Fix AtlasTexture + Sprite3D using the wrong UV region

- Change get_rect_region to return UV region instead of pixel rect
- Fixed atlas texture Sprite3D Y offsets being applied in the wrong direction and fixed Flip not adjusting the geometry.
- Changed get_rect_region name to get_rect_region_uv_rect
This commit is contained in:
elasota 2017-03-26 18:25:35 -04:00 committed by Rémi Verschelde
parent 5164eefdbe
commit 91140904cc
3 changed files with 46 additions and 28 deletions

View file

@ -347,8 +347,8 @@ void Sprite3D::_draw() {
Rect2i dst_rect(ofs, s);
Rect2 final_rect;
Rect2 final_src_rect;
if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect))
Rect2 final_uv_rect;
if (!texture->get_rect_region_uv_rect(dst_rect, src_rect, final_rect, final_uv_rect))
return;
if (final_rect.size.x == 0 || final_rect.size.y == 0)
@ -368,10 +368,10 @@ void Sprite3D::_draw() {
};
Vector2 uvs[4] = {
final_src_rect.pos / tsize,
(final_src_rect.pos + Vector2(final_src_rect.size.x, 0)) / tsize,
(final_src_rect.pos + final_src_rect.size) / tsize,
(final_src_rect.pos + Vector2(0, final_src_rect.size.y)) / tsize,
final_uv_rect.pos,
final_uv_rect.pos + Vector2(final_uv_rect.size.x, 0),
final_uv_rect.pos + final_uv_rect.size,
final_uv_rect.pos + Vector2(0, final_uv_rect.size.y),
};
if (is_flipped_h()) {
@ -629,7 +629,7 @@ void AnimatedSprite3D::_draw() {
Rect2 final_rect;
Rect2 final_src_rect;
if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect))
if (!texture->get_rect_region_uv_rect(dst_rect,src_rect,final_rect, final_uv_rect))
return;
@ -651,10 +651,10 @@ void AnimatedSprite3D::_draw() {
};
Vector2 uvs[4]={
final_src_rect.pos / tsize,
(final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize,
(final_src_rect.pos+final_src_rect.size) / tsize,
(final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize,
final_src_rect.pos,
final_src_rect.pos+Vector2(final_src_rect.size.x,0),
final_src_rect.pos+final_src_rect.size,
final_src_rect.pos+Vector2(0,final_src_rect.size.y),
};
if (is_flipped_h()) {
@ -839,20 +839,28 @@ void AnimatedSprite3D::_draw() {
src_rect.size = s;
Point2i ofs = get_offset();
if (is_centered())
ofs -= s / 2;
Rect2i dst_rect(ofs, s);
Rect2i dst_rect(0, 0, s.width, s.height);
Rect2 final_rect;
Rect2 final_src_rect;
if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect))
Rect2 final_uv_rect;
if (!texture->get_rect_region_uv_rect(dst_rect, src_rect, final_rect, final_uv_rect))
return;
if (final_rect.size.x == 0 || final_rect.size.y == 0)
return;
if (is_flipped_h())
final_rect.pos.x = dst_rect.size.x - final_rect.pos.x - final_rect.size.x;
if (!is_flipped_v())
final_rect.pos.y = dst_rect.size.y - final_rect.pos.y - final_rect.size.y;
Point2i ofs = get_offset();
if (is_centered())
ofs -= s / 2;
final_rect.pos += ofs;
Color color = _get_color_accum();
color.a *= get_opacity();
@ -867,10 +875,10 @@ void AnimatedSprite3D::_draw() {
};
Vector2 uvs[4] = {
final_src_rect.pos / tsize,
(final_src_rect.pos + Vector2(final_src_rect.size.x, 0)) / tsize,
(final_src_rect.pos + final_src_rect.size) / tsize,
(final_src_rect.pos + Vector2(0, final_src_rect.size.y)) / tsize,
final_uv_rect.pos,
final_uv_rect.pos + Vector2(final_uv_rect.size.x, 0),
final_uv_rect.pos + final_uv_rect.size,
final_uv_rect.pos + Vector2(0, final_uv_rect.size.y),
};
if (is_flipped_h()) {

View file

@ -49,10 +49,15 @@ void Texture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rec
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose);
}
bool Texture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
bool Texture::get_rect_region_uv_rect(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_uv_rect) const {
Size2 size = get_size();
if (size.width == 0 || size.height == 0)
return false;
r_rect = p_rect;
r_src_rect = p_src_rect;
r_uv_rect = Rect2(p_src_rect.get_pos() / size, p_src_rect.get_size() / size);
return true;
}
@ -598,13 +603,18 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose);
}
bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
bool AtlasTexture::get_rect_region_uv_rect(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_uv_rect) const {
Rect2 rc = region;
if (!atlas.is_valid())
return false;
Size2 atlas_size = atlas->get_size();
if (atlas_size.width == 0 || atlas_size.height == 0)
return false;
Rect2 src = p_src_rect;
src.pos += (rc.pos - margin.pos);
Rect2 src_c = rc.clip(src);
@ -626,7 +636,7 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect,
Rect2 dr(p_rect.pos + ofs * scale, src_c.size * scale);
r_rect = dr;
r_src_rect = src_c;
r_uv_rect = Rect2(src_c.get_pos() / atlas_size, src_c.get_size() / atlas_size);
return true;
}

View file

@ -70,7 +70,7 @@ public:
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
virtual bool get_rect_region_uv_rect(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_uv_rect) const;
Texture();
};
@ -186,7 +186,7 @@ public:
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
virtual bool get_rect_region_uv_rect(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_uv_rect) const;
AtlasTexture();
};