Linux: Sync man page with current --help output

This commit is contained in:
Rémi Verschelde 2020-01-26 18:51:46 +01:00
parent 53644df55d
commit 9ed14815d8
2 changed files with 19 additions and 8 deletions

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@ -1,4 +1,4 @@
.TH GODOT "6" "March 2019" "godot 3.2" "Games"
.TH GODOT "6" "January 2020" "godot 3.2" "Games"
.SH NAME
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
.SH SYNOPSIS
@ -85,6 +85,12 @@ Force low\-DPI mode (macOS and Windows only).
.TP
\fB\-\-no\-window\fR
Disable window creation (Windows only). Useful together with \fB\-\-script\fR.
.TP
\fB\-\-enable\-vsync\-via\-compositor\fR
When vsync is enabled, vsync via the OS' window compositor (Windows only).
.TP
\fB\-\-disable\-vsync\-via\-compositor\fR
Disable vsync via the OS' window compositor (Windows only).
.SS "Debug options:"
.TP
\fB\-d\fR, \fB\-\-debug\fR
@ -130,11 +136,16 @@ Run a script.
\fB\-\-check\-only\fR
Only parse for errors and quit (use with --script).
.TP
\fB\-\-export\fR <target>
Export the project using the given export target. Export only main pack if path ends with .pck or .zip.
\fB\-\-export\fR <preset> <path>
Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.
.br
<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.
.TP
\fB\-\-export\-debug\fR <target>
Like \-\-export, but use debug template.
\fB\-\-export\-debug\fR <preset> <path>
Same as \-\-export, but using the debug template.
.TP
\fB\-\-export\-pack\fR <preset> <path>
Same as \-\-export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.
.TP
\fB\-\-doctool\fR <path>
Dump the engine API reference to the given <path> in XML format, merging if existing files are found.
@ -143,7 +154,7 @@ Dump the engine API reference to the given <path> in XML format, merging if exis
Disallow dumping the base types (used with \fB\-\-doctool\fR).
.TP
\fB\-\-build\-solutions\fR
Build the scripting solutions (e.g. for C# projects).
Build the scripting solutions (e.g. for C# projects). Implies \-\-editor and requires a valid project to edit.
.TP
\fB\-\-gdnative\-generate\-json\-api\fR
Generate JSON dump of the Godot API for GDNative bindings.
@ -179,5 +190,5 @@ Godot Engine is a free and open source project and welcomes any kind of
contributions. In particular, you can report issues or make suggestions on
Godot's issue tracker at \fIhttps://github.com/godotengine/godot/issues\fR.
.SH AUTHOR
Man page written by Rémi Verschelde <akien@godotengine.org> on behalf of the
Man page written by Rémi Verschelde <remi@godotengine.org> on behalf of the
Godot Engine development team.

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<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright 2017-2020 Rémi Verschelde <akien@godotengine.org> -->
<!-- Copyright 2017-2020 Rémi Verschelde <remi@godotengine.org> -->
<component type="desktop">
<id>org.godotengine.Godot</id>
<metadata_license>CC0-1.0</metadata_license>