JPEG.
ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_png_mem_loader_func(data_ptr, data_size);
if (img.is_null()) {
ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_jpg_mem_loader_func(data_ptr, data_size);
}
}
// If we didn't pass the above tests, we attempt loading as PNG and then
// JPEG directly.
// This covers URIs with base64-encoded data with application/* type but
// no optional mimeType property, or bufferViews with a bogus mimeType
// (e.g. `image/jpeg` but the data is actually PNG).
// That's not *exactly* what the spec mandates but this lets us be
// lenient with bogus glb files which do exist in production.
if (img.is_null()) { // Try PNG first.
ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_png_mem_loader_func(data_ptr, data_size);
}
if (img.is_null()) { // And then JPEG.
ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_jpg_mem_loader_func(data_ptr, data_size);
}
// Now we've done our best, fix your scenes.
if (img.is_null()) {
ERR_PRINT(vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype));
state->images.push_back(Ref<Texture>());