correct RMB options for instanced inherited scene

When scene is inherited and later instanced as a part of another
scene, only options related to instancing will be visible - same
behavior as in 2.x
closes #9901
This commit is contained in:
Jakub Grzesik 2017-07-28 10:32:49 +02:00
parent 246b574909
commit 9a838568b6

View file

@ -37,9 +37,9 @@
#include "editor/plugins/spatial_editor_plugin.h"
#include "editor_node.h"
#include "editor_settings.h"
#include "project_settings.h"
#include "multi_node_edit.h"
#include "os/keyboard.h"
#include "project_settings.h"
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
#include "script_editor_debugger.h"
@ -1885,7 +1885,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
if (is_external) {
bool is_inherited = selection[0]->get_scene_inherited_state() != NULL;
bool is_top_level = selection[0]->get_owner() == NULL;
if (is_inherited) {
if (is_inherited && is_top_level) {
menu->add_separator();
menu->add_item(TTR("Clear Inheritance"), TOOL_SCENE_CLEAR_INHERITANCE);
menu->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Open in Editor"), TOOL_SCENE_OPEN_INHERITED);