Disable 'freelook' in the orthogonal mode.

Fixes #23095
Thanks @aaronfranke for hints.

Fixes #23078
This commit is contained in:
Martin Capitanio 2018-10-20 12:49:33 +02:00
parent 16b0191173
commit 9548707298

View file

@ -952,8 +952,10 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (b->is_pressed()) {
int mod = _get_key_modifier(b);
if (mod == _get_key_modifier_setting("editors/3d/freelook/freelook_activation_modifier")) {
set_freelook_active(true);
if (!orthogonal) {
if (mod == _get_key_modifier_setting("editors/3d/freelook/freelook_activation_modifier")) {
set_freelook_active(true);
}
}
} else {
set_freelook_active(false);
@ -1134,7 +1136,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (clicked) {
_select_clicked(clicked_wants_append, true);
//clickd processing was deferred
// Processing was deferred.
clicked = 0;
}
@ -1241,7 +1243,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (!clicked_includes_current) {
_select_clicked(clicked_wants_append, true);
//clickd processing was deferred
// Processing was deferred.
}
_compute_edit(_edit.mouse_pos);
@ -1339,7 +1341,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
List<Node *> &selection = editor_selection->get_selected_node_list();
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
// Disable local transformation for TRANSFORM_VIEW
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
float snap = 0;
if (_edit.snap || spatial_editor->is_snap_enabled()) {
@ -1468,7 +1471,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
List<Node *> &selection = editor_selection->get_selected_node_list();
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
// Disable local transformation for TRANSFORM_VIEW
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
float snap = 0;
if (_edit.snap || spatial_editor->is_snap_enabled()) {
@ -1643,6 +1647,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
nav_mode = NAVIGATION_ZOOM;
} else if (freelook_active) {
nav_mode = NAVIGATION_LOOK;
} else if (orthogonal) {
nav_mode = NAVIGATION_PAN;
}
} else if (m->get_button_mask() & BUTTON_MASK_MIDDLE) {
@ -1793,7 +1799,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (ED_IS_SHORTCUT("spatial_editor/focus_selection", p_event)) {
_menu_option(VIEW_CENTER_TO_SELECTION);
}
if (ED_IS_SHORTCUT("spatial_editor/switch_perspective_orthogonal", p_event)) {
// Orthgonal mode doesn't work in freelook.
if (!freelook_active && ED_IS_SHORTCUT("spatial_editor/switch_perspective_orthogonal", p_event)) {
_menu_option(orthogonal ? VIEW_PERSPECTIVE : VIEW_ORTHOGONAL);
_update_name();
}
@ -1823,7 +1830,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
set_message(TTR("Animation Key Inserted."));
}
if (ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) {
// Freelook doesn't work in orthogonal mode.
if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) {
set_freelook_active(!is_freelook_active());
} else if (k->get_scancode() == KEY_ESCAPE) {
@ -1911,37 +1919,38 @@ void SpatialEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, con
void SpatialEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
// Freelook only works properly in perspective.
// It could technically work in ortho, but it's terrible for a user due to FOV being a fixed width.
if (!orthogonal) {
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y-axis");
// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
Transform prev_camera_transform = to_camera_transform(cursor);
if (invert_y_axis) {
cursor.x_rot -= p_relative.y * radians_per_pixel;
} else {
cursor.x_rot += p_relative.y * radians_per_pixel;
}
cursor.y_rot += p_relative.x * radians_per_pixel;
if (cursor.x_rot > Math_PI / 2.0)
cursor.x_rot = Math_PI / 2.0;
if (cursor.x_rot < -Math_PI / 2.0)
cursor.x_rot = -Math_PI / 2.0;
// Look is like the opposite of Orbit: the focus point rotates around the camera
Transform camera_transform = to_camera_transform(cursor);
Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
Vector3 diff = prev_pos - pos;
cursor.pos += diff;
name = "";
_update_name();
if (orthogonal) {
_nav_pan(p_event, p_relative);
return;
}
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y-axis");
// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
Transform prev_camera_transform = to_camera_transform(cursor);
if (invert_y_axis) {
cursor.x_rot -= p_relative.y * radians_per_pixel;
} else {
cursor.x_rot += p_relative.y * radians_per_pixel;
}
cursor.y_rot += p_relative.x * radians_per_pixel;
if (cursor.x_rot > Math_PI / 2.0)
cursor.x_rot = Math_PI / 2.0;
if (cursor.x_rot < -Math_PI / 2.0)
cursor.x_rot = -Math_PI / 2.0;
// Look is like the opposite of Orbit: the focus point rotates around the camera
Transform camera_transform = to_camera_transform(cursor);
Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
Vector3 diff = prev_pos - pos;
cursor.pos += diff;
name = "";
_update_name();
}
void SpatialEditorViewport::set_freelook_active(bool active_now) {