Godot addition to wslay, fixes MSVC build

This commit is contained in:
Fabio Alessandrelli 2019-07-03 10:52:26 +02:00
parent aae6c075aa
commit 9233edd344
3 changed files with 28 additions and 0 deletions

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@ -268,6 +268,11 @@ changes are marked with `// -- GODOT --` comments.
- Version: 1.1.0
- License: MIT
File extracted from upstream releaze tarball:
- All `*.c` and `*.h` in `lib/` and `lib/includes/`
- `wslay.h` has a small Godot addition to fix MSVC build.
See `thirdparty/wslay/msvcfix.diff`
## mbedtls

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@ -33,6 +33,12 @@ extern "C" {
#include <stdlib.h>
#include <sys/types.h>
/* GODOT ADDITTION */
#if defined(_MSC_VER)
#include <BaseTsd.h>
typedef SSIZE_T ssize_t;
#endif
/* GODOT END */
/*
* wslay/wslayver.h is generated from wslay/wslayver.h.in by

17
thirdparty/wslay/msvcfix.diff vendored Normal file
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@ -0,0 +1,17 @@
diff --git a/thirdparty/wslay/includes/wslay/wslay.h b/thirdparty/wslay/includes/wslay/wslay.h
index 2fde81a4e..9c751b05b 100644
--- a/thirdparty/wslay/includes/wslay/wslay.h
+++ b/thirdparty/wslay/includes/wslay/wslay.h
@@ -33,6 +33,12 @@ extern "C" {
#include <stdlib.h>
#include <sys/types.h>
+/* GODOT ADDITTION */
+#if defined(_MSC_VER)
+#include <BaseTsd.h>
+typedef SSIZE_T ssize_t;
+#endif
+/* GODOT END */
/*
* wslay/wslayver.h is generated from wslay/wslayver.h.in by