Disable invariant gl_Position to workaround Mesa bug 100316

Fixes #13450, though it would be worth reverting if/when the Mesa bug is fixed.
This commit is contained in:
Rémi Verschelde 2017-12-03 14:45:11 +01:00
parent 889d262736
commit 9b9fcb1977

View file

@ -263,7 +263,9 @@ uniform highp sampler2D skeleton_texture; //texunit:-1
out highp vec4 position_interp;
invariant gl_Position;
// FIXME: This triggers a Mesa bug that breaks rendering, so disabled for now.
// See GH-13450 and https://bugs.freedesktop.org/show_bug.cgi?id=100316
//invariant gl_Position;
void main() {