Instancing is working! (hooray)

This commit is contained in:
Juan Linietsky 2016-11-22 01:26:56 -03:00
parent 70d095d8f2
commit 943d27f46d
14 changed files with 726 additions and 158 deletions

View file

@ -124,6 +124,7 @@ void RasterizerGLES3::begin_frame(){
storage->frame.time[3]=Math::fmod(time_total,60);
storage->frame.count++;
storage->update_dirty_multimeshes();
storage->update_dirty_skeletons();
storage->update_dirty_shaders();
storage->update_dirty_materials();

View file

@ -1098,6 +1098,55 @@ void RasterizerSceneGLES3::_setup_geometry(RenderList::Element *e) {
glBindVertexArray(s->array_id); // everything is so easy nowadays
} break;
case VS::INSTANCE_MULTIMESH: {
RasterizerStorageGLES3::MultiMesh *multi_mesh = static_cast<RasterizerStorageGLES3::MultiMesh*>(e->owner);
RasterizerStorageGLES3::Surface *s = static_cast<RasterizerStorageGLES3::Surface*>(e->geometry);
glBindVertexArray(s->instancing_array_id); // use the instancing array ID
glBindBuffer(GL_ARRAY_BUFFER,multi_mesh->buffer); //modify the buffer
int stride = (multi_mesh->xform_floats+multi_mesh->color_floats)*4;
glEnableVertexAttribArray(8);
glVertexAttribPointer(8,4,GL_FLOAT,GL_FALSE,stride,((uint8_t*)NULL)+0);
glVertexAttribDivisorARB(8,1);
glEnableVertexAttribArray(9);
glVertexAttribPointer(9,4,GL_FLOAT,GL_FALSE,stride,((uint8_t*)NULL)+4*4);
glVertexAttribDivisorARB(9,1);
int color_ofs;
if (multi_mesh->transform_format==VS::MULTIMESH_TRANSFORM_3D) {
glEnableVertexAttribArray(10);
glVertexAttribPointer(10,4,GL_FLOAT,GL_FALSE,stride,((uint8_t*)NULL)+8*4);
glVertexAttribDivisorARB(10,1);
color_ofs=12*4;
} else {
glDisableVertexAttribArray(10);
glVertexAttrib4f(10,0,0,1,0);
color_ofs=8*4;
}
switch(multi_mesh->color_format) {
case VS::MULTIMESH_COLOR_NONE: {
glDisableVertexAttribArray(11);
glVertexAttrib4f(11,1,1,1,1);
} break;
case VS::MULTIMESH_COLOR_8BIT: {
glEnableVertexAttribArray(11);
glVertexAttribPointer(11,4,GL_UNSIGNED_BYTE,GL_TRUE,stride,((uint8_t*)NULL)+color_ofs);
glVertexAttribDivisorARB(11,1);
} break;
case VS::MULTIMESH_COLOR_FLOAT: {
glEnableVertexAttribArray(11);
glVertexAttribPointer(11,4,GL_FLOAT,GL_FALSE,stride,((uint8_t*)NULL)+color_ofs);
glVertexAttribDivisorARB(11,1);
} break;
}
} break;
}
}
@ -1133,6 +1182,25 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
}
} break;
case VS::INSTANCE_MULTIMESH: {
RasterizerStorageGLES3::MultiMesh *multi_mesh = static_cast<RasterizerStorageGLES3::MultiMesh*>(e->owner);
RasterizerStorageGLES3::Surface *s = static_cast<RasterizerStorageGLES3::Surface*>(e->geometry);
int amount = MAX(multi_mesh->size,multi_mesh->visible_instances);
if (s->index_array_len>0) {
glDrawElementsInstancedARB(gl_primitive[s->primitive],s->index_array_len, (s->array_len>=(1<<16))?GL_UNSIGNED_INT:GL_UNSIGNED_SHORT,0,amount);
} else {
glDrawArraysInstancedARB(gl_primitive[s->primitive],0,s->array_len,amount);
}
} break;
}
}
@ -1481,6 +1549,11 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
}
}
if ((prev_base_type==VS::INSTANCE_MULTIMESH) != (e->instance->base_type==VS::INSTANCE_MULTIMESH)) {
state.scene_shader.set_conditional(SceneShaderGLES3::USE_INSTANCING,e->instance->base_type==VS::INSTANCE_MULTIMESH);
rebind=true;
}
if (material!=prev_material || rebind) {
rebind = _setup_material(material,p_alpha_pass);
@ -1519,6 +1592,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e
glFrontFace(GL_CW);
glBindVertexArray(0);
state.scene_shader.set_conditional(SceneShaderGLES3::USE_INSTANCING,false);
state.scene_shader.set_conditional(SceneShaderGLES3::USE_SKELETON,false);
state.scene_shader.set_conditional(SceneShaderGLES3::USE_RADIANCE_MAP,false);
state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_LIGHTING,false);
@ -2414,6 +2488,24 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase** p_cull_result,int p_
} break;
case VS::INSTANCE_MULTIMESH: {
RasterizerStorageGLES3::MultiMesh *multi_mesh = storage->multimesh_owner.getptr(inst->base);
ERR_CONTINUE(!multi_mesh);
if (multi_mesh->size==0 || multi_mesh->visible_instances==0)
continue;
RasterizerStorageGLES3::Mesh *mesh = storage->mesh_owner.getptr(multi_mesh->mesh);
if (!mesh)
continue; //mesh not assigned
int ssize = mesh->surfaces.size();
for (int i=0;i<ssize;i++) {
RasterizerStorageGLES3::Surface *s = mesh->surfaces[i];
_add_geometry(s,inst,multi_mesh,-1,p_shadow);
}
} break;
case VS::INSTANCE_IMMEDIATE: {

View file

@ -2716,31 +2716,45 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
//generate arrays for faster state switching
glGenVertexArrays(1,&surface->array_id);
glBindVertexArray(surface->array_id);
glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
for(int i=0;i<2;i++) {
for(int i=0;i<VS::ARRAY_MAX-1;i++) {
if (!attribs[i].enabled)
continue;
if (attribs[i].integer) {
glVertexAttribIPointer(attribs[i].index,attribs[i].size,attribs[i].type,attribs[i].stride,((uint8_t*)0)+attribs[i].offset);
if (i==0) {
//for normal draw
glGenVertexArrays(1,&surface->array_id);
glBindVertexArray(surface->array_id);
glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
} else {
glVertexAttribPointer(attribs[i].index,attribs[i].size,attribs[i].type,attribs[i].normalized,attribs[i].stride,((uint8_t*)0)+attribs[i].offset);
//for instancing draw (can be changed and no one cares)
glGenVertexArrays(1,&surface->instancing_array_id);
glBindVertexArray(surface->instancing_array_id);
glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
}
glEnableVertexAttribArray(attribs[i].index);
for(int i=0;i<VS::ARRAY_MAX-1;i++) {
if (!attribs[i].enabled)
continue;
if (attribs[i].integer) {
glVertexAttribIPointer(attribs[i].index,attribs[i].size,attribs[i].type,attribs[i].stride,((uint8_t*)0)+attribs[i].offset);
} else {
glVertexAttribPointer(attribs[i].index,attribs[i].size,attribs[i].type,attribs[i].normalized,attribs[i].stride,((uint8_t*)0)+attribs[i].offset);
}
glEnableVertexAttribArray(attribs[i].index);
}
if (surface->index_id) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
}
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
}
if (surface->index_id) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
}
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
}
{
@ -3068,14 +3082,14 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh,RID p_skeleton) const{
if (mesh->custom_aabb!=AABB())
return mesh->custom_aabb;
/*
Skeleton *sk=NULL;
if (p_skeleton.is_valid())
sk=skeleton_owner.get(p_skeleton);
*/
AABB aabb;
/*
if (sk && sk->bones.size()!=0) {
if (sk && sk->size!=0) {
for (int i=0;i<mesh->surfaces.size();i++) {
@ -3088,21 +3102,67 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh,RID p_skeleton) const{
const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr();
int sbs = sk->bones.size();
int sbs = sk->size;
ERR_CONTINUE(bs>sbs);
Skeleton::Bone *skb = sk->bones.ptr();
float *skb = sk->bones.ptr();
bool first=true;
for(int j=0;j<bs;j++) {
if (sk->use_2d) {
for(int j=0;j<bs;j++) {
if (!skused[j])
continue;
AABB baabb = skb[ j ].transform_aabb ( skbones[j] );
if (first) {
laabb=baabb;
first=false;
} else {
laabb.merge_with(baabb);
if (!skused[j])
continue;
float *dataptr = &skb[8*j];
Transform mtx;
mtx.basis.elements[0][0]=dataptr[ 0];
mtx.basis.elements[0][1]=dataptr[ 1];
mtx.origin[0]=dataptr[ 3];
mtx.basis.elements[1][0]=dataptr[ 4];
mtx.basis.elements[1][1]=dataptr[ 5];
mtx.origin[1]=dataptr[ 7];
AABB baabb = mtx.xform( skbones[j] );
if (first) {
laabb=baabb;
first=false;
} else {
laabb.merge_with(baabb);
}
}
} else {
for(int j=0;j<bs;j++) {
if (!skused[j])
continue;
float *dataptr = &skb[12*j];
Transform mtx;
mtx.basis.elements[0][0]=dataptr[ 0];
mtx.basis.elements[0][1]=dataptr[ 1];
mtx.basis.elements[0][2]=dataptr[ 2];
mtx.origin.x=dataptr[ 3];
mtx.basis.elements[1][0]=dataptr[ 4];
mtx.basis.elements[1][1]=dataptr[ 5];
mtx.basis.elements[1][2]=dataptr[ 6];
mtx.origin.y=dataptr[ 7];
mtx.basis.elements[2][0]=dataptr[ 8];
mtx.basis.elements[2][1]=dataptr[ 9];
mtx.basis.elements[2][2]=dataptr[10];
mtx.origin.z=dataptr[11];
AABB baabb = mtx.xform ( skbones[j] );
if (first) {
laabb=baabb;
first=false;
} else {
laabb.merge_with(baabb);
}
}
}
@ -3117,7 +3177,7 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh,RID p_skeleton) const{
aabb.merge_with(laabb);
}
} else {
*/
for (int i=0;i<mesh->surfaces.size();i++) {
if (i==0)
@ -3125,9 +3185,9 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh,RID p_skeleton) const{
else
aabb.merge_with(mesh->surfaces[i]->aabb);
}
/*
}
*/
return aabb;
}
@ -3146,75 +3206,431 @@ void RasterizerStorageGLES3::mesh_clear(RID p_mesh){
RID RasterizerStorageGLES3::multimesh_create(){
return RID();
MultiMesh *multimesh = memnew( MultiMesh );
return multimesh_owner.make_rid(multimesh);
}
void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh,int p_instances,VS::MultimeshTransformFormat p_transform_format,VS::MultimeshColorFormat p_color_format,bool p_gen_aabb){
void RasterizerStorageGLES3::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format){
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
if (multimesh->size==p_instances && multimesh->transform_format==p_transform_format && multimesh->color_format==p_color_format)
return;
if (multimesh->buffer) {
glDeleteBuffers(1,&multimesh->buffer);
multimesh->data.resize(0);
}
multimesh->size=p_instances;
multimesh->transform_format=p_transform_format;
multimesh->color_format=p_color_format;
if (multimesh->size) {
if (multimesh->transform_format==VS::MULTIMESH_TRANSFORM_2D) {
multimesh->xform_floats=8;
} else {
multimesh->xform_floats=12;
}
if (multimesh->color_format==VS::MULTIMESH_COLOR_NONE) {
multimesh->color_floats=0;
} else if (multimesh->color_format==VS::MULTIMESH_COLOR_8BIT) {
multimesh->color_floats=1;
} else if (multimesh->color_format==VS::MULTIMESH_COLOR_FLOAT) {
multimesh->color_floats=4;
}
int format_floats = multimesh->color_floats+multimesh->xform_floats;
multimesh->data.resize(format_floats*p_instances);
for(int i=0;i<p_instances;i+=format_floats) {
int color_from=0;
if (multimesh->transform_format==VS::MULTIMESH_TRANSFORM_2D) {
multimesh->data[i+0]=1.0;
multimesh->data[i+1]=0.0;
multimesh->data[i+2]=0.0;
multimesh->data[i+3]=0.0;
multimesh->data[i+4]=0.0;
multimesh->data[i+5]=1.0;
multimesh->data[i+6]=0.0;
multimesh->data[i+7]=0.0;
color_from=8;
} else {
multimesh->data[i+0]=1.0;
multimesh->data[i+1]=0.0;
multimesh->data[i+2]=0.0;
multimesh->data[i+3]=0.0;
multimesh->data[i+4]=0.0;
multimesh->data[i+5]=1.0;
multimesh->data[i+6]=0.0;
multimesh->data[i+7]=0.0;
multimesh->data[i+8]=0.0;
multimesh->data[i+9]=0.0;
multimesh->data[i+10]=1.0;
multimesh->data[i+11]=0.0;
color_from=12;
}
if (multimesh->color_format==VS::MULTIMESH_COLOR_NONE) {
//none
} else if (multimesh->color_format==VS::MULTIMESH_COLOR_8BIT) {
union {
uint32_t colu;
float colf;
} cu;
cu.colu=0xFFFFFFFF;
multimesh->data[i+color_from+0]=cu.colf;
} else if (multimesh->color_format==VS::MULTIMESH_COLOR_FLOAT) {
multimesh->data[i+color_from+0]=1.0;
multimesh->data[i+color_from+1]=1.0;
multimesh->data[i+color_from+2]=1.0;
multimesh->data[i+color_from+3]=1.0;
}
}
glGenBuffers(1,&multimesh->buffer);
glBindBuffer(GL_ARRAY_BUFFER,multimesh->buffer);
glBufferData(GL_ARRAY_BUFFER,multimesh->data.size()*sizeof(float),NULL,GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER,0);
}
multimesh->dirty_data=true;
multimesh->dirty_aabb=true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
int RasterizerStorageGLES3::multimesh_get_instance_count(RID p_multimesh) const{
return 0;
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh,0);
return multimesh->size;
}
void RasterizerStorageGLES3::multimesh_set_mesh(RID p_multimesh,RID p_mesh){
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
multimesh->mesh=p_mesh;
multimesh->dirty_aabb=true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
void RasterizerStorageGLES3::multimesh_set_custom_aabb(RID p_multimesh,const AABB& p_aabb){
}
void RasterizerStorageGLES3::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform){
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index,multimesh->size);
ERR_FAIL_COND(multimesh->transform_format==VS::MULTIMESH_TRANSFORM_2D);
int stride = multimesh->color_floats+multimesh->xform_floats;
float *dataptr=&multimesh->data[stride*p_index];
dataptr[ 0]=p_transform.basis.elements[0][0];
dataptr[ 1]=p_transform.basis.elements[0][1];
dataptr[ 2]=p_transform.basis.elements[0][2];
dataptr[ 3]=p_transform.origin.x;
dataptr[ 4]=p_transform.basis.elements[1][0];
dataptr[ 5]=p_transform.basis.elements[1][1];
dataptr[ 6]=p_transform.basis.elements[1][2];
dataptr[ 7]=p_transform.origin.y;
dataptr[ 8]=p_transform.basis.elements[2][0];
dataptr[ 9]=p_transform.basis.elements[2][1];
dataptr[10]=p_transform.basis.elements[2][2];
dataptr[11]=p_transform.origin.z;
multimesh->dirty_data=true;
multimesh->dirty_aabb=true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
void RasterizerStorageGLES3::multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Matrix32& p_transform){
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index,multimesh->size);
ERR_FAIL_COND(multimesh->transform_format==VS::MULTIMESH_TRANSFORM_3D);
int stride = multimesh->color_floats+multimesh->xform_floats;
float *dataptr=&multimesh->data[stride*p_index];
dataptr[ 0]=p_transform.elements[0][0];
dataptr[ 1]=p_transform.elements[1][0];
dataptr[ 2]=0;
dataptr[ 3]=p_transform.elements[2][0];
dataptr[ 4]=p_transform.elements[0][1];
dataptr[ 5]=p_transform.elements[1][1];
dataptr[ 6]=0;
dataptr[ 7]=p_transform.elements[2][1];
multimesh->dirty_data=true;
multimesh->dirty_aabb=true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
void RasterizerStorageGLES3::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color){
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index,multimesh->size);
ERR_FAIL_COND(multimesh->color_format==VS::MULTIMESH_COLOR_NONE);
int stride = multimesh->color_floats+multimesh->xform_floats;
float *dataptr=&multimesh->data[stride*p_index+multimesh->color_floats];
if (multimesh->color_format==VS::MULTIMESH_COLOR_8BIT) {
union {
uint32_t colu;
float colf;
} cu;
cu.colu=p_color.to_32();
dataptr[ 0]=cu.colf;
} else if (multimesh->color_format==VS::MULTIMESH_COLOR_FLOAT) {
dataptr[ 0]=p_color.r;
dataptr[ 1]=p_color.g;
dataptr[ 2]=p_color.b;
dataptr[ 3]=p_color.a;
}
multimesh->dirty_data=true;
multimesh->dirty_aabb=true;
if (!multimesh->update_list.in_list()) {
multimesh_update_list.add(&multimesh->update_list);
}
}
RID RasterizerStorageGLES3::multimesh_get_mesh(RID p_multimesh) const{
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh,RID());
return RID();
return multimesh->mesh;
}
AABB RasterizerStorageGLES3::multimesh_get_custom_aabb(RID p_multimesh) const{
return AABB();
}
Transform RasterizerStorageGLES3::multimesh_instance_get_transform(RID p_multimesh,int p_index) const{
return Transform();
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh,Transform());
ERR_FAIL_INDEX_V(p_index,multimesh->size,Transform());
ERR_FAIL_COND_V(multimesh->transform_format==VS::MULTIMESH_TRANSFORM_2D,Transform());
int stride = multimesh->color_floats+multimesh->xform_floats;
float *dataptr=&multimesh->data[stride*p_index];
Transform xform;
xform.basis.elements[0][0]=dataptr[ 0];
xform.basis.elements[0][1]=dataptr[ 1];
xform.basis.elements[0][2]=dataptr[ 2];
xform.origin.x=dataptr[ 3];
xform.basis.elements[1][0]=dataptr[ 4];
xform.basis.elements[1][1]=dataptr[ 5];
xform.basis.elements[1][2]=dataptr[ 6];
xform.origin.y=dataptr[ 7];
xform.basis.elements[2][0]=dataptr[ 8];
xform.basis.elements[2][1]=dataptr[ 9];
xform.basis.elements[2][2]=dataptr[10];
xform.origin.z=dataptr[11];
return xform;
}
Matrix32 RasterizerStorageGLES3::multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const{
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh,Matrix32());
ERR_FAIL_INDEX_V(p_index,multimesh->size,Matrix32());
ERR_FAIL_COND_V(multimesh->transform_format==VS::MULTIMESH_TRANSFORM_3D,Matrix32());
return Matrix32();
int stride = multimesh->color_floats+multimesh->xform_floats;
float *dataptr=&multimesh->data[stride*p_index];
Matrix32 xform;
xform.elements[0][0]=dataptr[ 0];
xform.elements[1][0]=dataptr[ 1];
xform.elements[2][0]=dataptr[ 3];
xform.elements[0][1]=dataptr[ 4];
xform.elements[1][1]=dataptr[ 5];
xform.elements[2][1]=dataptr[ 7];
return xform;
}
Color RasterizerStorageGLES3::multimesh_instance_get_color(RID p_multimesh,int p_index) const{
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh,Color());
ERR_FAIL_INDEX_V(p_index,multimesh->size,Color());
ERR_FAIL_COND_V(multimesh->color_format==VS::MULTIMESH_COLOR_NONE,Color());
int stride = multimesh->color_floats+multimesh->xform_floats;
float *dataptr=&multimesh->data[stride*p_index+multimesh->color_floats];
if (multimesh->color_format==VS::MULTIMESH_COLOR_8BIT) {
union {
uint32_t colu;
float colf;
} cu;
return Color::hex(cu.colu);
} else if (multimesh->color_format==VS::MULTIMESH_COLOR_FLOAT) {
Color c;
c.r=dataptr[ 0];
c.g=dataptr[ 1];
c.b=dataptr[ 2];
c.a=dataptr[ 3];
return c;
}
return Color();
}
void RasterizerStorageGLES3::multimesh_set_visible_instances(RID p_multimesh,int p_visible){
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND(!multimesh);
multimesh->visible_instances=p_visible;
}
int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) const{
return 0;
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh,-1);
return multimesh->visible_instances;
}
AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_mesh) const{
AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const{
return AABB();
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
ERR_FAIL_COND_V(!multimesh,AABB());
const_cast<RasterizerStorageGLES3*>(this)->update_dirty_multimeshes(); //update pending AABBs
return multimesh->aabb;
}
void RasterizerStorageGLES3::update_dirty_multimeshes() {
while(multimesh_update_list.first()) {
MultiMesh *multimesh = multimesh_update_list.first()->self();
if (multimesh->size && multimesh->dirty_data) {
glBindBuffer(GL_ARRAY_BUFFER,multimesh->buffer);
glBufferSubData(GL_ARRAY_BUFFER,0,multimesh->data.size()*sizeof(float),multimesh->data.ptr());
glBindBuffer(GL_ARRAY_BUFFER,0);
}
if (multimesh->size && multimesh->dirty_aabb) {
AABB mesh_aabb;
if (multimesh->mesh.is_valid()) {
mesh_aabb=mesh_get_aabb(multimesh->mesh,RID());
} else {
mesh_aabb.size+=Vector3(0.001,0.001,0.001);
}
int stride=multimesh->color_floats+multimesh->xform_floats;
int count = multimesh->data.size();
float *data=multimesh->data.ptr();
AABB aabb;
if (multimesh->transform_format==VS::MULTIMESH_TRANSFORM_2D) {
for(int i=0;i<count;i+=stride) {
float *dataptr=&data[i];
Transform xform;
xform.basis[0][0]=dataptr[ 0];
xform.basis[0][1]=dataptr[ 1];
xform.origin[0]=dataptr[ 3];
xform.basis[1][0]=dataptr[ 4];
xform.basis[1][1]=dataptr[ 5];
xform.origin[1]=dataptr[ 7];
AABB laabb = xform.xform(mesh_aabb);
if (i==0)
aabb=laabb;
else
aabb.merge_with(laabb);
}
} else {
for(int i=0;i<count;i+=stride) {
float *dataptr=&data[i];
Transform xform;
xform.basis.elements[0][0]=dataptr[ 0];
xform.basis.elements[0][1]=dataptr[ 1];
xform.basis.elements[0][2]=dataptr[ 2];
xform.origin.x=dataptr[ 3];
xform.basis.elements[1][0]=dataptr[ 4];
xform.basis.elements[1][1]=dataptr[ 5];
xform.basis.elements[1][2]=dataptr[ 6];
xform.origin.y=dataptr[ 7];
xform.basis.elements[2][0]=dataptr[ 8];
xform.basis.elements[2][1]=dataptr[ 9];
xform.basis.elements[2][2]=dataptr[10];
xform.origin.z=dataptr[11];
AABB laabb = xform.xform(mesh_aabb);
if (i==0)
aabb=laabb;
else
aabb.merge_with(laabb);
}
}
multimesh->aabb=aabb;
}
multimesh->dirty_aabb=false;
multimesh->dirty_data=false;
multimesh->instance_change_notify();
multimesh_update_list.remove(multimesh_update_list.first());
}
}
/* IMMEDIATE API */
@ -3957,6 +4373,10 @@ void RasterizerStorageGLES3::instance_add_dependency(RID p_base,RasterizerScene:
inst = mesh_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
case VS::INSTANCE_MULTIMESH: {
inst = multimesh_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
case VS::INSTANCE_REFLECTION_PROBE: {
inst = reflection_probe_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
@ -3988,6 +4408,10 @@ void RasterizerStorageGLES3::instance_remove_dependency(RID p_base,RasterizerSce
ERR_FAIL_COND(!inst);
} break;
case VS::INSTANCE_MULTIMESH: {
inst = multimesh_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
} break;
case VS::INSTANCE_REFLECTION_PROBE: {
inst = reflection_probe_owner.getornull(p_base);
ERR_FAIL_COND(!inst);
@ -4482,6 +4906,9 @@ VS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const {
if (mesh_owner.owns(p_rid)) {
return VS::INSTANCE_MESH;
}
if (multimesh_owner.owns(p_rid)) {
return VS::INSTANCE_MULTIMESH;
}
if (light_owner.owns(p_rid)) {
return VS::INSTANCE_LIGHT;
}
@ -4580,6 +5007,17 @@ bool RasterizerStorageGLES3::free(RID p_rid){
mesh_owner.free(p_rid);
memdelete(mesh);
} else if (multimesh_owner.owns(p_rid)) {
// delete the texture
MultiMesh *multimesh = multimesh_owner.get(p_rid);
multimesh_allocate(p_rid,0,VS::MULTIMESH_TRANSFORM_2D,VS::MULTIMESH_COLOR_NONE); //frees multimesh
update_dirty_multimeshes();
multimesh_owner.free(p_rid);
memdelete(multimesh);
} else if (light_owner.owns(p_rid)) {
// delete the texture

View file

@ -482,6 +482,7 @@ public:
uint32_t format;
GLuint array_id;
GLuint instancing_array_id;
GLuint vertex_id;
GLuint index_id;
@ -591,20 +592,53 @@ public:
/* MULTIMESH API */
struct MultiMesh : public GeometryOwner {
RID mesh;
int size;
VS::MultimeshTransformFormat transform_format;
VS::MultimeshColorFormat color_format;
Vector<float> data;
AABB aabb;
SelfList<MultiMesh> update_list;
GLuint buffer;
int visible_instances;
int xform_floats;
int color_floats;
bool dirty_aabb;
bool dirty_data;
MultiMesh() : update_list(this) {
dirty_aabb=true;
dirty_data=true;
xform_floats=0;
color_floats=0;
visible_instances=-1;
size=0;
buffer=0;
transform_format=VS::MULTIMESH_TRANSFORM_2D;
color_format=VS::MULTIMESH_COLOR_NONE;
}
};
mutable RID_Owner<MultiMesh> multimesh_owner;
SelfList<MultiMesh>::List multimesh_update_list;
void update_dirty_multimeshes();
virtual RID multimesh_create();
virtual void multimesh_allocate(RID p_multimesh,int p_instances,VS::MultimeshTransformFormat p_transform_format,VS::MultimeshColorFormat p_color_format,bool p_gen_aabb=true);
virtual void multimesh_allocate(RID p_multimesh,int p_instances,VS::MultimeshTransformFormat p_transform_format,VS::MultimeshColorFormat p_color_format);
virtual int multimesh_get_instance_count(RID p_multimesh) const;
virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh);
virtual void multimesh_set_custom_aabb(RID p_multimesh,const AABB& p_aabb);
virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform);
virtual void multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Matrix32& p_transform);
virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color);
virtual RID multimesh_get_mesh(RID p_multimesh) const;
virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const;
virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const;
virtual Matrix32 multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const;
@ -613,7 +647,7 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible);
virtual int multimesh_get_visible_instances(RID p_multimesh) const;
virtual AABB multimesh_get_aabb(RID p_mesh) const;
virtual AABB multimesh_get_aabb(RID p_multimesh) const;
/* IMMEDIATE API */

View file

@ -45,7 +45,7 @@ layout(location=6) in ivec4 bone_indices; // attrib:6
layout(location=7) in vec4 bone_weights; // attrib:7
#endif
#ifdef USE_ATTRIBUTE_INSTANCING
#ifdef USE_INSTANCING
layout(location=8) in highp vec4 instance_xform0;
layout(location=9) in highp vec4 instance_xform1;
@ -171,6 +171,10 @@ void main() {
float binormalf = tangent_attrib.a;
#endif
#if defined(ENABLE_COLOR_INTERP)
color_interp = color_attrib;
#endif
#ifdef USE_SKELETON
@ -191,6 +195,23 @@ void main() {
#endif // USE_SKELETON1
#ifdef USE_INSTANCING
{
highp mat3x4 m=mat3x4(instance_xform0,instance_xform1,instance_xform2);
vertex.xyz = vertex * m;
normal = vec4(normal,0.0) * m;
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
tangent.xyz = vec4(tangent.xyz,0.0) * mn;
#endif
#if defined(ENABLE_COLOR_INTERP)
color_interp*=instance_color;
#endif
}
#endif //USE_INSTANCING
#if !defined(SKIP_TRANSFORM_USED)
vertex = modelview * vertex;
@ -207,9 +228,6 @@ void main() {
#if defined(ENABLE_COLOR_INTERP)
color_interp = color_attrib;
#endif
#if defined(ENABLE_UV_INTERP)
uv_interp = uv_attrib;

View file

@ -462,22 +462,6 @@ void Viewport::_notification(int p_what) {
VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,point_count);
if (point_count>0) {
AABB aabb;
Transform t;
for(int i=0;i<point_count;i++) {
if (i==0)
aabb.pos=points[i];
else
aabb.expand_to(points[i]);
t.origin=points[i];
VisualServer::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh,i,t);
}
aabb.grow(aabb.get_longest_axis_size()*0.01);
VisualServer::get_singleton()->multimesh_set_custom_aabb(contact_3d_debug_multimesh,aabb);
}
}

View file

@ -174,45 +174,13 @@ Color MultiMesh::get_instance_color(int p_instance) const {
}
void MultiMesh::set_aabb(const AABB& p_aabb) {
aabb=p_aabb;
VisualServer::get_singleton()->multimesh_set_custom_aabb(multimesh,p_aabb);
}
AABB MultiMesh::get_aabb() const {
return aabb;
return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
}
void MultiMesh::generate_aabb() {
ERR_EXPLAIN("Cannot generate AABB if mesh is null.");
ERR_FAIL_COND(mesh.is_null());
AABB base_aabb=mesh->get_aabb();
aabb=AABB();
int instance_count = get_instance_count();
for(int i=0;i<instance_count;i++) {
Transform xform = get_instance_transform(i);
if(i==0)
aabb=xform.xform(base_aabb);
else
aabb.merge_with(xform.xform(base_aabb));
}
set_aabb(aabb);
}
RID MultiMesh::get_rid() const {
@ -256,10 +224,8 @@ void MultiMesh::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_instance_transform","instance"),&MultiMesh::get_instance_transform);
ObjectTypeDB::bind_method(_MD("set_instance_color","instance","color"),&MultiMesh::set_instance_color);
ObjectTypeDB::bind_method(_MD("get_instance_color","instance"),&MultiMesh::get_instance_color);
ObjectTypeDB::bind_method(_MD("set_aabb","visibility_aabb"),&MultiMesh::set_aabb);
ObjectTypeDB::bind_method(_MD("get_aabb"),&MultiMesh::get_aabb);
ObjectTypeDB::bind_method(_MD("generate_aabb"),&MultiMesh::generate_aabb);
ObjectTypeDB::bind_method(_MD("_set_transform_array"),&MultiMesh::_set_transform_array);
ObjectTypeDB::bind_method(_MD("_get_transform_array"),&MultiMesh::_get_transform_array);
@ -268,15 +234,14 @@ void MultiMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT,"color_format",PROPERTY_HINT_ENUM,"None,Byte,Float"), _SCS("set_color_format"), _SCS("get_color_format"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"transform_format",PROPERTY_HINT_ENUM,"None,2D,3D"), _SCS("set_transform_format"), _SCS("get_transform_format"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"transform_format",PROPERTY_HINT_ENUM,"2D,3D"), _SCS("set_transform_format"), _SCS("get_transform_format"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"instance_count",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_instance_count"), _SCS("get_instance_count"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"mesh",PROPERTY_HINT_RESOURCE_TYPE,"Mesh"), _SCS("set_mesh"), _SCS("get_mesh"));
ADD_PROPERTY(PropertyInfo(Variant::_AABB,"aabb"), _SCS("set_aabb"), _SCS("get_aabb") );
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY,"transform_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_transform_array"), _SCS("_get_transform_array"));
ADD_PROPERTY(PropertyInfo(Variant::COLOR_ARRAY,"color_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_color_array"), _SCS("_get_color_array"));
BIND_CONSTANT( TRANSFORM_NONE );
BIND_CONSTANT( TRANSFORM_2D );
BIND_CONSTANT( TRANSFORM_3D );
BIND_CONSTANT( COLOR_NONE );
@ -289,7 +254,7 @@ MultiMesh::MultiMesh() {
multimesh = VisualServer::get_singleton()->multimesh_create();
color_format=COLOR_NONE;
transform_format=TRANSFORM_NONE;
transform_format=TRANSFORM_2D;
}
MultiMesh::~MultiMesh() {

View file

@ -39,7 +39,6 @@ class MultiMesh : public Resource {
public:
enum TransformFormat {
TRANSFORM_NONE = VS::MULTIMESH_TRANSFORM_NONE,
TRANSFORM_2D = VS::MULTIMESH_TRANSFORM_2D,
TRANSFORM_3D = VS::MULTIMESH_TRANSFORM_3D
};
@ -50,7 +49,6 @@ public:
COLOR_FLOAT = VS::MULTIMESH_COLOR_FLOAT,
};
private:
AABB aabb;
Ref<Mesh> mesh;
RID multimesh;
TransformFormat transform_format;
@ -87,11 +85,8 @@ public:
void set_instance_color(int p_instance, const Color& p_color);
Color get_instance_color(int p_instance) const;
void set_aabb(const AABB& p_aabb);
virtual AABB get_aabb() const;
void generate_aabb();
virtual RID get_rid() const;
MultiMesh();

View file

@ -261,17 +261,15 @@ public:
virtual RID multimesh_create()=0;
virtual void multimesh_allocate(RID p_multimesh,int p_instances,VS::MultimeshTransformFormat p_transform_format,VS::MultimeshColorFormat p_color_format,bool p_gen_aabb=true)=0;
virtual void multimesh_allocate(RID p_multimesh,int p_instances,VS::MultimeshTransformFormat p_transform_format,VS::MultimeshColorFormat p_color_format)=0;
virtual int multimesh_get_instance_count(RID p_multimesh) const=0;
virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0;
virtual void multimesh_set_custom_aabb(RID p_multimesh,const AABB& p_aabb)=0;
virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0;
virtual void multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Matrix32& p_transform)=0;
virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0;
virtual RID multimesh_get_mesh(RID p_multimesh) const=0;
virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const=0;
virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0;
virtual Matrix32 multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const=0;
@ -280,7 +278,7 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const=0;
virtual AABB multimesh_get_aabb(RID p_mesh) const=0;
virtual AABB multimesh_get_aabb(RID p_multimesh) const=0;
/* IMMEDIATE API */

View file

@ -707,17 +707,16 @@ public:
BIND0R(RID,multimesh_create)
BIND5(multimesh_allocate,RID,int,MultimeshTransformFormat,MultimeshColorFormat,bool)
BIND4(multimesh_allocate,RID,int,MultimeshTransformFormat,MultimeshColorFormat)
BIND1RC(int,multimesh_get_instance_count,RID)
BIND2(multimesh_set_mesh,RID,RID)
BIND2(multimesh_set_custom_aabb,RID,const AABB&)
BIND3(multimesh_instance_set_transform,RID,int,const Transform&)
BIND3(multimesh_instance_set_transform_2d,RID,int,const Matrix32& )
BIND3(multimesh_instance_set_color,RID,int,const Color&)
BIND1RC(RID,multimesh_get_mesh,RID)
BIND1RC(AABB,multimesh_get_custom_aabb,RID)
BIND1RC(AABB,multimesh_get_aabb,RID)
BIND2RC(Transform,multimesh_instance_get_transform,RID,int )
BIND2RC(Matrix32,multimesh_instance_get_transform_2d,RID,int)

View file

@ -562,6 +562,11 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base){
InstanceGeometryData *geom = memnew( InstanceGeometryData );
instance->base_data=geom;
} break;
case VS::INSTANCE_MULTIMESH: {
InstanceGeometryData *geom = memnew( InstanceGeometryData );
instance->base_data=geom;
} break;
case VS::INSTANCE_REFLECTION_PROBE: {
InstanceReflectionProbeData *reflection_probe = memnew( InstanceReflectionProbeData );
@ -764,8 +769,19 @@ void VisualServerScene::instance_attach_skeleton(RID p_instance,RID p_skeleton){
Instance *instance = instance_owner.get( p_instance );
ERR_FAIL_COND( !instance );
if (instance->skeleton==p_skeleton)
return;
if (instance->skeleton.is_valid()) {
VSG::storage->instance_remove_dependency(p_skeleton,instance);
}
instance->skeleton=p_skeleton;
if (instance->skeleton.is_valid()) {
VSG::storage->instance_add_dependency(p_skeleton,instance);
}
_instance_queue_update(instance,true);
}
@ -1125,12 +1141,13 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
new_aabb = VSG::storage->mesh_get_aabb(p_instance->base,p_instance->skeleton);
} break;
#if 0
case VisualServer::INSTANCE_MULTIMESH: {
new_aabb = rasterizer->multimesh_get_aabb(p_instance->base);
new_aabb = VSG::storage->multimesh_get_aabb(p_instance->base);
} break;
#if 0
case VisualServer::INSTANCE_IMMEDIATE: {
new_aabb = rasterizer->immediate_get_aabb(p_instance->base);
@ -2238,39 +2255,64 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
can_cast_shadows=VSG::storage->material_casts_shadows(p_instance->material_override);
} else {
RID mesh;
if (p_instance->base_type==VS::INSTANCE_MESH) {
mesh=p_instance->base;
RID mesh=p_instance->base;
if (mesh.is_valid()) {
bool cast_shadows=false;
for(int i=0;i<p_instance->materials.size();i++) {
RID mat = p_instance->materials[i].is_valid()?p_instance->materials[i]:VSG::storage->mesh_surface_get_material(mesh,i);
if (!mat.is_valid()) {
cast_shadows=true;
break;
}
if (VSG::storage->material_casts_shadows(mat)) {
cast_shadows=true;
break;
}
}
if (!cast_shadows) {
can_cast_shadows=false;
}
}
} else if (p_instance->base_type==VS::INSTANCE_MULTIMESH) {
RID mesh = VSG::storage->multimesh_get_mesh(p_instance->base);
if (mesh.is_valid()) {
bool cast_shadows=false;
}
int sc = VSG::storage->mesh_get_surface_count(mesh);
for(int i=0;i<sc;i++) {
if (mesh.is_valid()) {
RID mat =VSG::storage->mesh_surface_get_material(mesh,i);
bool cast_shadows=false;
if (!mat.is_valid()) {
cast_shadows=true;
break;
}
for(int i=0;i<p_instance->materials.size();i++) {
RID mat = p_instance->materials[i].is_valid()?p_instance->materials[i]:VSG::storage->mesh_surface_get_material(mesh,i);
if (!mat.is_valid()) {
cast_shadows=true;
break;
if (VSG::storage->material_casts_shadows(mat)) {
cast_shadows=true;
break;
}
}
if (VSG::storage->material_casts_shadows(mat)) {
cast_shadows=true;
break;
if (!cast_shadows) {
can_cast_shadows=false;
}
}
if (!cast_shadows) {
can_cast_shadows=false;
}
}
}
if (can_cast_shadows!=geom->can_cast_shadows) {
@ -2335,9 +2377,9 @@ bool VisualServerScene::free(RID p_rid) {
instance_set_scenario(p_rid,RID());
instance_set_base(p_rid,RID());
instance_geometry_set_material_override(p_rid,RID());
instance_attach_skeleton(p_rid,RID());
if (instance->skeleton.is_valid())
instance_attach_skeleton(p_rid,RID());
update_dirty_instances(); //in case something changed this
instance_owner.free(p_rid);
memdelete(instance);

View file

@ -1282,7 +1282,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
for(int j=0;j<p_vertex_len;j++) {
const uint16_t *v = (const uint16_t*)&r[j*total_elem_size+offsets[i]];
w[j]=Vector3(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]),Math::halfptr_to_float(&v[1]));
w[j]=Vector3(Math::halfptr_to_float(&v[0]),Math::halfptr_to_float(&v[1]),Math::halfptr_to_float(&v[2]));
}
} else {

View file

@ -285,7 +285,6 @@ public:
virtual RID multimesh_create()=0;
enum MultimeshTransformFormat {
MULTIMESH_TRANSFORM_NONE,
MULTIMESH_TRANSFORM_2D,
MULTIMESH_TRANSFORM_3D,
};
@ -296,17 +295,16 @@ public:
MULTIMESH_COLOR_FLOAT,
};
virtual void multimesh_allocate(RID p_multimesh,int p_instances,MultimeshTransformFormat p_transform_format,MultimeshColorFormat p_color_format,bool p_gen_aabb=true)=0;
virtual void multimesh_allocate(RID p_multimesh,int p_instances,MultimeshTransformFormat p_transform_format,MultimeshColorFormat p_color_format)=0;
virtual int multimesh_get_instance_count(RID p_multimesh) const=0;
virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0;
virtual void multimesh_set_custom_aabb(RID p_multimesh,const AABB& p_aabb)=0;
virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0;
virtual void multimesh_instance_set_transform_2d(RID p_multimesh,int p_index,const Matrix32& p_transform)=0;
virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0;
virtual RID multimesh_get_mesh(RID p_multimesh) const=0;
virtual AABB multimesh_get_custom_aabb(RID p_multimesh) const=0;
virtual AABB multimesh_get_aabb(RID p_multimesh) const=0;
virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0;
virtual Matrix32 multimesh_instance_get_transform_2d(RID p_multimesh,int p_index) const=0;

View file

@ -195,6 +195,8 @@ void MultiMeshEditor::_populate() {
int instance_count=populate_amount->get_val();
multimesh->set_transform_format(MultiMesh::TRANSFORM_3D);
multimesh->set_color_format(MultiMesh::COLOR_NONE);
multimesh->set_instance_count(instance_count);
float _tilt_random = populate_tilt_random->get_val();
@ -247,10 +249,10 @@ void MultiMeshEditor::_populate() {
multimesh->set_instance_transform(i,xform);
multimesh->set_instance_color(i,Color(1,1,1,1));
}
multimesh->generate_aabb();
node->set_multimesh(multimesh);
@ -386,6 +388,7 @@ MultiMeshEditor::MultiMeshEditor() {
populate_scale_random->set_min(0);
populate_scale_random->set_max(1);
populate_scale_random->set_val(0);
populate_scale_random->set_step(0.01);
vbc->add_margin_child(TTR("Random Scale:"),populate_scale_random);
@ -393,6 +396,7 @@ MultiMeshEditor::MultiMeshEditor() {
populate_scale->set_min(0.001);
populate_scale->set_max(4096);
populate_scale->set_val(1);
populate_scale->set_step(0.01);
vbc->add_margin_child(TTR("Scale:"),populate_scale);