Don't use Texture image caches if they are rendered to

This commit is contained in:
Brian Semrau 2021-10-30 13:30:12 -04:00
parent 6b0b1a4c04
commit 8f75ad4df2

View file

@ -1034,7 +1034,7 @@ Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
ERR_FAIL_COND_V(!tex, Ref<Image>());
#ifdef TOOLS_ENABLED
if (tex->image_cache_2d.is_valid()) {
if (tex->image_cache_2d.is_valid() && !tex->is_render_target) {
return tex->image_cache_2d;
}
#endif
@ -1049,7 +1049,7 @@ Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
tex->image_cache_2d = image;
}
#endif