fixed bugs in polygon_path_finder for finding nearest points

This commit is contained in:
romulox_x 2014-12-20 15:28:08 -08:00
parent a36a774897
commit 8ff61b4d0e

View file

@ -142,6 +142,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2& p_from, const Vector
if (d<closest_dist) {
ignore_from_edge=E->get();
closest_dist=d;
closest_point=closest;
}
}
@ -168,6 +169,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2& p_from, const Vector
if (d<closest_dist) {
ignore_to_edge=E->get();
closest_dist=d;
closest_point=closest;
}
}
@ -529,7 +531,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2& p_point) const {
float d = p_point.distance_squared_to(points[i].pos);
if (d<closest_dist) {
d=closest_dist;
closest_dist=d;
closest_idx=i;
}