WIP bugfix for existing connections

This commit is contained in:
Juan Linietsky 2016-07-19 20:04:06 -03:00
parent 4bf1654272
commit 9de33e18f1
4 changed files with 140 additions and 15 deletions

View file

@ -1121,6 +1121,38 @@ Node *Node::get_owner() const {
return data.owner;
}
Node* Node::find_common_parent_with(const Node *p_node) const {
if (this==p_node)
return const_cast<Node*>(p_node);
Set<const Node*> visited;
const Node *n=this;
while(n) {
visited.insert(n);
n=n->data.parent;
}
const Node *common_parent=p_node;
while(common_parent) {
if (visited.has(common_parent))
break;
common_parent=common_parent->data.parent;
}
if (!common_parent)
return NULL;
return const_cast<Node*>(common_parent);
}
NodePath Node::get_path_to(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node,NodePath());

View file

@ -215,6 +215,7 @@ public:
NodePath get_path() const;
NodePath get_path_to(const Node *p_node) const;
Node* find_common_parent_with(const Node *p_node) const;
void add_to_group(const StringName& p_identifier,bool p_persistent=false);
void remove_from_group(const StringName& p_identifier);

View file

@ -732,22 +732,81 @@ Error SceneState::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,
// only connections that originate or end into main saved scene are saved
// everything else is discarded
Node *n=c.target->cast_to<Node>();
if (!n) {
Node *target=c.target->cast_to<Node>();
if (!target) {
continue;
}
//source node is outside saved scene?
bool src_is_out = p_node!=p_owner && (p_node->get_filename()!=String() || p_node->get_owner()!=p_owner);
//target node is outside saved scene?
bool dst_is_out = n!=p_owner && (n->get_filename()!=String() || n->get_owner()!=p_owner);
//find if this connection already exists
Node *common_parent = target->find_common_parent_with(p_node);
//if both are out, ignore connection
if (src_is_out && dst_is_out) {
ERR_CONTINUE(!common_parent);
if (common_parent!=p_owner && common_parent->get_filename()==String()) {
common_parent=common_parent->get_owner();
}
bool exists=false;
//go through ownership chain to see if this exists
while(common_parent) {
print_line("AT : "+String(p_owner->get_path_to(target)));
print_line("CP : "+String(p_owner->get_path_to(common_parent)));
Ref<SceneState> ps;
if (common_parent==p_owner)
ps=common_parent->get_scene_inherited_state();
else
ps=common_parent->get_scene_instance_state();
if (ps.is_valid()) {
print_line("PS VALID");
NodePath signal_from = common_parent->get_path_to(p_node);
NodePath signal_to = common_parent->get_path_to(target);
int path_from = ps->find_node_by_path(signal_from);
int path_to = ps->find_node_by_path(signal_to);
int signal_name = ps->find_name(c.signal);
int method_name = ps->find_name(c.method);
print_line("path_from "+itos(path_from));
print_line("path_to "+itos(path_to));
print_line("signal_name "+itos(signal_name));
print_line("method_name "+itos(method_name));
if (path_from>=0 && path_to>=0 && signal_name>=0 && method_name>=0) {
//if valid
print_line("EXISTS");
if (ps->has_connection(path_from,signal_name,path_to,method_name)) {
print_line("YES");
exists=true;
break;
}
}
}
if (common_parent==p_owner)
break;
else
common_parent=common_parent->get_owner();
}
if (exists) { //already exists (comes from instance or inheritance), so don't save
continue;
}
{
Node *nl=p_node;
@ -760,7 +819,7 @@ Error SceneState::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,
Ref<SceneState> state = nl->get_scene_inherited_state();
if (state.is_valid()) {
int from_node = state->find_node_by_path(nl->get_path_to(p_node));
int to_node = state->find_node_by_path(nl->get_path_to(n));
int to_node = state->find_node_by_path(nl->get_path_to(target));
if (from_node>=0 && to_node>=0) {
//this one has state for this node, save
@ -778,7 +837,7 @@ Error SceneState::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,
Ref<SceneState> state = nl->get_scene_instance_state();
if (state.is_valid()) {
int from_node = state->find_node_by_path(nl->get_path_to(p_node));
int to_node = state->find_node_by_path(nl->get_path_to(n));
int to_node = state->find_node_by_path(nl->get_path_to(target));
if (from_node>=0 && to_node>=0) {
//this one has state for this node, save
@ -819,14 +878,14 @@ Error SceneState::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,
int target_id;
if (node_map.has(n)) {
target_id=node_map[n];
if (node_map.has(target)) {
target_id=node_map[target];
} else {
if (nodepath_map.has(n)) {
target_id=FLAG_ID_IS_PATH|nodepath_map[n];
if (nodepath_map.has(target)) {
target_id=FLAG_ID_IS_PATH|nodepath_map[target];
} else {
int sidx=nodepath_map.size();
nodepath_map[n]=sidx;
nodepath_map[target]=sidx;
target_id=FLAG_ID_IS_PATH|sidx;
}
}
@ -1478,6 +1537,8 @@ StringName SceneState::get_connection_method(int p_idx) const{
return names[connections[p_idx].method];
}
int SceneState::get_connection_flags(int p_idx) const{
ERR_FAIL_INDEX_V(p_idx,connections.size(),-1);
@ -1494,6 +1555,24 @@ Array SceneState::get_connection_binds(int p_idx) const {
return binds;
}
bool SceneState::has_connection(int p_node_from, int p_signal, int p_node_to, int p_method) const {
for(int i=0;i<connections.size();i++) {
const ConnectionData &c = connections[i];
print_line("from: "+itos(c.from)+" vs "+itos(p_node_from));
print_line("to: "+itos(c.to)+" vs "+itos(p_node_to));
print_line("signal: "+itos(c.signal)+" vs "+itos(p_signal));
print_line("method: "+itos(c.method)+" vs "+itos(p_method));
if (c.from==p_node_from && c.signal==p_signal && c.to==p_node_to && c.method==p_method) {
return true;
}
}
return false;
}
Vector<NodePath> SceneState::get_editable_instances() const {
return editable_instances;
}
@ -1505,6 +1584,16 @@ int SceneState::add_name(const StringName& p_name) {
return names.size()-1;
}
int SceneState::find_name(const StringName& p_name) const {
for(int i=0;i<names.size();i++) {
if (names[i]==p_name)
return i;
}
return -1;
}
int SceneState::add_value(const Variant& p_value) {
variants.push_back(p_value);

View file

@ -163,11 +163,14 @@ public:
int get_connection_flags(int p_idx) const;
Array get_connection_binds(int p_idx) const;
bool has_connection(int p_node_from, int p_signal, int p_node_to, int p_method) const;
Vector<NodePath> get_editable_instances() const;
//build API
int add_name(const StringName& p_name);
int find_name(const StringName& p_name) const;
int add_value(const Variant& p_value);
int add_node_path(const NodePath& p_path);
int add_node(int p_parent,int p_owner,int p_type,int p_name, int p_instance);