Fix connections to CanvasItem and Tabs signals

Follow-up to #44188 and #44189.
This commit is contained in:
Rémi Verschelde 2020-12-09 12:04:02 +01:00
parent 92c001ef09
commit 9a8e123593
No known key found for this signature in database
GPG key ID: C3336907360768E1
3 changed files with 5 additions and 5 deletions

View file

@ -4708,7 +4708,7 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) {
_update_scene_tabs();
}
void EditorNode::_scene_tab_hover(int p_tab) {
void EditorNode::_scene_tab_hovered(int p_tab) {
if (!bool(EDITOR_GET("interface/scene_tabs/show_thumbnail_on_hover"))) {
return;
}
@ -5996,8 +5996,8 @@ EditorNode::EditorNode() {
scene_tabs->set_drag_to_rearrange_enabled(true);
scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
scene_tabs->connect("right_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited));
scene_tabs->connect("tab_close", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE));
scene_tabs->connect("tab_hover", callable_mp(this, &EditorNode::_scene_tab_hover));
scene_tabs->connect("tab_closed", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE));
scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered));
scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit));
scene_tabs->connect("gui_input", callable_mp(this, &EditorNode::_scene_tab_input));
scene_tabs->connect("reposition_active_tab_request", callable_mp(this, &EditorNode::_reposition_active_tab));

View file

@ -579,7 +579,7 @@ private:
void _dock_make_float();
void _scene_tab_changed(int p_tab);
void _scene_tab_closed(int p_tab, int option = SCENE_TAB_CLOSE);
void _scene_tab_hover(int p_tab);
void _scene_tab_hovered(int p_tab);
void _scene_tab_exit();
void _scene_tab_input(const Ref<InputEvent> &p_input);
void _reposition_active_tab(int idx_to);

View file

@ -615,7 +615,7 @@ void ColorPicker::_screen_pick_pressed() {
screen->set_default_cursor_shape(CURSOR_POINTING_HAND);
screen->connect("gui_input", callable_mp(this, &ColorPicker::_screen_input));
// It immediately toggles off in the first press otherwise.
screen->call_deferred("connect", "hide", Callable(btn_pick, "set_pressed"), varray(false));
screen->call_deferred("connect", "hidden", Callable(btn_pick, "set_pressed"), varray(false));
}
screen->raise();
#ifndef _MSC_VER