Scale zoom values in the SpriteFrames editor for hiDPI displays

This commit is contained in:
kleonc 2021-05-23 01:34:52 +02:00
parent 4100a80502
commit 9f39f8339c

View file

@ -219,7 +219,8 @@ void SpriteFramesEditor::_sheet_zoom_out() {
}
void SpriteFramesEditor::_sheet_zoom_reset() {
sheet_zoom = 1.f;
// Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
sheet_zoom = MAX(1.0f, EDSCALE);
Size2 texture_size = split_sheet_preview->get_texture()->get_size();
split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
}
@ -733,7 +734,7 @@ void SpriteFramesEditor::_zoom_out() {
}
void SpriteFramesEditor::_zoom_reset() {
thumbnail_zoom = 1.0f;
thumbnail_zoom = MAX(1.0f, EDSCALE);
tree->set_fixed_column_width(thumbnail_default_size * 3 / 2);
tree->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size));
}
@ -1248,13 +1249,14 @@ SpriteFramesEditor::SpriteFramesEditor() {
// Config scale.
scale_ratio = 1.2f;
thumbnail_default_size = 96;
thumbnail_zoom = 1.0f;
max_thumbnail_zoom = 8.0f;
min_thumbnail_zoom = 0.1f;
sheet_zoom = 1.0f;
max_sheet_zoom = 16.0f;
min_sheet_zoom = 0.01f;
thumbnail_default_size = 96 * MAX(1, EDSCALE);
thumbnail_zoom = MAX(1.0f, EDSCALE);
max_thumbnail_zoom = 8.0f * MAX(1.0f, EDSCALE);
min_thumbnail_zoom = 0.1f * MAX(1.0f, EDSCALE);
// Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
sheet_zoom = MAX(1.0f, EDSCALE);
max_sheet_zoom = 16.0f * MAX(1.0f, EDSCALE);
min_sheet_zoom = 0.01f * MAX(1.0f, EDSCALE);
_zoom_reset();
}