Remove random prints for some shader actions

This commit is contained in:
foxydevloper 2021-07-19 15:24:04 -04:00
parent dfc1ec7fb9
commit 91bd7b9b2c
2 changed files with 0 additions and 4 deletions

View file

@ -2367,7 +2367,6 @@ void EditorInspector::_property_keyed(const String &p_path, bool p_advance) {
}
void EditorInspector::_property_deleted(const String &p_path) {
print_line("deleted pressed?");
if (!object) {
return;
}

View file

@ -110,7 +110,6 @@ protected:
undo_redo->commit_action();
block_update = false;
print_line("all good?");
return true;
}
@ -410,7 +409,6 @@ void ShaderGlobalsEditor::_variable_added() {
}
void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
print_line("deleted " + p_variable);
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action("Add Shader Global Variable");
@ -439,7 +437,6 @@ void ShaderGlobalsEditor::_bind_methods() {
void ShaderGlobalsEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (is_visible_in_tree()) {
print_line("OK load settings in globalseditor");
inspector->edit(interface);
}
}