Merge pull request #54424 from raulsntos/csharp-exports-ii-3.x

[3.x] Ensure C# script properties are added to the end
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Rémi Verschelde 2021-10-31 09:10:56 +01:00 committed by GitHub
commit 92aede4e33
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@ -1585,8 +1585,9 @@ void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Va
}
void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
List<PropertyInfo> props;
for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = script->member_info.front(); E; E = E.next()) {
p_properties->push_front(E.value());
props.push_front(E.value());
}
// Call _get_property_list
@ -1609,15 +1610,19 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
if (ret) {
Array array = Array(GDMonoMarshal::mono_object_to_variant(ret));
for (int i = 0, size = array.size(); i < size; i++) {
p_properties->push_back(PropertyInfo::from_dict(array.get(i)));
props.push_back(PropertyInfo::from_dict(array.get(i)));
}
}
return;
break;
}
top = top->get_parent_class();
}
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
p_properties->push_back(E->get());
}
}
Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
@ -3280,8 +3285,14 @@ Ref<Script> CSharpScript::get_base_script() const {
}
void CSharpScript::get_script_property_list(List<PropertyInfo> *p_list) const {
List<PropertyInfo> props;
for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = member_info.front(); E; E = E.next()) {
p_list->push_front(E.value());
props.push_front(E.value());
}
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
p_list->push_back(E->get());
}
}