Added a Window node, and made it the scene root.

Still a lot of work to do.
This commit is contained in:
Juan Linietsky 2020-03-03 22:51:12 -03:00 committed by Juan Linietsky
parent f8a79a97c7
commit 9e08742de8
84 changed files with 1081 additions and 621 deletions

View file

@ -5150,12 +5150,12 @@ bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
/**** SCREEN ****/
/****************/
int RenderingDeviceVulkan::screen_get_width(int p_screen) const {
int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
_THREAD_SAFE_METHOD_
return context->window_get_width(p_screen);
}
int RenderingDeviceVulkan::screen_get_height(int p_screen) const {
int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
_THREAD_SAFE_METHOD_
return context->window_get_height(p_screen);
@ -5189,7 +5189,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuff
/**** DRAW LIST ****/
/*******************/
RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(int p_screen, const Color &p_clear_color) {
RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
_THREAD_SAFE_METHOD_

View file

@ -1052,15 +1052,15 @@ public:
/**** SCREEN ****/
/****************/
virtual int screen_get_width(int p_screen = 0) const;
virtual int screen_get_height(int p_screen = 0) const;
virtual int screen_get_width(DisplayServer::WindowID p_screen = 0) const;
virtual int screen_get_height(DisplayServer::WindowID p_screen = 0) const;
virtual FramebufferFormatID screen_get_framebuffer_format() const;
/********************/
/**** DRAW LISTS ****/
/********************/
virtual DrawListID draw_list_begin_for_screen(int p_screen = 0, const Color &p_clear_color = Color());
virtual DrawListID draw_list_begin_for_screen(DisplayServer::WindowID p_screen = 0, const Color &p_clear_color = Color());
virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2());
virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2());

View file

@ -696,7 +696,9 @@ Error VulkanContext::_create_semaphores() {
return OK;
}
int VulkanContext::_window_create(VkSurfaceKHR p_surface, int p_width, int p_height) {
Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height) {
ERR_FAIL_COND_V(windows.has(p_window_id), ERR_INVALID_PARAMETER);
if (!queues_initialized) {
// We use a single GPU, but we need a surface to initialize the
@ -710,39 +712,37 @@ int VulkanContext::_window_create(VkSurfaceKHR p_surface, int p_width, int p_hei
window.width = p_width;
window.height = p_height;
Error err = _update_swap_chain(&window);
ERR_FAIL_COND_V(err != OK, -1);
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
int id = last_window_id;
windows[id] = window;
last_window_id++;
return id;
windows[p_window_id] = window;
return OK;
}
void VulkanContext::window_resize(int p_window, int p_width, int p_height) {
void VulkanContext::window_resize(DisplayServer::WindowID p_window, int p_width, int p_height) {
ERR_FAIL_COND(!windows.has(p_window));
windows[p_window].width = p_width;
windows[p_window].height = p_height;
_update_swap_chain(&windows[p_window]);
}
int VulkanContext::window_get_width(int p_window) {
int VulkanContext::window_get_width(DisplayServer::WindowID p_window) {
ERR_FAIL_COND_V(!windows.has(p_window), -1);
return windows[p_window].width;
}
int VulkanContext::window_get_height(int p_window) {
int VulkanContext::window_get_height(DisplayServer::WindowID p_window) {
ERR_FAIL_COND_V(!windows.has(p_window), -1);
return windows[p_window].height;
}
VkRenderPass VulkanContext::window_get_render_pass(int p_window) {
VkRenderPass VulkanContext::window_get_render_pass(DisplayServer::WindowID p_window) {
ERR_FAIL_COND_V(!windows.has(p_window), VK_NULL_HANDLE);
Window *w = &windows[p_window];
//vulkan use of currentbuffer
return w->render_pass;
}
VkFramebuffer VulkanContext::window_get_framebuffer(int p_window) {
VkFramebuffer VulkanContext::window_get_framebuffer(DisplayServer::WindowID p_window) {
ERR_FAIL_COND_V(!windows.has(p_window), VK_NULL_HANDLE);
ERR_FAIL_COND_V(!buffers_prepared, VK_NULL_HANDLE);
Window *w = &windows[p_window];
@ -750,7 +750,7 @@ VkFramebuffer VulkanContext::window_get_framebuffer(int p_window) {
return w->swapchain_image_resources[w->current_buffer].framebuffer;
}
void VulkanContext::window_destroy(int p_window_id) {
void VulkanContext::window_destroy(DisplayServer::WindowID p_window_id) {
ERR_FAIL_COND(!windows.has(p_window_id));
_clean_up_swap_chain(&windows[p_window_id]);
vkDestroySurfaceKHR(inst, windows[p_window_id].surface, NULL);
@ -1497,7 +1497,6 @@ VulkanContext::VulkanContext() {
buffers_prepared = false;
swapchainImageCount = 0;
last_window_id = 0;
}
VulkanContext::~VulkanContext() {

View file

@ -34,6 +34,7 @@
#include "core/error_list.h"
#include "core/map.h"
#include "core/ustring.h"
#include "servers/display_server.h"
#include <vulkan/vulkan.h>
class VulkanContext {
@ -106,8 +107,7 @@ class VulkanContext {
}
};
Map<int, Window> windows;
int last_window_id;
Map<DisplayServer::WindowID, Window> windows;
uint32_t swapchainImageCount;
//commands
@ -173,7 +173,7 @@ protected:
virtual const char *_get_platform_surface_extension() const = 0;
// virtual VkResult _create_surface(VkSurfaceKHR *surface, VkInstance p_instance) = 0;
virtual int _window_create(VkSurfaceKHR p_surface, int p_width, int p_height);
virtual Error _window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height);
VkInstance _get_instance() {
return inst;
@ -187,12 +187,12 @@ public:
int get_swapchain_image_count() const;
uint32_t get_graphics_queue() const;
void window_resize(int p_window_id, int p_width, int p_height);
int window_get_width(int p_window = 0);
int window_get_height(int p_window = 0);
void window_destroy(int p_window_id);
VkFramebuffer window_get_framebuffer(int p_window = 0);
VkRenderPass window_get_render_pass(int p_window = 0);
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
int window_get_width(DisplayServer::WindowID p_window = 0);
int window_get_height(DisplayServer::WindowID p_window = 0);
void window_destroy(DisplayServer::WindowID p_window_id);
VkFramebuffer window_get_framebuffer(DisplayServer::WindowID p_window = 0);
VkRenderPass window_get_render_pass(DisplayServer::WindowID p_window = 0);
VkFormat get_screen_format() const;
VkPhysicalDeviceLimits get_device_limits() const;

View file

@ -37,7 +37,7 @@
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor_node.h"
#include "editor_scale.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "servers/audio/audio_stream.h"
class AnimationTrackKeyEdit : public Object {

View file

@ -35,7 +35,7 @@
#include "editor_node.h"
#include "editor_scale.h"
#include "project_settings_editor.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
#define PREVIEW_LIST_MAX_SIZE 10

View file

@ -169,6 +169,7 @@
#include "editor/register_exporters.h"
#include "editor/run_settings_dialog.h"
#include "editor/settings_config_dialog.h"
#include "scene/main/window.h"
#include "servers/display_server.h"
#include <stdio.h>
#include <stdlib.h>
@ -346,7 +347,7 @@ void EditorNode::_notification(int p_what) {
editor_selection->update();
scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
//scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
{ //TODO should only happen on settings changed
int current_filter = GLOBAL_GET("rendering/canvas_textures/default_texture_filter");
@ -2668,10 +2669,10 @@ void EditorNode::_screenshot(bool p_use_utc) {
void EditorNode::_save_screenshot(NodePath p_path) {
Viewport *viewport = EditorInterface::get_singleton()->get_editor_viewport()->get_viewport();
viewport->set_clear_mode(Viewport::CLEAR_MODE_ONLY_NEXT_FRAME);
SubViewport *viewport = Object::cast_to<SubViewport>(EditorInterface::get_singleton()->get_editor_viewport()->get_viewport());
viewport->set_clear_mode(SubViewport::CLEAR_MODE_ONLY_NEXT_FRAME);
Ref<Image> img = viewport->get_texture()->get_data();
viewport->set_clear_mode(Viewport::CLEAR_MODE_ALWAYS);
viewport->set_clear_mode(SubViewport::CLEAR_MODE_ALWAYS);
Error error = img->save_png(p_path);
ERR_FAIL_COND_MSG(error != OK, "Cannot save screenshot to file '" + p_path + "'.");
}
@ -5941,7 +5942,7 @@ EditorNode::EditorNode() {
srt->add_child(scene_root_parent);
scene_root_parent->set_v_size_flags(Control::SIZE_EXPAND_FILL);
scene_root = memnew(Viewport);
scene_root = memnew(SubViewport);
//scene_root->set_usage(Viewport::USAGE_2D); canvas BG mode prevents usage of this as 2D
VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true);

View file

@ -84,6 +84,8 @@ class Tabs;
class TextureProgress;
class ToolButton;
class VSplitContainer;
class Window;
class SubViewport;
class EditorNode : public Node {
@ -206,7 +208,7 @@ private:
TOOL_MENU_BASE = 1000
};
Viewport *scene_root; //root of the scene being edited
SubViewport *scene_root; //root of the scene being edited
PanelContainer *scene_root_parent;
Control *theme_base;
@ -724,7 +726,7 @@ public:
Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
Viewport *get_scene_root() { return scene_root; } //root of the scene being edited
SubViewport *get_scene_root() { return scene_root; } //root of the scene being edited
void fix_dependencies(const String &p_for_file);
void clear_scene() { _cleanup_scene(); }

View file

@ -35,7 +35,7 @@
#include "editor_node.h"
#include "editor_properties_array_dict.h"
#include "editor_scale.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
///////////////////// NULL /////////////////////////

View file

@ -49,7 +49,7 @@
#include "editor/editor_translations.gen.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
// PRIVATE METHODS

View file

@ -42,7 +42,7 @@
#include "editor_scale.h"
#include "editor_settings.h"
#include "import_dock.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
#include "servers/display_server.h"

View file

@ -40,7 +40,7 @@
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
bool AnimationNodeBlendSpace2DEditor::can_edit(const Ref<AnimationNode> &p_node) {

View file

@ -40,7 +40,7 @@
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/progress_bar.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) {

View file

@ -40,7 +40,7 @@
#include "editor/editor_settings.h"
#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
#include "editor/plugins/spatial_editor_plugin.h" // For onion skinning.
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "servers/visual_server.h"
void AnimationPlayerEditor::_node_removed(Node *p_node) {
@ -1420,7 +1420,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
// Tweak the root viewport to ensure it's rendered before our target.
RID root_vp = get_tree()->get_root()->get_viewport_rid();
Rect2 root_vp_screen_rect = get_tree()->get_root()->get_attach_to_screen_rect();
Rect2 root_vp_screen_rect = Rect2(Vector2(), get_tree()->get_root()->get_size());
VS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2());
VS::get_singleton()->viewport_set_update_mode(root_vp, VS::VIEWPORT_UPDATE_ALWAYS);

View file

@ -40,7 +40,7 @@
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {

View file

@ -44,7 +44,7 @@
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
void AnimationTreeEditor::edit(AnimationTree *p_tree) {

View file

@ -50,7 +50,7 @@
#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/viewport_container.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
#define MIN_ZOOM 0.01

View file

@ -114,7 +114,7 @@ MaterialEditor::MaterialEditor() {
vc->set_stretch(true);
add_child(vc);
vc->set_anchors_and_margins_preset(PRESET_WIDE);
viewport = memnew(Viewport);
viewport = memnew(SubViewport);
Ref<World> world;
world.instance();
viewport->set_world(world); //use own world

View file

@ -48,7 +48,7 @@ class MaterialEditor : public Control {
GDCLASS(MaterialEditor, Control);
ViewportContainer *vc;
Viewport *viewport;
SubViewport *viewport;
MeshInstance *sphere_instance;
MeshInstance *box_instance;
DirectionalLight *light1;

View file

@ -115,7 +115,7 @@ void MeshEditor::_bind_methods() {
MeshEditor::MeshEditor() {
viewport = memnew(Viewport);
viewport = memnew(SubViewport);
Ref<World> world;
world.instance();
viewport->set_world(world); //use own world

View file

@ -46,7 +46,7 @@ class MeshEditor : public ViewportContainer {
float rot_x;
float rot_y;
Viewport *viewport;
SubViewport *viewport;
MeshInstance *mesh_instance;
Spatial *rotation;
DirectionalLight *light1;

View file

@ -36,7 +36,7 @@
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation_region.h"
#include "scene/3d/physics_body.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
#include "spatial_editor_plugin.h"

View file

@ -30,7 +30,7 @@
#include "root_motion_editor_plugin.h"
#include "editor/editor_node.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
void EditorPropertyRootMotion::_confirmed() {

View file

@ -45,7 +45,7 @@
#include "editor/find_in_files.h"
#include "editor/node_dock.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#include "script_text_editor.h"
#include "servers/display_server.h"

View file

@ -3834,7 +3834,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
c->set_stretch(true);
add_child(c);
c->set_anchors_and_margins_preset(Control::PRESET_WIDE);
viewport = memnew(Viewport);
viewport = memnew(SubViewport);
viewport->set_disable_input(true);
c->add_child(viewport);

View file

@ -262,7 +262,7 @@ private:
PopupMenu *display_submenu;
Control *surface;
Viewport *viewport;
SubViewport *viewport;
Camera *camera;
bool transforming;
bool orthogonal;
@ -467,7 +467,7 @@ public:
AABB *p_preview_bounds,
AcceptDialog *p_accept);
Viewport *get_viewport_node() { return viewport; }
SubViewport *get_viewport_node() { return viewport; }
Camera *get_camera() { return camera; } // return the default camera object.
SpatialEditorViewport(SpatialEditor *p_spatial_editor, EditorNode *p_editor, int p_index);

View file

@ -42,7 +42,7 @@
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/visual_shader_nodes.h"
#include "servers/display_server.h"
#include "servers/visual/shader_types.h"

View file

@ -53,7 +53,7 @@
#include "editor/multi_node_edit.h"
#include "editor/property_selector.h"
#include "scene/gui/label.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/font.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"

View file

@ -44,7 +44,7 @@
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
#include "servers/display_server.h"
#include "servers/visual_server.h"

View file

@ -37,7 +37,7 @@
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/gui/label.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
Node *SceneTreeEditor::get_scene_node() {

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@ -58,7 +58,7 @@
#include "modules/register_module_types.h"
#include "platform/register_platform_apis.h"
#include "scene/main/scene_tree.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/register_scene_types.h"
#include "scene/resources/packed_scene.h"
#include "servers/arvr_server.h"
@ -1819,25 +1819,26 @@ bool Main::start() {
String stretch_mode = GLOBAL_DEF("display/window/stretch/mode", "disabled");
String stretch_aspect = GLOBAL_DEF("display/window/stretch/aspect", "ignore");
Size2i stretch_size = Size2(GLOBAL_DEF("display/window/size/width", 0), GLOBAL_DEF("display/window/size/height", 0));
real_t stretch_shrink = GLOBAL_DEF("display/window/stretch/shrink", 1.0);
SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
if (stretch_mode == "2d")
sml_sm = SceneTree::STRETCH_MODE_2D;
else if (stretch_mode == "viewport")
sml_sm = SceneTree::STRETCH_MODE_VIEWPORT;
Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED;
if (stretch_mode == "objects")
cs_sm = Window::CONTENT_SCALE_MODE_OBJECTS;
else if (stretch_mode == "pixels")
cs_sm = Window::CONTENT_SCALE_MODE_PIXELS;
SceneTree::StretchAspect sml_aspect = SceneTree::STRETCH_ASPECT_IGNORE;
Window::ContentScaleAspect cs_aspect = Window::CONTENT_SCALE_ASPECT_IGNORE;
if (stretch_aspect == "keep")
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP;
cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP;
else if (stretch_aspect == "keep_width")
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_WIDTH;
cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_WIDTH;
else if (stretch_aspect == "keep_height")
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_HEIGHT;
cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_HEIGHT;
else if (stretch_aspect == "expand")
sml_aspect = SceneTree::STRETCH_ASPECT_EXPAND;
cs_aspect = Window::CONTENT_SCALE_ASPECT_EXPAND;
sml->set_screen_stretch(sml_sm, sml_aspect, stretch_size, stretch_shrink);
sml->get_root()->set_content_scale_mode(cs_sm);
sml->get_root()->set_content_scale_aspect(cs_aspect);
sml->get_root()->set_content_scale_size(stretch_size);
sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true));
sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true));
@ -1861,7 +1862,7 @@ bool Main::start() {
sml->get_root()->set_snap_controls_to_pixels(snap_controls);
bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true);
sml->set_use_font_oversampling(font_oversampling);
sml->get_root()->set_use_font_oversampling(font_oversampling);
int texture_filter = GLOBAL_DEF("rendering/canvas_textures/default_texture_filter", 1);
int texture_repeat = GLOBAL_DEF("rendering/canvas_textures/default_texture_repeat", 0);

View file

@ -54,7 +54,7 @@
#include "scene/main/scene_tree.h"
#include "scene/3d/camera.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
namespace TestGUI {

View file

@ -37,6 +37,7 @@
#include "core/math/geometry.h"
#include "core/os/keyboard.h"
#include "scene/main/window.h"
void GridMapEditor::_node_removed(Node *p_node) {

View file

@ -38,7 +38,7 @@
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "visual_script_expression.h"
#include "visual_script_flow_control.h"
#include "visual_script_func_nodes.h"

View file

@ -39,7 +39,7 @@
#include "modules/visual_script/visual_script_func_nodes.h"
#include "modules/visual_script/visual_script_nodes.h"
#include "scene/main/node.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
void VisualScriptPropertySelector::_text_changed(const String &p_newtext) {
_update_search();

View file

@ -47,8 +47,7 @@
#include "servers/visual/rasterizer_rd/rasterizer_rd.h"
#endif
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "scene/resources/texture.h"
#ifdef HAVE_MNTENT
#include <mntent.h>
@ -89,6 +88,8 @@
#include <X11/XKBlib.h>
#include "core/project_settings.h"
// 2.2 is the first release with multitouch
#define XINPUT_CLIENT_VERSION_MAJOR 2
#define XINPUT_CLIENT_VERSION_MINOR 2
@ -641,7 +642,7 @@ void DisplayServerX11::delete_sub_window(WindowID p_id) {
#ifdef VULKAN_ENABLED
if (rendering_driver == "vulkan") {
context_vulkan->window_destroy(wd.vulkan_window);
context_vulkan->window_destroy(p_id);
}
#endif
XUnmapWindow(x11_display, wd.x11_window);
@ -665,6 +666,13 @@ void DisplayServerX11::window_set_title(const String &p_title, WindowID p_window
XChangeProperty(x11_display, wd.x11_window, _net_wm_name, utf8_string, 8, PropModeReplace, (unsigned char *)p_title.utf8().get_data(), p_title.utf8().length());
}
void DisplayServerX11::window_set_resize_callback(const Callable &p_callable, WindowID p_window) {
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
wd.resize_callback = p_callable;
}
int DisplayServerX11::window_get_current_screen(WindowID p_window) const {
ERR_FAIL_COND_V(!windows.has(p_window), -1);
const WindowData &wd = windows[p_window];
@ -2020,9 +2028,17 @@ void DisplayServerX11::_window_changed(XEvent *event) {
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
context_vulkan->window_resize(wd.vulkan_window, wd.size.width, wd.size.height);
context_vulkan->window_resize(window_id, wd.size.width, wd.size.height);
}
#endif
if (!wd.resize_callback.is_null()) {
Variant size = wd.size;
Variant *sizep = &size;
Variant ret;
Callable::CallError ce;
wd.resize_callback.call((const Variant **)&sizep, 1, ret, ce);
}
}
void DisplayServerX11::process_events() {
@ -2764,8 +2780,8 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, c
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
wd.vulkan_window = context_vulkan->window_create(wd.x11_window, x11_display, p_resolution.width, p_resolution.height);
ERR_FAIL_COND_V_MSG(wd.vulkan_window == -1, INVALID_WINDOW_ID, "Can't create a Vulkan window");
Error err = context_vulkan->window_create(window_id_counter, wd.x11_window, x11_display, p_resolution.width, p_resolution.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan window");
}
#endif
@ -3295,7 +3311,7 @@ DisplayServerX11::~DisplayServerX11() {
for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
#ifdef VULKAN_ENABLED
if (rendering_driver == "vulkan") {
context_vulkan->window_destroy(E->get().vulkan_window);
context_vulkan->window_destroy(E->key());
}
#endif

View file

@ -113,14 +113,13 @@ class DisplayServerX11 : public DisplayServer {
struct WindowData {
Window x11_window;
::XIC xic;
#if defined(VULKAN_ENABLED)
int vulkan_window;
#endif
Size2i min_size;
Size2i max_size;
Size2i size;
Size2i im_position;
bool im_active = false;
Callable resize_callback;
//better to guess on the fly, given WM can change it
//WindowMode mode;
@ -256,6 +255,7 @@ public:
virtual void delete_sub_window(WindowID p_id);
virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID);
virtual void window_set_resize_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID);
virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const;
virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID);

View file

@ -35,7 +35,7 @@ const char *VulkanContextX11::_get_platform_surface_extension() const {
return VK_KHR_XLIB_SURFACE_EXTENSION_NAME;
}
int VulkanContextX11::window_create(::Window p_window, Display *p_display, int p_width, int p_height) {
Error VulkanContextX11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) {
VkXlibSurfaceCreateInfoKHR createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
@ -46,8 +46,8 @@ int VulkanContextX11::window_create(::Window p_window, Display *p_display, int p
VkSurfaceKHR surface;
VkResult err = vkCreateXlibSurfaceKHR(_get_instance(), &createInfo, NULL, &surface);
ERR_FAIL_COND_V(err, -1);
return _window_create(surface, p_width, p_height);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
return _window_create(p_window_id, surface, p_width, p_height);
}
VulkanContextX11::VulkanContextX11() {

View file

@ -39,7 +39,7 @@ class VulkanContextX11 : public VulkanContext {
virtual const char *_get_platform_surface_extension() const;
public:
int window_create(::Window p_window, Display *p_display, int p_width, int p_height);
Error window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height);
VulkanContextX11();
~VulkanContextX11();

View file

@ -32,7 +32,7 @@
#include "core/engine.h"
#include "scene/2d/area_2d.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
void AudioStreamPlayer2D::_mix_audio() {

View file

@ -32,7 +32,7 @@
#define CAMERA_2D_H
#include "scene/2d/node_2d.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
class Camera2D : public Node2D {

View file

@ -34,7 +34,7 @@
#include "core/message_queue.h"
#include "core/method_bind_ext.gen.inc"
#include "scene/main/canvas_layer.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/font.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"

View file

@ -32,7 +32,7 @@
#include "core/message_queue.h"
#include "scene/gui/control.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "servers/visual_server.h"
#ifdef TOOLS_ENABLED

View file

@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "core/os/os.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED

View file

@ -33,7 +33,7 @@
#include "core/input/input.h"
#include "core/input/input_map.h"
#include "core/os/os.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) {

View file

@ -35,7 +35,7 @@
#include "scene/2d/animated_sprite.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/animation/animation_player.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED

View file

@ -33,7 +33,7 @@
#include "scene/3d/area.h"
#include "scene/3d/camera.h"
#include "scene/3d/listener.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
// Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
// Speaker-Placement Correction Amplitude Panning (SPCAP)

View file

@ -33,7 +33,7 @@
#include "scene/3d/spatial.h"
#include "scene/3d/spatial_velocity_tracker.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/environment.h"
class Camera : public Spatial {

View file

@ -32,7 +32,7 @@
#define LISTENER_H
#include "scene/3d/spatial.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
class Listener : public Spatial {

View file

@ -33,7 +33,7 @@
#include "core/engine.h"
#include "core/message_queue.h"
#include "scene/main/scene_tree.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
/*

View file

@ -29,7 +29,7 @@
/*************************************************************************/
#include "world_environment.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
void WorldEnvironment::_notification(int p_what) {

View file

@ -34,7 +34,7 @@
#include "core/io/marshalls.h"
#include "core/script_language.h"
#include "scene/main/scene_tree.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
void SceneDebugger::initialize() {

View file

@ -31,7 +31,7 @@
#include "base_button.h"
#include "core/os/keyboard.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
void BaseButton::_unpress_group() {

View file

@ -38,7 +38,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#endif
#include "scene/main/viewport.h"
#include "scene/main/window.h"
void ColorPicker::_notification(int p_what) {

View file

@ -38,7 +38,7 @@
#include "scene/gui/label.h"
#include "scene/gui/panel.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#include "servers/visual_server.h"

View file

@ -36,7 +36,7 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "scene/main/viewport.h" // Only used to check for more modals when dimming the editor.
#include "scene/main/window.h" // Only used to check for more modals when dimming the editor.
#endif
// WindowDialog

View file

@ -41,7 +41,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#endif
#include "scene/main/viewport.h"
#include "scene/main/window.h"
static bool _is_text_char(CharType c) {
return !is_symbol(c);

View file

@ -31,7 +31,7 @@
#include "menu_button.h"
#include "core/os/keyboard.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {

View file

@ -33,7 +33,7 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/print_string.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
bool ScrollBar::focus_by_default = false;

View file

@ -30,7 +30,7 @@
#include "scroll_container.h"
#include "core/os/os.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
bool ScrollContainer::clips_input() const {

View file

@ -36,7 +36,7 @@
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/script_language.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"

View file

@ -36,7 +36,7 @@
#include "core/os/os.h"
#include "core/print_string.h"
#include "core/project_settings.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"

View file

@ -40,7 +40,7 @@ Size2 ViewportContainer::get_minimum_size() const {
Size2 ms;
for (int i = 0; i < get_child_count(); i++) {
Viewport *c = Object::cast_to<Viewport>(get_child(i));
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c)
continue;
@ -77,7 +77,7 @@ void ViewportContainer::set_stretch_shrink(int p_shrink) {
for (int i = 0; i < get_child_count(); i++) {
Viewport *c = Object::cast_to<Viewport>(get_child(i));
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c)
continue;
@ -101,7 +101,7 @@ void ViewportContainer::_notification(int p_what) {
for (int i = 0; i < get_child_count(); i++) {
Viewport *c = Object::cast_to<Viewport>(get_child(i));
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c)
continue;
@ -113,14 +113,14 @@ void ViewportContainer::_notification(int p_what) {
for (int i = 0; i < get_child_count(); i++) {
Viewport *c = Object::cast_to<Viewport>(get_child(i));
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c)
continue;
if (is_visible_in_tree())
c->set_update_mode(Viewport::UPDATE_ALWAYS);
c->set_update_mode(SubViewport::UPDATE_ALWAYS);
else
c->set_update_mode(Viewport::UPDATE_DISABLED);
c->set_update_mode(SubViewport::UPDATE_DISABLED);
c->set_handle_input_locally(false); //do not handle input locally here
}
@ -130,7 +130,7 @@ void ViewportContainer::_notification(int p_what) {
for (int i = 0; i < get_child_count(); i++) {
Viewport *c = Object::cast_to<Viewport>(get_child(i));
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c)
continue;
@ -159,7 +159,7 @@ void ViewportContainer::_input(const Ref<InputEvent> &p_event) {
for (int i = 0; i < get_child_count(); i++) {
Viewport *c = Object::cast_to<Viewport>(get_child(i));
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c || c->is_input_disabled())
continue;
@ -184,7 +184,7 @@ void ViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) {
for (int i = 0; i < get_child_count(); i++) {
Viewport *c = Object::cast_to<Viewport>(get_child(i));
SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
if (!c || c->is_input_disabled())
continue;

View file

@ -51,7 +51,7 @@
#include "servers/navigation_server.h"
#include "servers/physics_2d_server.h"
#include "servers/physics_server.h"
#include "viewport.h"
#include "window.h"
#include <stdio.h>
@ -494,14 +494,6 @@ bool SceneTree::iteration(float p_time) {
return _quit;
}
void SceneTree::_update_font_oversampling(float p_ratio) {
if (use_font_oversampling) {
DynamicFontAtSize::font_oversampling = p_ratio;
DynamicFont::update_oversampling();
}
}
bool SceneTree::idle(float p_time) {
//print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
@ -527,15 +519,6 @@ bool SceneTree::idle(float p_time) {
_notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
_notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS);
Size2 win_size = Size2(DisplayServer::get_singleton()->window_get_size().width, DisplayServer::get_singleton()->window_get_size().height);
if (win_size != last_screen_size) {
last_screen_size = win_size;
_update_root_rect();
emit_signal("screen_resized");
}
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
@ -1130,129 +1113,6 @@ int SceneTree::get_node_count() const {
return node_count;
}
void SceneTree::_update_root_rect() {
if (stretch_mode == STRETCH_MODE_DISABLED) {
_update_font_oversampling(1.0);
root->set_size((last_screen_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(Point2(), last_screen_size));
root->set_size_override_stretch(false);
root->set_size_override(false, Size2());
root->update_canvas_items();
return; //user will take care
}
//actual screen video mode
Size2 video_mode = Size2(DisplayServer::get_singleton()->window_get_size().width, DisplayServer::get_singleton()->window_get_size().height);
Size2 desired_res = stretch_min;
Size2 viewport_size;
Size2 screen_size;
float viewport_aspect = desired_res.aspect();
float video_mode_aspect = video_mode.aspect();
if (use_font_oversampling && stretch_aspect == STRETCH_ASPECT_IGNORE) {
WARN_PRINT("Font oversampling only works with the resize modes 'Keep Width', 'Keep Height', and 'Expand'.");
}
if (stretch_aspect == STRETCH_ASPECT_IGNORE || Math::is_equal_approx(viewport_aspect, video_mode_aspect)) {
//same aspect or ignore aspect
viewport_size = desired_res;
screen_size = video_mode;
} else if (viewport_aspect < video_mode_aspect) {
// screen ratio is smaller vertically
if (stretch_aspect == STRETCH_ASPECT_KEEP_HEIGHT || stretch_aspect == STRETCH_ASPECT_EXPAND) {
//will stretch horizontally
viewport_size.x = desired_res.y * video_mode_aspect;
viewport_size.y = desired_res.y;
screen_size = video_mode;
} else {
//will need black bars
viewport_size = desired_res;
screen_size.x = video_mode.y * viewport_aspect;
screen_size.y = video_mode.y;
}
} else {
//screen ratio is smaller horizontally
if (stretch_aspect == STRETCH_ASPECT_KEEP_WIDTH || stretch_aspect == STRETCH_ASPECT_EXPAND) {
//will stretch horizontally
viewport_size.x = desired_res.x;
viewport_size.y = desired_res.x / video_mode_aspect;
screen_size = video_mode;
} else {
//will need black bars
viewport_size = desired_res;
screen_size.x = video_mode.x;
screen_size.y = video_mode.x / viewport_aspect;
}
}
screen_size = screen_size.floor();
viewport_size = viewport_size.floor();
Size2 margin;
Size2 offset;
//black bars and margin
if (stretch_aspect != STRETCH_ASPECT_EXPAND && screen_size.x < video_mode.x) {
margin.x = Math::round((video_mode.x - screen_size.x) / 2.0);
VisualServer::get_singleton()->black_bars_set_margins(margin.x, 0, margin.x, 0);
offset.x = Math::round(margin.x * viewport_size.y / screen_size.y);
} else if (stretch_aspect != STRETCH_ASPECT_EXPAND && screen_size.y < video_mode.y) {
margin.y = Math::round((video_mode.y - screen_size.y) / 2.0);
VisualServer::get_singleton()->black_bars_set_margins(0, margin.y, 0, margin.y);
offset.y = Math::round(margin.y * viewport_size.x / screen_size.x);
} else {
VisualServer::get_singleton()->black_bars_set_margins(0, 0, 0, 0);
}
switch (stretch_mode) {
case STRETCH_MODE_DISABLED: {
// Already handled above
_update_font_oversampling(1.0);
} break;
case STRETCH_MODE_2D: {
_update_font_oversampling(screen_size.x / viewport_size.x); //screen / viewport radio drives oversampling
root->set_size((screen_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(margin, screen_size));
root->set_size_override_stretch(true);
root->set_size_override(true, (viewport_size / stretch_shrink).floor());
root->update_canvas_items(); //force them to update just in case
} break;
case STRETCH_MODE_VIEWPORT: {
_update_font_oversampling(1.0);
root->set_size((viewport_size / stretch_shrink).floor());
root->set_attach_to_screen_rect(Rect2(margin, screen_size));
root->set_size_override_stretch(false);
root->set_size_override(false, Size2());
root->update_canvas_items(); //force them to update just in case
if (use_font_oversampling) {
WARN_PRINT("Font oversampling does not work in 'Viewport' stretch mode, only '2D'.");
}
} break;
}
}
void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 &p_minsize, real_t p_shrink) {
stretch_mode = p_mode;
stretch_aspect = p_aspect;
stretch_min = p_minsize;
stretch_shrink = p_shrink;
_update_root_rect();
}
void SceneTree::set_edited_scene_root(Node *p_node) {
#ifdef TOOLS_ENABLED
edited_scene_root = p_node;
@ -1479,8 +1339,6 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame);
ClassDB::bind_method(D_METHOD("quit", "exit_code"), &SceneTree::quit, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_screen_stretch", "mode", "aspect", "minsize", "shrink"), &SceneTree::set_screen_stretch, DEFVAL(1));
ClassDB::bind_method(D_METHOD("queue_delete", "obj"), &SceneTree::queue_delete);
MethodInfo mi;
@ -1530,15 +1388,11 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &SceneTree::set_refuse_new_network_connections);
ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &SceneTree::is_refusing_new_network_connections);
ClassDB::bind_method(D_METHOD("set_use_font_oversampling", "enable"), &SceneTree::set_use_font_oversampling);
ClassDB::bind_method(D_METHOD("is_using_font_oversampling"), &SceneTree::is_using_font_oversampling);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint"), "set_debug_collisions_hint", "is_debugging_collisions_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_font_oversampling"), "set_use_font_oversampling", "is_using_font_oversampling");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_edited_scene_root", "get_edited_scene_root");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
@ -1550,7 +1404,6 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("node_renamed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("screen_resized"));
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("idle_frame"));
@ -1568,16 +1421,6 @@ void SceneTree::_bind_methods() {
BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE);
BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME);
BIND_ENUM_CONSTANT(GROUP_CALL_UNIQUE);
BIND_ENUM_CONSTANT(STRETCH_MODE_DISABLED);
BIND_ENUM_CONSTANT(STRETCH_MODE_2D);
BIND_ENUM_CONSTANT(STRETCH_MODE_VIEWPORT);
BIND_ENUM_CONSTANT(STRETCH_ASPECT_IGNORE);
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP);
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH);
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT);
BIND_ENUM_CONSTANT(STRETCH_ASPECT_EXPAND);
}
SceneTree *SceneTree::singleton = NULL;
@ -1597,19 +1440,6 @@ void SceneTree::add_idle_callback(IdleCallback p_callback) {
idle_callbacks[idle_callback_count++] = p_callback;
}
void SceneTree::set_use_font_oversampling(bool p_oversampling) {
if (use_font_oversampling == p_oversampling)
return;
use_font_oversampling = p_oversampling;
_update_root_rect();
}
bool SceneTree::is_using_font_oversampling() const {
return use_font_oversampling;
}
void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
if (p_function == "change_scene") {
@ -1649,7 +1479,6 @@ SceneTree::SceneTree() {
accept_quit = true;
quit_on_go_back = true;
initialized = false;
use_font_oversampling = false;
#ifdef DEBUG_ENABLED
debug_collisions_hint = false;
debug_navigation_hint = false;
@ -1681,7 +1510,7 @@ SceneTree::SceneTree() {
//create with mainloop
root = memnew(Viewport);
root = memnew(Window);
root->set_name("root");
root->set_handle_input_locally(false);
if (!root->get_world().is_valid())
@ -1731,13 +1560,6 @@ SceneTree::SceneTree() {
}
}
stretch_mode = STRETCH_MODE_DISABLED;
stretch_aspect = STRETCH_ASPECT_IGNORE;
stretch_shrink = 1;
last_screen_size = Size2(DisplayServer::get_singleton()->window_get_size().width, DisplayServer::get_singleton()->window_get_size().height);
_update_root_rect();
root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking", true));
#ifdef TOOLS_ENABLED

View file

@ -39,9 +39,11 @@
#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
#undef Window
class PackedScene;
class Node;
class Viewport;
class Window;
class Material;
class Mesh;
class SceneDebugger;
@ -76,22 +78,6 @@ class SceneTree : public MainLoop {
public:
typedef void (*IdleCallback)();
enum StretchMode {
STRETCH_MODE_DISABLED,
STRETCH_MODE_2D,
STRETCH_MODE_VIEWPORT,
};
enum StretchAspect {
STRETCH_ASPECT_IGNORE,
STRETCH_ASPECT_KEEP,
STRETCH_ASPECT_KEEP_WIDTH,
STRETCH_ASPECT_KEEP_HEIGHT,
STRETCH_ASPECT_EXPAND,
};
private:
struct Group {
@ -101,7 +87,7 @@ private:
Group() { changed = false; };
};
Viewport *root;
Window *root;
uint64_t tree_version;
float physics_process_time;
@ -121,13 +107,11 @@ private:
bool initialized;
bool input_handled;
Size2 last_screen_size;
StringName tree_changed_name;
StringName node_added_name;
StringName node_removed_name;
StringName node_renamed_name;
bool use_font_oversampling;
int64_t current_frame;
int64_t current_event;
int node_count;
@ -147,14 +131,6 @@ private:
int call_lock;
Set<Node *> call_skip; //skip erased nodes
StretchMode stretch_mode;
StretchAspect stretch_aspect;
Size2i stretch_min;
real_t stretch_shrink;
void _update_font_oversampling(float p_ratio);
void _update_root_rect();
List<ObjectID> delete_queue;
Map<UGCall, Vector<Variant>> unique_group_calls;
@ -249,7 +225,7 @@ public:
GROUP_CALL_MULTILEVEL = 8,
};
_FORCE_INLINE_ Viewport *get_root() const { return root; }
_FORCE_INLINE_ Window *get_root() const { return root; }
void call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST);
void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification);
@ -335,11 +311,6 @@ public:
void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
bool has_group(const StringName &p_identifier) const;
void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 &p_minsize, real_t p_shrink = 1);
void set_use_font_oversampling(bool p_oversampling);
bool is_using_font_oversampling() const;
//void change_scene(const String& p_path);
//Node *get_loaded_scene();
@ -388,8 +359,6 @@ public:
~SceneTree();
};
VARIANT_ENUM_CAST(SceneTree::StretchMode);
VARIANT_ENUM_CAST(SceneTree::StretchAspect);
VARIANT_ENUM_CAST(SceneTree::GroupCallFlags);
#endif

View file

@ -142,7 +142,7 @@ void ViewportTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene);
ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "SubViewport", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
}
ViewportTexture::ViewportTexture() {
@ -185,6 +185,8 @@ public:
Viewport::GUI::GUI() {
embed_subwindows_hint = false;
dragging = false;
mouse_focus = NULL;
mouse_click_grabber = NULL;
@ -201,23 +203,6 @@ Viewport::GUI::GUI() {
/////////////////////////////////////
void Viewport::_update_stretch_transform() {
if (size_override_stretch && size_override) {
stretch_transform = Transform2D();
Size2 scale = size / (size_override_size + size_override_margin * 2);
stretch_transform.scale(scale);
stretch_transform.elements[2] = size_override_margin * scale;
} else {
stretch_transform = Transform2D();
}
_update_global_transform();
}
void Viewport::update_worlds() {
if (!is_inside_tree())
@ -409,7 +394,7 @@ void Viewport::_notification(int p_what) {
VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
}
if (physics_object_picking && (to_screen_rect == Rect2() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
if (physics_object_picking && (to_screen_rect == Rect2i() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
#ifndef _3D_DISABLED
Vector2 last_pos(1e20, 1e20);
@ -699,16 +684,6 @@ RID Viewport::get_viewport_rid() const {
return viewport;
}
void Viewport::set_use_arvr(bool p_use_arvr) {
arvr = p_use_arvr;
VS::get_singleton()->viewport_set_use_arvr(viewport, arvr);
}
bool Viewport::use_arvr() {
return arvr;
}
void Viewport::update_canvas_items() {
if (!is_inside_tree())
return;
@ -716,18 +691,35 @@ void Viewport::update_canvas_items() {
_update_canvas_items(this);
}
void Viewport::set_size(const Size2 &p_size) {
void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated) {
if (size == p_size.floor())
if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_override == size_override && to_screen_rect != p_to_screen_rect)
return;
size = p_size.floor();
VS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
size = p_size;
size_allocated = p_allocated;
size_override = p_size_override;
stretch_transform = p_stretch_transform;
to_screen_rect = p_to_screen_rect;
_update_stretch_transform();
if (p_allocated) {
VS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
} else {
VS::get_singleton()->viewport_set_size(viewport, 0, 0);
}
_update_global_transform();
update_canvas_items();
emit_signal("size_changed");
}
Size2i Viewport::_get_size() const {
return size;
}
bool Viewport::_is_size_allocated() const {
return size_allocated;
}
Rect2 Viewport::get_visible_rect() const {
Rect2 r;
@ -738,18 +730,13 @@ Rect2 Viewport::get_visible_rect() const {
r = Rect2(Point2(), size);
}
if (size_override) {
r.size = size_override_size;
if (size_override != Size2i()) {
r.size = size_override;
}
return r;
}
Size2 Viewport::get_size() const {
return size;
}
void Viewport::_update_listener() {
/*
if (is_inside_tree() && audio_listener && (camera || listener) && (!get_parent() || (Object::cast_to<Control>(get_parent()) && Object::cast_to<Control>(get_parent())->is_visible_in_tree()))) {
@ -1279,70 +1266,11 @@ void Viewport::_update_canvas_items(Node *p_node) {
}
}
void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) {
if (size_override == p_enable && p_size == size_override_size)
return;
size_override = p_enable;
if (p_size.x >= 0 || p_size.y >= 0) {
size_override_size = p_size;
}
size_override_margin = p_margin;
_update_stretch_transform();
emit_signal("size_changed");
}
Size2 Viewport::get_size_override() const {
return size_override_size;
}
bool Viewport::is_size_override_enabled() const {
return size_override;
}
void Viewport::set_size_override_stretch(bool p_enable) {
if (p_enable == size_override_stretch)
return;
size_override_stretch = p_enable;
_update_stretch_transform();
}
bool Viewport::is_size_override_stretch_enabled() const {
return size_override_stretch;
}
void Viewport::set_update_mode(UpdateMode p_mode) {
update_mode = p_mode;
VS::get_singleton()->viewport_set_update_mode(viewport, VS::ViewportUpdateMode(p_mode));
}
Viewport::UpdateMode Viewport::get_update_mode() const {
return update_mode;
}
Ref<ViewportTexture> Viewport::get_texture() const {
return default_texture;
}
void Viewport::set_clear_mode(ClearMode p_mode) {
clear_mode = p_mode;
VS::get_singleton()->viewport_set_clear_mode(viewport, VS::ViewportClearMode(p_mode));
}
Viewport::ClearMode Viewport::get_clear_mode() const {
return clear_mode;
}
void Viewport::set_shadow_atlas_size(int p_size) {
if (shadow_atlas_size == p_size)
@ -1380,7 +1308,7 @@ Transform2D Viewport::_get_input_pre_xform() const {
Transform2D pre_xf;
if (to_screen_rect != Rect2()) {
if (to_screen_rect != Rect2i()) {
pre_xf.elements[2] = -to_screen_rect.position;
pre_xf.scale(size / to_screen_rect.size);
@ -1423,8 +1351,12 @@ void Viewport::_vp_input(const Ref<InputEvent> &p_ev) {
}
#endif
if (to_screen_rect == Rect2())
return; //if render target, can't get input events
Ref<InputEventFromWindow> window_event = p_ev;
if (window_event.is_valid()) {
if (window_event->get_window_id() != get_window_id()) {
return;
}
}
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
@ -1448,8 +1380,12 @@ void Viewport::_vp_unhandled_input(const Ref<InputEvent> &p_ev) {
return;
*/
if (to_screen_rect == Rect2())
return; //if render target, can't get input events
Ref<InputEventFromWindow> window_event = p_ev;
if (window_event.is_valid()) {
if (window_event->get_window_id() != get_window_id()) {
return;
}
}
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
@ -2878,30 +2814,6 @@ bool Viewport::is_using_own_world() const {
return own_world.is_valid();
}
void Viewport::set_attach_to_screen_rect(const Rect2 &p_rect) {
VS::get_singleton()->viewport_attach_to_screen(viewport, p_rect);
to_screen_rect = p_rect;
}
Rect2 Viewport::get_attach_to_screen_rect() const {
return to_screen_rect;
}
void Viewport::set_use_render_direct_to_screen(bool p_render_direct_to_screen) {
if (p_render_direct_to_screen == render_direct_to_screen)
return;
render_direct_to_screen = p_render_direct_to_screen;
VS::get_singleton()->viewport_set_render_direct_to_screen(viewport, p_render_direct_to_screen);
}
bool Viewport::is_using_render_direct_to_screen() const {
return render_direct_to_screen;
}
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
@ -3091,13 +3003,27 @@ DisplayServer::WindowID Viewport::get_window_id() const {
return DisplayServer::MAIN_WINDOW_ID;
}
Viewport *Viewport::get_parent_viewport() const {
ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
if (!get_parent()) {
return nullptr; //root viewport
}
return get_parent()->get_viewport();
}
void Viewport::set_embed_subwindows_hint(bool p_embed) {
gui.embed_subwindows_hint = p_embed;
}
bool Viewport::get_embed_subwindows_hint() const {
return gui.embed_subwindows_hint;
}
bool Viewport::is_embedding_subwindows() const {
return gui.embed_subwindows_hint;
}
void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr);
ClassDB::bind_method(D_METHOD("use_arvr"), &Viewport::use_arvr);
ClassDB::bind_method(D_METHOD("set_size", "size"), &Viewport::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &Viewport::get_size);
ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d);
ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d);
ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d);
@ -3120,18 +3046,6 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("_vp_input_text", "text"), &Viewport::_vp_input_text);
ClassDB::bind_method(D_METHOD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input);
ClassDB::bind_method(D_METHOD("set_size_override", "enable", "size", "margin"), &Viewport::set_size_override, DEFVAL(Size2(-1, -1)), DEFVAL(Size2(0, 0)));
ClassDB::bind_method(D_METHOD("get_size_override"), &Viewport::get_size_override);
ClassDB::bind_method(D_METHOD("is_size_override_enabled"), &Viewport::is_size_override_enabled);
ClassDB::bind_method(D_METHOD("set_size_override_stretch", "enabled"), &Viewport::set_size_override_stretch);
ClassDB::bind_method(D_METHOD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled);
ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &Viewport::set_clear_mode);
ClassDB::bind_method(D_METHOD("get_clear_mode"), &Viewport::get_clear_mode);
ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &Viewport::set_update_mode);
ClassDB::bind_method(D_METHOD("get_update_mode"), &Viewport::get_update_mode);
ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa);
ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa);
@ -3161,9 +3075,6 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d);
ClassDB::bind_method(D_METHOD("set_attach_to_screen_rect", "rect"), &Viewport::set_attach_to_screen_rect);
ClassDB::bind_method(D_METHOD("set_use_render_direct_to_screen", "enable"), &Viewport::set_use_render_direct_to_screen);
ClassDB::bind_method(D_METHOD("is_using_render_direct_to_screen"), &Viewport::is_using_render_direct_to_screen);
ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position);
ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Viewport::warp_mouse);
@ -3199,13 +3110,13 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_filter", "mode"), &Viewport::set_default_canvas_item_texture_filter);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_filter"), &Viewport::get_default_canvas_item_texture_filter);
ClassDB::bind_method(D_METHOD("set_embed_subwindows_hint", "enable"), &Viewport::set_embed_subwindows_hint);
ClassDB::bind_method(D_METHOD("get_embed_subwindows_hint"), &Viewport::get_embed_subwindows_hint);
ClassDB::bind_method(D_METHOD("is_embedding_subwindows"), &Viewport::is_embedding_subwindows);
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_repeat"), &Viewport::get_default_canvas_item_texture_repeat);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_override_stretch"), "set_size_override_stretch", "is_size_override_stretch_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
@ -3213,11 +3124,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_direct_to_screen"), "set_use_render_direct_to_screen", "is_using_render_direct_to_screen");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
ADD_GROUP("Render Target", "render_target_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode");
ADD_GROUP("Canvas Items", "canvas_item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapLinear,MipmapNearest"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat");
@ -3229,6 +3136,7 @@ void Viewport::_bind_methods() {
ADD_GROUP("GUI", "gui_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embed_subwindows_hint", "get_embed_subwindows_hint");
ADD_GROUP("Shadow Atlas", "shadow_atlas_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_atlas_size"), "set_shadow_atlas_size", "get_shadow_atlas_size");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 0);
@ -3241,11 +3149,6 @@ void Viewport::_bind_methods() {
ADD_SIGNAL(MethodInfo("size_changed"));
ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
BIND_ENUM_CONSTANT(UPDATE_DISABLED);
BIND_ENUM_CONSTANT(UPDATE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE);
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4);
@ -3282,10 +3185,6 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(MSAA_8X);
BIND_ENUM_CONSTANT(MSAA_16X);
BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
@ -3312,8 +3211,6 @@ Viewport::Viewport() {
viewport = VisualServer::get_singleton()->viewport_create();
texture_rid = VisualServer::get_singleton()->viewport_get_texture(viewport);
render_direct_to_screen = false;
default_texture.instance();
default_texture->vp = const_cast<Viewport *>(this);
viewport_textures.insert(default_texture.ptr());
@ -3329,14 +3226,10 @@ Viewport::Viewport() {
camera = NULL;
override_canvas_transform = false;
canvas_layers.insert(NULL); // This eases picking code (interpreted as the canvas of the Viewport)
arvr = false;
size_override = false;
size_override_stretch = false;
size_override_size = Size2(1, 1);
gen_mipmaps = false;
//clear=true;
update_mode = UPDATE_WHEN_VISIBLE;
physics_object_picking = false;
physics_has_last_mousepos = false;
@ -3378,7 +3271,6 @@ Viewport::Viewport() {
msaa = MSAA_DISABLED;
debug_draw = DEBUG_DRAW_DISABLED;
clear_mode = CLEAR_MODE_ALWAYS;
snap_controls_to_pixels = true;
physics_last_mouse_state.alt = false;
@ -3389,6 +3281,8 @@ Viewport::Viewport() {
local_input_handled = false;
handle_input_locally = true;
size_allocated = false;
default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
default_canvas_item_texture_repeat = DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
}
@ -3403,3 +3297,84 @@ Viewport::~Viewport() {
//SpatialSoundServer::get_singleton()->free(internal_listener);
//SpatialSound2DServer::get_singleton()->free(internal_listener_2d);
}
/////////////////////////////////
void SubViewport::set_use_arvr(bool p_use_arvr) {
arvr = p_use_arvr;
VS::get_singleton()->viewport_set_use_arvr(get_viewport_rid(), arvr);
}
bool SubViewport::is_using_arvr() {
return arvr;
}
void SubViewport::set_size(const Size2i &p_size) {
_set_size(p_size, Size2i(), Rect2i(), Transform2D(), true);
}
Size2i SubViewport::get_size() const {
return _get_size();
}
void SubViewport::set_update_mode(UpdateMode p_mode) {
update_mode = p_mode;
VS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), VS::ViewportUpdateMode(p_mode));
}
SubViewport::UpdateMode SubViewport::get_update_mode() const {
return update_mode;
}
void SubViewport::set_clear_mode(ClearMode p_mode) {
clear_mode = p_mode;
VS::get_singleton()->viewport_set_clear_mode(get_viewport_rid(), VS::ViewportClearMode(p_mode));
}
SubViewport::ClearMode SubViewport::get_clear_mode() const {
return clear_mode;
}
DisplayServer::WindowID SubViewport::get_window_id() const {
return DisplayServer::INVALID_WINDOW_ID;
}
void SubViewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &SubViewport::set_use_arvr);
ClassDB::bind_method(D_METHOD("is_using_arvr"), &SubViewport::is_using_arvr);
ClassDB::bind_method(D_METHOD("set_size", "size"), &SubViewport::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &SubViewport::get_size);
ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &SubViewport::set_update_mode);
ClassDB::bind_method(D_METHOD("get_update_mode"), &SubViewport::get_update_mode);
ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode);
ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "is_using_arvr");
ADD_GROUP("Render Target", "render_target_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode");
BIND_ENUM_CONSTANT(UPDATE_DISABLED);
BIND_ENUM_CONSTANT(UPDATE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE);
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
}
SubViewport::SubViewport() {
arvr = false;
update_mode = UPDATE_WHEN_VISIBLE;
clear_mode = CLEAR_MODE_ALWAYS;
}
SubViewport::~SubViewport() {
}

View file

@ -89,13 +89,6 @@ class Viewport : public Node {
GDCLASS(Viewport, Node);
public:
enum UpdateMode {
UPDATE_DISABLED,
UPDATE_ONCE, //then goes to disabled
UPDATE_WHEN_VISIBLE, // default
UPDATE_ALWAYS
};
enum ShadowAtlasQuadrantSubdiv {
SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED,
SHADOW_ATLAS_QUADRANT_SUBDIV_1,
@ -143,13 +136,6 @@ public:
DEBUG_DRAW_ROUGHNESS_LIMITER
};
enum ClearMode {
CLEAR_MODE_ALWAYS,
CLEAR_MODE_NEVER,
CLEAR_MODE_ONLY_NEXT_FRAME
};
enum DefaultCanvasItemTextureFilter {
DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST,
DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR,
@ -173,8 +159,6 @@ private:
Listener *listener;
Set<Listener *> listeners;
bool arvr;
struct CameraOverrideData {
Transform transform;
enum Projection {
@ -213,23 +197,17 @@ private:
Transform2D global_canvas_transform;
Transform2D stretch_transform;
Size2 size;
Rect2 to_screen_rect;
bool render_direct_to_screen;
Size2i size;
Size2i size_override;
bool size_allocated;
RID contact_2d_debug;
RID contact_3d_debug_multimesh;
RID contact_3d_debug_instance;
bool size_override;
bool size_override_stretch;
Size2 size_override_size;
Size2 size_override_margin;
Rect2 last_vp_rect;
bool transparent_bg;
ClearMode clear_mode;
bool filter;
bool gen_mipmaps;
@ -265,6 +243,7 @@ private:
Ref<World> world;
Ref<World> own_world;
Rect2i to_screen_rect;
StringName input_group;
StringName gui_input_group;
StringName unhandled_input_group;
@ -277,10 +256,8 @@ private:
void _propagate_exit_world(Node *p_node);
void _propagate_viewport_notification(Node *p_node, int p_what);
void _update_stretch_transform();
void _update_global_transform();
UpdateMode update_mode;
RID texture_rid;
DebugDraw debug_draw;
@ -323,6 +300,7 @@ private:
List<Control *> roots;
int canvas_sort_index; //for sorting items with canvas as root
bool dragging;
bool embed_subwindows_hint;
GUI();
} gui;
@ -422,6 +400,11 @@ private:
void _own_world_changed();
protected:
void _set_size(const Size2i &p_size, const Size2i &p_size_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated);
Size2i _get_size() const;
bool _is_size_allocated() const;
void _notification(int p_what);
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const;
@ -439,19 +422,14 @@ public:
void set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
void set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far);
void set_use_arvr(bool p_use_arvr);
bool use_arvr();
void set_as_audio_listener(bool p_enable);
bool is_audio_listener() const;
void set_as_audio_listener_2d(bool p_enable);
bool is_audio_listener_2d() const;
void set_size(const Size2 &p_size);
void update_canvas_items();
Size2 get_size() const;
Rect2 get_visible_rect() const;
RID get_viewport_rid() const;
@ -480,18 +458,6 @@ public:
void set_transparent_background(bool p_enable);
bool has_transparent_background() const;
void set_size_override(bool p_enable, const Size2 &p_size = Size2(-1, -1), const Vector2 &p_margin = Vector2());
Size2 get_size_override() const;
bool is_size_override_enabled() const;
void set_size_override_stretch(bool p_enable);
bool is_size_override_stretch_enabled() const;
void set_clear_mode(ClearMode p_mode);
ClearMode get_clear_mode() const;
void set_update_mode(UpdateMode p_mode);
UpdateMode get_update_mode() const;
Ref<ViewportTexture> get_texture() const;
void set_shadow_atlas_size(int p_size);
@ -515,12 +481,6 @@ public:
void set_disable_input(bool p_disable);
bool is_input_disabled() const;
void set_attach_to_screen_rect(const Rect2 &p_rect);
Rect2 get_attach_to_screen_rect() const;
void set_use_render_direct_to_screen(bool p_render_direct_to_screen);
bool is_using_render_direct_to_screen() const;
Vector2 get_mouse_position() const;
void warp_mouse(const Vector2 &p_pos);
@ -561,17 +521,66 @@ public:
void set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat);
DefaultCanvasItemTextureRepeat get_default_canvas_item_texture_repeat() const;
DisplayServer::WindowID get_window_id() const;
virtual DisplayServer::WindowID get_window_id() const = 0;
void set_embed_subwindows_hint(bool p_embed);
bool get_embed_subwindows_hint() const;
bool is_embedding_subwindows() const;
Viewport *get_parent_viewport() const;
Viewport();
~Viewport();
};
VARIANT_ENUM_CAST(Viewport::UpdateMode);
class SubViewport : public Viewport {
GDCLASS(SubViewport, Viewport);
public:
enum ClearMode {
CLEAR_MODE_ALWAYS,
CLEAR_MODE_NEVER,
CLEAR_MODE_ONLY_NEXT_FRAME
};
enum UpdateMode {
UPDATE_DISABLED,
UPDATE_ONCE, //then goes to disabled
UPDATE_WHEN_VISIBLE, // default
UPDATE_ALWAYS
};
private:
UpdateMode update_mode;
ClearMode clear_mode;
bool arvr;
protected:
static void _bind_methods();
virtual DisplayServer::WindowID get_window_id() const;
public:
void set_size(const Size2i &p_size);
Size2i get_size() const;
void set_use_arvr(bool p_use_arvr);
bool is_using_arvr();
void set_update_mode(UpdateMode p_mode);
UpdateMode get_update_mode() const;
void set_clear_mode(ClearMode p_mode);
ClearMode get_clear_mode() const;
SubViewport();
~SubViewport();
};
VARIANT_ENUM_CAST(SubViewport::UpdateMode);
VARIANT_ENUM_CAST(Viewport::ShadowAtlasQuadrantSubdiv);
VARIANT_ENUM_CAST(Viewport::MSAA);
VARIANT_ENUM_CAST(Viewport::DebugDraw);
VARIANT_ENUM_CAST(Viewport::ClearMode);
VARIANT_ENUM_CAST(SubViewport::ClearMode);
VARIANT_ENUM_CAST(Viewport::RenderInfo);
VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureFilter);
VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureRepeat);

489
scene/main/window.cpp Normal file
View file

@ -0,0 +1,489 @@
/*************************************************************************/
/* window.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "window.h"
#include "scene/resources/dynamic_font.h"
void Window::set_title(const String &p_title) {
title = p_title;
if (window_id == DisplayServer::INVALID_WINDOW_ID)
return;
DisplayServer::get_singleton()->window_set_title(p_title, window_id);
}
String Window::get_title() const {
return title;
}
void Window::set_current_screen(int p_screen) {
current_screen = p_screen;
if (window_id == DisplayServer::INVALID_WINDOW_ID)
return;
DisplayServer::get_singleton()->window_set_current_screen(p_screen, window_id);
}
int Window::get_current_screen() const {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
current_screen = DisplayServer::get_singleton()->window_get_current_screen(window_id);
}
return current_screen;
}
void Window::set_position(const Point2i &p_position) {
position = p_position;
if (window_id == DisplayServer::INVALID_WINDOW_ID)
return;
DisplayServer::get_singleton()->window_set_position(p_position, window_id);
}
Point2i Window::get_position() const {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
position = DisplayServer::get_singleton()->window_get_position(window_id);
}
return position;
}
void Window::set_size(const Size2i &p_size) {
size = p_size;
if (window_id == DisplayServer::INVALID_WINDOW_ID) {
DisplayServer::get_singleton()->window_set_size(p_size, window_id);
}
_update_size();
}
Size2i Window::get_size() const {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
size = DisplayServer::get_singleton()->window_get_size(window_id);
}
return size;
}
Size2i Window::get_real_size() const {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
return DisplayServer::get_singleton()->window_get_real_size(window_id);
}
return size;
}
void Window::set_max_size(const Size2i &p_max_size) {
max_size = p_max_size;
if (window_id == DisplayServer::INVALID_WINDOW_ID)
return;
DisplayServer::get_singleton()->window_set_max_size(p_max_size, window_id);
}
Size2i Window::get_max_size() const {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
max_size = DisplayServer::get_singleton()->window_get_max_size(window_id);
}
return max_size;
}
void Window::set_min_size(const Size2i &p_min_size) {
min_size = p_min_size;
if (window_id == DisplayServer::INVALID_WINDOW_ID)
return;
DisplayServer::get_singleton()->window_set_min_size(p_min_size, window_id);
}
Size2i Window::get_min_size() const {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
min_size = DisplayServer::get_singleton()->window_get_min_size(window_id);
}
return min_size;
}
void Window::set_mode(Mode p_mode) {
mode = p_mode;
if (window_id == DisplayServer::INVALID_WINDOW_ID)
return;
DisplayServer::get_singleton()->window_set_mode(DisplayServer::WindowMode(p_mode), window_id);
}
Window::Mode Window::get_mode() const {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
mode = (Mode)DisplayServer::get_singleton()->window_get_mode(window_id);
}
return mode;
}
void Window::set_flag(Flags p_flag, bool p_enabled) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags[p_flag] = p_enabled;
if (window_id == DisplayServer::INVALID_WINDOW_ID)
return;
DisplayServer::get_singleton()->window_set_flag(DisplayServer::WindowFlags(p_flag), p_enabled, window_id);
}
bool Window::get_flag(Flags p_flag) const {
ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
flags[p_flag] = DisplayServer::get_singleton()->window_get_flag(DisplayServer::WindowFlags(p_flag), window_id);
}
return flags[p_flag];
}
bool Window::is_maximize_allowed() const {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
return DisplayServer::get_singleton()->window_is_maximize_allowed(window_id);
}
return true;
}
void Window::request_attention() {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
DisplayServer::get_singleton()->window_request_attention(window_id);
}
}
void Window::move_to_foreground() {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
DisplayServer::get_singleton()->window_move_to_foreground(window_id);
}
}
bool Window::can_draw() const {
if (!is_inside_tree()) {
return false;
}
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
return DisplayServer::get_singleton()->window_can_draw(window_id);
}
return true;
}
void Window::set_ime_active(bool p_active) {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
DisplayServer::get_singleton()->window_set_ime_active(p_active, window_id);
}
}
void Window::set_ime_position(const Point2i &p_pos) {
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
DisplayServer::get_singleton()->window_set_ime_position(p_pos, window_id);
}
}
bool Window::is_embedded() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
if (get_parent_viewport()) {
return get_parent_viewport()->is_embedding_subwindows();
} else {
return false;
}
}
void Window::_make_window() {
ERR_FAIL_COND(window_id != DisplayServer::INVALID_WINDOW_ID);
uint32_t f = 0;
for (int i = 0; i < FLAG_MAX; i++) {
if (flags[i]) {
f |= (1 << i);
}
}
window_id = DisplayServer::get_singleton()->create_sub_window(DisplayServer::WindowMode(mode), f, Rect2i(position, size));
ERR_FAIL_COND(window_id == DisplayServer::INVALID_WINDOW_ID);
DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id);
DisplayServer::get_singleton()->window_set_max_size(max_size, window_id);
DisplayServer::get_singleton()->window_set_min_size(min_size, window_id);
DisplayServer::get_singleton()->window_set_title(title, window_id);
_update_size();
}
void Window::_update_from_window() {
ERR_FAIL_COND(window_id == DisplayServer::INVALID_WINDOW_ID);
mode = (Mode)DisplayServer::get_singleton()->window_get_mode(window_id);
for (int i = 0; i < FLAG_MAX; i++) {
flags[i] = DisplayServer::get_singleton()->window_get_flag(DisplayServer::WindowFlags(i), window_id);
}
position = DisplayServer::get_singleton()->window_get_position(window_id);
size = DisplayServer::get_singleton()->window_get_size(window_id);
max_size = DisplayServer::get_singleton()->window_get_max_size(window_id);
min_size = DisplayServer::get_singleton()->window_get_min_size(window_id);
}
void Window::_clear_window() {
ERR_FAIL_COND(window_id == DisplayServer::INVALID_WINDOW_ID);
_update_from_window();
DisplayServer::get_singleton()->delete_sub_window(window_id);
window_id = DisplayServer::INVALID_WINDOW_ID;
_update_size();
}
void Window::_resize_callback(const Size2i &p_callback) {
size = p_callback;
_update_size();
}
void Window::set_visible(bool p_visible) {
if (visible == p_visible) {
return;
}
if (!is_inside_tree()) {
return;
}
bool subwindow = get_parent() && get_parent()->get_viewport()->is_embedding_subwindows();
visible = p_visible;
if (!subwindow) {
if (p_visible && window_id != DisplayServer::INVALID_WINDOW_ID) {
_clear_window();
}
if (!p_visible && window_id == DisplayServer::INVALID_WINDOW_ID) {
_make_window();
}
} else {
_update_size();
}
}
bool Window::is_visible() const {
return visible;
}
void Window::_update_size() {
Size2i final_size;
Size2i final_size_override;
Rect2i attach_to_screen_rect(Point2i(), size);
Transform2D stretch_transform;
float font_oversampling = 1.0;
if (content_scale_mode == CONTENT_SCALE_MODE_DISABLED || content_scale_size.x == 0 || content_scale_size.y == 0) {
stretch_transform = Transform2D();
final_size = size;
} else {
//actual screen video mode
Size2 video_mode = size;
Size2 desired_res = content_scale_size;
Size2 viewport_size;
Size2 screen_size;
float viewport_aspect = desired_res.aspect();
float video_mode_aspect = video_mode.aspect();
if (content_scale_aspect == CONTENT_SCALE_ASPECT_IGNORE || Math::is_equal_approx(viewport_aspect, video_mode_aspect)) {
//same aspect or ignore aspect
viewport_size = desired_res;
screen_size = video_mode;
} else if (viewport_aspect < video_mode_aspect) {
// screen ratio is smaller vertically
if (content_scale_aspect == CONTENT_SCALE_ASPECT_KEEP_HEIGHT || content_scale_aspect == CONTENT_SCALE_ASPECT_EXPAND) {
//will stretch horizontally
viewport_size.x = desired_res.y * video_mode_aspect;
viewport_size.y = desired_res.y;
screen_size = video_mode;
} else {
//will need black bars
viewport_size = desired_res;
screen_size.x = video_mode.y * viewport_aspect;
screen_size.y = video_mode.y;
}
} else {
//screen ratio is smaller horizontally
if (content_scale_aspect == CONTENT_SCALE_ASPECT_KEEP_WIDTH || content_scale_aspect == CONTENT_SCALE_ASPECT_EXPAND) {
//will stretch horizontally
viewport_size.x = desired_res.x;
viewport_size.y = desired_res.x / video_mode_aspect;
screen_size = video_mode;
} else {
//will need black bars
viewport_size = desired_res;
screen_size.x = video_mode.x;
screen_size.y = video_mode.x / viewport_aspect;
}
}
screen_size = screen_size.floor();
viewport_size = viewport_size.floor();
Size2 margin;
Size2 offset;
//black bars and margin
if (content_scale_aspect != CONTENT_SCALE_ASPECT_EXPAND && screen_size.x < video_mode.x) {
margin.x = Math::round((video_mode.x - screen_size.x) / 2.0);
//VisualServer::get_singleton()->black_bars_set_margins(margin.x, 0, margin.x, 0);
offset.x = Math::round(margin.x * viewport_size.y / screen_size.y);
} else if (content_scale_aspect != CONTENT_SCALE_ASPECT_EXPAND && screen_size.y < video_mode.y) {
margin.y = Math::round((video_mode.y - screen_size.y) / 2.0);
//VisualServer::get_singleton()->black_bars_set_margins(0, margin.y, 0, margin.y);
offset.y = Math::round(margin.y * viewport_size.x / screen_size.x);
} else {
//VisualServer::get_singleton()->black_bars_set_margins(0, 0, 0, 0);
}
switch (content_scale_mode) {
case CONTENT_SCALE_MODE_DISABLED: {
// Already handled above
//_update_font_oversampling(1.0);
} break;
case CONTENT_SCALE_MODE_OBJECTS: {
final_size = screen_size;
final_size_override = viewport_size;
attach_to_screen_rect = Rect2(margin, screen_size);
font_oversampling = screen_size.x / viewport_size.x;
} break;
case CONTENT_SCALE_MODE_PIXELS: {
final_size = viewport_size;
attach_to_screen_rect = Rect2(margin, screen_size);
} break;
}
Size2 scale = size / (Vector2(final_size) + margin * 2);
stretch_transform.scale(scale);
stretch_transform.elements[2] = margin * scale;
}
bool allocate = is_inside_tree() && visible && (window_id != DisplayServer::INVALID_WINDOW_ID || (get_parent() && get_parent()->get_viewport()->is_embedding_subwindows()));
_set_size(final_size, final_size_override, attach_to_screen_rect, stretch_transform, allocate);
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
VisualServer::get_singleton()->viewport_attach_to_screen(get_viewport_rid(), attach_to_screen_rect, window_id);
} else {
VisualServer::get_singleton()->viewport_attach_to_screen(get_viewport_rid(), Rect2i(), DisplayServer::INVALID_WINDOW_ID);
}
if (window_id == DisplayServer::MAIN_WINDOW_ID) {
if (!use_font_oversampling) {
font_oversampling = 1.0;
}
if (DynamicFontAtSize::font_oversampling != font_oversampling) {
DynamicFontAtSize::font_oversampling = font_oversampling;
DynamicFont::update_oversampling();
}
}
}
void Window::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
if (is_embedded()) {
//create as embedded
_update_size();
} else {
if (get_parent() == nullptr) {
//it's the root window!
window_id = DisplayServer::MAIN_WINDOW_ID;
_update_from_window();
_update_size();
DisplayServer::get_singleton()->window_set_resize_callback(callable_mp(this, &Window::_resize_callback), window_id);
} else {
//create
_make_window();
DisplayServer::get_singleton()->window_set_resize_callback(callable_mp(this, &Window::_resize_callback), window_id);
}
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
if (!is_embedded() && window_id != DisplayServer::INVALID_WINDOW_ID) {
if (window_id == DisplayServer::MAIN_WINDOW_ID) {
DisplayServer::get_singleton()->window_set_resize_callback(Callable(), window_id);
} else {
_clear_window();
}
} else {
_update_size();
}
}
}
void Window::set_content_scale_size(const Size2i &p_size) {
ERR_FAIL_COND(p_size.x < 0);
ERR_FAIL_COND(p_size.y < 0);
content_scale_size = p_size;
_update_size();
}
Size2i Window::get_content_scale_size() const {
return content_scale_size;
}
void Window::set_content_scale_mode(const ContentScaleMode &p_mode) {
content_scale_mode = p_mode;
_update_size();
}
Window::ContentScaleMode Window::get_content_scale_mode() const {
return content_scale_mode;
}
void Window::set_content_scale_aspect(const ContentScaleAspect &p_aspect) {
content_scale_aspect = p_aspect;
_update_size();
}
Window::ContentScaleAspect Window::get_content_scale_aspect() const {
return content_scale_aspect;
}
void Window::set_use_font_oversampling(bool p_oversampling) {
if (is_inside_tree() && window_id != DisplayServer::MAIN_WINDOW_ID) {
ERR_FAIL_MSG("Only the root window can set and use font oversampling.");
}
use_font_oversampling = p_oversampling;
_update_size();
}
bool Window::is_using_font_oversampling() const {
return use_font_oversampling;
}
DisplayServer::WindowID Window::get_window_id() const {
return window_id;
}
void Window::_bind_methods() {
}
Window::Window() {
for (int i = 0; i < FLAG_MAX; i++) {
flags[i] = false;
}
content_scale_mode = CONTENT_SCALE_MODE_DISABLED;
content_scale_aspect = CONTENT_SCALE_ASPECT_IGNORE;
}
Window::~Window() {
}

169
scene/main/window.h Normal file
View file

@ -0,0 +1,169 @@
/*************************************************************************/
/* window.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WINDOW_H
#define WINDOW_H
#include "scene/main/viewport.h"
#include "servers/display_server.h"
class Window : public Viewport {
GDCLASS(Window, Viewport)
public:
enum Mode {
MODE_WINDOWED = DisplayServer::WINDOW_MODE_WINDOWED,
MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED,
MODE_MAXIMIZED = DisplayServer::WINDOW_MODE_MAXIMIZED,
MODE_FULLSCREEN = DisplayServer::WINDOW_MODE_FULLSCREEN
};
enum Flags {
FLAG_RESIZE_DISABLED = DisplayServer::WINDOW_FLAG_RESIZE_DISABLED,
FLAG_BORDERLESS = DisplayServer::WINDOW_FLAG_BORDERLESS,
FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP,
FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT,
FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX,
};
enum ContentScaleMode {
CONTENT_SCALE_MODE_DISABLED,
CONTENT_SCALE_MODE_OBJECTS,
CONTENT_SCALE_MODE_PIXELS,
};
enum ContentScaleAspect {
CONTENT_SCALE_ASPECT_IGNORE,
CONTENT_SCALE_ASPECT_KEEP,
CONTENT_SCALE_ASPECT_KEEP_WIDTH,
CONTENT_SCALE_ASPECT_KEEP_HEIGHT,
CONTENT_SCALE_ASPECT_EXPAND,
};
enum {
DEFAULT_WINDOW_SIZE = 100
};
private:
DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID;
String title;
mutable int current_screen = 0;
mutable Vector2i position;
mutable Size2i size = Size2i(DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE);
mutable Size2i min_size;
mutable Size2i max_size;
mutable Mode mode = MODE_WINDOWED;
mutable bool flags[FLAG_MAX];
bool visible = true;
bool use_font_oversampling = false;
Size2i content_scale_size;
ContentScaleMode content_scale_mode;
ContentScaleAspect content_scale_aspect;
void _make_window();
void _clear_window();
void _update_from_window();
void _resize_callback(const Size2i &p_callback);
void _update_size();
virtual DisplayServer::WindowID get_window_id() const;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_title(const String &p_title);
String get_title() const;
void set_current_screen(int p_screen);
int get_current_screen() const;
void set_position(const Point2i &p_position);
Point2i get_position() const;
void set_size(const Size2i &p_size);
Size2i get_size() const;
Size2i get_real_size() const;
void set_max_size(const Size2i &p_max_size);
Size2i get_max_size() const;
void set_min_size(const Size2i &p_min_size);
Size2i get_min_size() const;
void set_mode(Mode p_mode);
Mode get_mode() const;
void set_flag(Flags p_flag, bool p_enabled);
bool get_flag(Flags p_flag) const;
bool is_maximize_allowed() const;
void request_attention();
void move_to_foreground();
void set_visible(bool p_visible);
bool is_visible() const;
bool can_draw() const;
void set_ime_active(bool p_active);
void set_ime_position(const Point2i &p_pos);
bool is_embedded() const;
void set_content_scale_size(const Size2i &p_size);
Size2i get_content_scale_size() const;
void set_content_scale_mode(const ContentScaleMode &p_mode);
ContentScaleMode get_content_scale_mode() const;
void set_content_scale_aspect(const ContentScaleAspect &p_aspect);
ContentScaleAspect get_content_scale_aspect() const;
void set_use_font_oversampling(bool p_oversampling);
bool is_using_font_oversampling() const;
Window();
~Window();
};
VARIANT_ENUM_CAST(Window::Window::Mode);
VARIANT_ENUM_CAST(Window::Window::Flags);
VARIANT_ENUM_CAST(Window::ContentScaleMode);
VARIANT_ENUM_CAST(Window::ContentScaleAspect);
#endif // WINDOW_H

View file

@ -128,6 +128,7 @@
#include "scene/main/scene_tree.h"
#include "scene/main/timer.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/audio_stream_sample.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/box_shape.h"
@ -267,13 +268,14 @@ void register_scene_types() {
ClassDB::register_class<Node>();
ClassDB::register_virtual_class<InstancePlaceholder>();
ClassDB::register_class<Viewport>();
ClassDB::register_virtual_class<Viewport>();
ClassDB::register_class<ViewportTexture>();
ClassDB::register_class<HTTPRequest>();
ClassDB::register_class<Timer>();
ClassDB::register_class<CanvasLayer>();
ClassDB::register_class<CanvasModulate>();
ClassDB::register_class<ResourcePreloader>();
ClassDB::register_class<Window>();
/* REGISTER GUI */
ClassDB::register_class<ButtonGroup>();

View file

@ -33,7 +33,7 @@
#include "core/project_settings.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"

View file

@ -33,7 +33,7 @@
#include "core/math/camera_matrix.h"
#include "core/os/thread_safe.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "servers/arvr_server.h"
/**

View file

@ -93,7 +93,7 @@ bool DisplayServer::screen_is_kept_on() const {
return false;
}
DisplayServer::WindowID DisplayServer::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i) {
DisplayServer::WindowID DisplayServer::create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &) {
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Sub-windows not supported by this display server.");
}
void DisplayServer::delete_sub_window(WindowID p_id) {
@ -274,6 +274,7 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("window_get_size", "window_id"), &DisplayServer::window_get_size, DEFVAL(MAIN_WINDOW_ID));
ClassDB::bind_method(D_METHOD("window_set_size", "size", "window_id"), &DisplayServer::window_set_size, DEFVAL(MAIN_WINDOW_ID));
ClassDB::bind_method(D_METHOD("window_set_resize_callback", "callback", "window_id"), &DisplayServer::window_set_resize_callback, DEFVAL(MAIN_WINDOW_ID));
ClassDB::bind_method(D_METHOD("window_get_max_size", "window_id"), &DisplayServer::window_get_max_size, DEFVAL(MAIN_WINDOW_ID));
ClassDB::bind_method(D_METHOD("window_set_max_size", "max_size", "window_id"), &DisplayServer::window_set_max_size, DEFVAL(MAIN_WINDOW_ID));

View file

@ -31,6 +31,7 @@
#ifndef DISPLAY_SERVER_H
#define DISPLAY_SERVER_H
#include "core/callable.h"
#include "core/input/input.h"
#include "core/os/os.h"
#include "core/resource.h"
@ -177,9 +178,10 @@ public:
WINDOW_FLAG_TRANSPARENT_BIT = (1 << WINDOW_FLAG_TRANSPARENT)
};
virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i = Rect2i());
virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i & = Rect2i());
virtual void delete_sub_window(WindowID p_id);
virtual void window_set_resize_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const = 0;

View file

@ -1294,7 +1294,7 @@ public:
};
virtual void prepare_for_blitting_render_targets() = 0;
virtual void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;
virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;
virtual void end_frame(bool p_swap_buffers) = 0;
virtual void finalize() = 0;

View file

@ -34,7 +34,7 @@ void RasterizerRD::prepare_for_blitting_render_targets() {
RD::get_singleton()->prepare_screen_for_drawing();
}
void RasterizerRD::blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) {
void RasterizerRD::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin_for_screen(p_screen);

View file

@ -66,7 +66,7 @@ public:
void initialize();
void begin_frame(double frame_step);
void prepare_for_blitting_render_targets();
void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount);
void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
void end_frame(bool p_swap_buffers);
void finalize();

View file

@ -32,6 +32,7 @@
#define RENDERING_DEVICE_H
#include "core/object.h"
#include "servers/display_server.h"
class RenderingDevice : public Object {
GDCLASS(RenderingDevice, Object)
@ -896,8 +897,8 @@ public:
/**** SCREEN ****/
/****************/
virtual int screen_get_width(int p_screen = 0) const = 0;
virtual int screen_get_height(int p_screen = 0) const = 0;
virtual int screen_get_width(DisplayServer::WindowID p_screen = 0) const = 0;
virtual int screen_get_height(DisplayServer::WindowID p_screen = 0) const = 0;
virtual FramebufferFormatID screen_get_framebuffer_format() const = 0;
/********************/
@ -920,7 +921,7 @@ public:
typedef int64_t DrawListID;
virtual DrawListID draw_list_begin_for_screen(int p_screen = 0, const Color &p_clear_color = Color()) = 0;
virtual DrawListID draw_list_begin_for_screen(DisplayServer::WindowID p_screen = 0, const Color &p_clear_color = Color()) = 0;
virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2()) = 0;
virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2()) = 0;

View file

@ -466,7 +466,6 @@ public:
BIND3(viewport_attach_to_screen, RID, const Rect2 &, int)
BIND2(viewport_set_render_direct_to_screen, RID, bool)
BIND1(viewport_detach, RID)
BIND2(viewport_set_update_mode, RID, ViewportUpdateMode)
BIND2(viewport_set_vflip, RID, bool)

View file

@ -312,7 +312,7 @@ void VisualServerViewport::draw_viewports() {
//sort viewports
active_viewports.sort_custom<ViewportSort>();
Map<int, Vector<Rasterizer::BlitToScreen>> blit_to_screen_list;
Map<DisplayServer::WindowID, Vector<Rasterizer::BlitToScreen>> blit_to_screen_list;
//draw viewports
RENDER_TIMESTAMP(">Render Viewports");
@ -389,11 +389,16 @@ void VisualServerViewport::draw_viewports() {
vp->render_info[VS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME);
vp->render_info[VS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_DRAW_CALLS_IN_FRAME);
if (vp->viewport_to_screen_rect != Rect2() && (!vp->viewport_render_direct_to_screen || !VSG::rasterizer->is_low_end())) {
if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !VSG::rasterizer->is_low_end())) {
//copy to screen if set as such
Rasterizer::BlitToScreen blit;
blit.render_target = vp->render_target;
blit.rect = vp->viewport_to_screen_rect;
if (vp->viewport_to_screen_rect != Rect2()) {
blit.rect = vp->viewport_to_screen_rect;
} else {
blit.rect.position = Vector2();
blit.rect.size = vp->size;
}
if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
blit_to_screen_list[vp->viewport_to_screen] = Vector<Rasterizer::BlitToScreen>();
@ -450,13 +455,15 @@ void VisualServerViewport::viewport_set_size(RID p_viewport, int p_width, int p_
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
// if (viewport->size.width == p_width && viewport->size.height == p_height) {
// return; //nothing to do
// }
viewport->size = Size2(p_width, p_height);
VSG::storage->render_target_set_size(viewport->render_target, p_width, p_height);
if (viewport->render_buffers.is_valid()) {
VSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa);
if (p_width == 0 || p_height == 0) {
VSG::scene_render->free(viewport->render_buffers);
viewport->render_buffers = RID();
} else {
VSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa);
}
}
}
@ -489,21 +496,34 @@ void VisualServerViewport::viewport_set_clear_mode(RID p_viewport, VS::ViewportC
viewport->clear_mode = p_clear_mode;
}
void VisualServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, int p_screen) {
void VisualServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, DisplayServer::WindowID p_screen) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
// If using GLES2 we can optimize this operation by rendering directly to system_fbo
// instead of rendering to fbo and copying to system_fbo after
if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
if (p_screen != DisplayServer::INVALID_WINDOW_ID) {
// If using GLES2 we can optimize this operation by rendering directly to system_fbo
// instead of rendering to fbo and copying to system_fbo after
if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
VSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y);
VSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
VSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y);
VSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
}
viewport->viewport_to_screen_rect = p_rect;
viewport->viewport_to_screen = p_screen;
} else {
// if render_direct_to_screen was used, reset size and position
if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
VSG::storage->render_target_set_position(viewport->render_target, 0, 0);
VSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
}
viewport->viewport_to_screen_rect = Rect2();
viewport->viewport_to_screen = DisplayServer::INVALID_WINDOW_ID;
}
viewport->viewport_to_screen_rect = p_rect;
viewport->viewport_to_screen = p_screen;
}
void VisualServerViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) {
@ -531,22 +551,6 @@ void VisualServerViewport::viewport_set_render_direct_to_screen(RID p_viewport,
}
}
void VisualServerViewport::viewport_detach(RID p_viewport) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
// if render_direct_to_screen was used, reset size and position
if (VSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
VSG::storage->render_target_set_position(viewport->render_target, 0, 0);
VSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
}
viewport->viewport_to_screen_rect = Rect2();
viewport->viewport_to_screen = 0;
}
void VisualServerViewport::viewport_set_update_mode(RID p_viewport, VS::ViewportUpdateMode p_mode) {
Viewport *viewport = viewport_owner.getornull(p_viewport);

View file

@ -60,7 +60,7 @@ public:
VS::ViewportMSAA msaa;
int viewport_to_screen;
DisplayServer::WindowID viewport_to_screen;
Rect2 viewport_to_screen_rect;
bool viewport_render_direct_to_screen;
@ -117,7 +117,7 @@ public:
clear_mode = VS::VIEWPORT_CLEAR_ALWAYS;
transparent_bg = false;
disable_environment = false;
viewport_to_screen = 0;
viewport_to_screen = DisplayServer::INVALID_WINDOW_ID;
shadow_atlas_size = 0;
keep_3d_linear = false;
debug_draw = VS::VIEWPORT_DEBUG_DRAW_DISABLED;
@ -158,9 +158,8 @@ public:
void viewport_set_size(RID p_viewport, int p_width, int p_height);
void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0);
void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), DisplayServer::WindowID p_screen = DisplayServer::MAIN_WINDOW_ID);
void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable);
void viewport_detach(RID p_viewport);
void viewport_set_active(RID p_viewport, bool p_active);
void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport);

View file

@ -379,9 +379,8 @@ public:
FUNC2(viewport_set_clear_mode, RID, ViewportClearMode)
FUNC3(viewport_attach_to_screen, RID, const Rect2 &, int)
FUNC3(viewport_attach_to_screen, RID, const Rect2 &, DisplayServer::WindowID)
FUNC2(viewport_set_render_direct_to_screen, RID, bool)
FUNC1(viewport_detach, RID)
FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode)

View file

@ -1769,9 +1769,9 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &VisualServer::viewport_set_size);
ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &VisualServer::viewport_set_active);
ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &VisualServer::viewport_set_parent_viewport);
ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &VisualServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID));
ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &VisualServer::viewport_set_render_direct_to_screen);
ClassDB::bind_method(D_METHOD("viewport_detach", "viewport"), &VisualServer::viewport_detach);
ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &VisualServer::viewport_set_update_mode);
ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &VisualServer::viewport_set_clear_mode);
ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &VisualServer::viewport_get_texture);

View file

@ -37,6 +37,7 @@
#include "core/object.h"
#include "core/rid.h"
#include "core/variant.h"
#include "servers/display_server.h"
class VisualServer : public Object {
@ -584,9 +585,8 @@ public:
virtual void viewport_set_active(RID p_viewport, bool p_active) = 0;
virtual void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) = 0;
virtual void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), int p_screen = 0) = 0;
virtual void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), DisplayServer::WindowID p_screen = DisplayServer::MAIN_WINDOW_ID) = 0;
virtual void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) = 0;
virtual void viewport_detach(RID p_viewport) = 0;
enum ViewportUpdateMode {
VIEWPORT_UPDATE_DISABLED,