Fix instance uniform typo

This commit is contained in:
Winston Hartnett 2021-05-20 21:11:40 -05:00
parent d5f9f58b61
commit 96fa2ee2a0

View file

@ -749,7 +749,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
actions.global_buffer_array_variable = "global_variables.data";
actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs";
actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs";
compiler.initialize(actions);
}