use node name as filename when save scene

fix #4723
This commit is contained in:
volzhs 2016-05-23 22:27:58 +09:00
parent 8a6933afb1
commit 9e1ee568a6
2 changed files with 4 additions and 2 deletions

View file

@ -2151,7 +2151,8 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
String existing;
if (extensions.size()) {
existing="new_scene."+extensions.front()->get().to_lower();
String root_name(get_edited_scene()->get_name());
existing=root_name+"."+extensions.front()->get().to_lower();
}
file->set_current_path(existing);

View file

@ -583,7 +583,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
String existing;
if (extensions.size()) {
existing="new_scene."+extensions.front()->get().to_lower();
String root_name(tocopy->get_name());
existing=root_name+"."+extensions.front()->get().to_lower();
}
new_scene_from_dialog->set_current_path(existing);