[macOS] Fix heap use-after-free in DisplayServer.

This commit is contained in:
bruvzg 2020-08-25 13:50:41 +03:00
parent dd58f4da66
commit 9a85948907
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GPG key ID: FCED35F1CECE0D3A

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@ -311,8 +311,6 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) {
DS_OSX->window_set_transient(wd.transient_children.front()->get(), DisplayServerOSX::INVALID_WINDOW_ID);
}
DS_OSX->windows.erase(window_id);
if (wd.transient_parent != DisplayServerOSX::INVALID_WINDOW_ID) {
DisplayServerOSX::WindowData &pwd = DS_OSX->windows[wd.transient_parent];
[pwd.window_object makeKeyAndOrderFront:nil]; // Move focus back to parent.
@ -332,6 +330,8 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) {
DS_OSX->context_vulkan->window_destroy(window_id);
}
#endif
DS_OSX->windows.erase(window_id);
}
- (void)windowDidEnterFullScreen:(NSNotification *)notification {
@ -3803,9 +3803,11 @@ DisplayServerOSX::~DisplayServerOSX() {
}
//destroy all windows
for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
[E->get().window_object setContentView:nil];
[E->get().window_object close];
for (Map<WindowID, WindowData>::Element *E = windows.front(); E;) {
Map<WindowID, WindowData>::Element *F = E;
E = E->next();
[F->get().window_object setContentView:nil];
[F->get().window_object close];
}
//destroy drivers