Added EditorCommandPalette

This commit is contained in:
Bhuvan Vemula 2021-05-29 18:58:16 +05:30
parent 504eb48214
commit a0a019a998
15 changed files with 576 additions and 59 deletions

View file

@ -32,6 +32,7 @@
#include "core/input/input_map.h"
#include "core/os/keyboard.h"
#include "scene/gui/shortcut.h"
const int InputEvent::DEVICE_ID_TOUCH_MOUSE = -1;
const int InputEvent::DEVICE_ID_INTERNAL = -2;
@ -1512,3 +1513,26 @@ void InputEventMIDI::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_number"), "set_controller_number", "get_controller_number");
ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_value"), "set_controller_value", "get_controller_value");
}
///////////////////////////////////
void InputEventShortcut::set_shortcut(Ref<Shortcut> p_shortcut) {
shortcut = p_shortcut;
emit_changed();
}
Ref<Shortcut> InputEventShortcut::get_shortcut() {
return shortcut;
}
bool InputEventShortcut::is_pressed() const {
return true;
}
String InputEventShortcut::as_text() const {
return vformat(RTR("Input Event with Shortcut=%s"), shortcut->get_as_text());
}
String InputEventShortcut::to_string() {
return vformat("InputEventShortcut: shortcut=%s", shortcut->get_as_text());
}

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@ -42,6 +42,8 @@
* The events are pretty obvious.
*/
class Shortcut;
/**
* Input Modifier Status
* for keyboard/mouse events.
@ -538,4 +540,18 @@ public:
InputEventMIDI() {}
};
class InputEventShortcut : public InputEvent {
GDCLASS(InputEventShortcut, InputEvent);
Ref<Shortcut> shortcut;
public:
void set_shortcut(Ref<Shortcut> p_shortcut);
Ref<Shortcut> get_shortcut();
virtual bool is_pressed() const override;
virtual String as_text() const override;
virtual String to_string() override;
};
#endif // INPUT_EVENT_H

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@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorCommandPalette" inherits="ConfirmationDialog" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_command">
<return type="void" />
<argument index="0" name="command_name" type="String" />
<argument index="1" name="key_name" type="String" />
<argument index="2" name="binded_callable" type="Callable" />
<argument index="3" name="shortcut_text" type="String" default="&quot;None&quot;" />
<description>
</description>
</method>
<method name="remove_command">
<return type="void" />
<argument index="0" name="key_name" type="String" />
<description>
</description>
</method>
</methods>
<members>
<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false" />
</members>
<constants>
</constants>
</class>

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@ -30,6 +30,11 @@
Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly.
</description>
</method>
<method name="get_command_palette" qualifiers="const">
<return type="EditorCommandPalette" />
<description>
</description>
</method>
<method name="get_current_path" qualifiers="const">
<return type="String" />
<description>

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@ -0,0 +1,300 @@
/*************************************************************************/
/* editor_command_palette.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor/editor_command_palette.h"
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "scene/gui/control.h"
#include "scene/gui/tree.h"
EditorCommandPalette *EditorCommandPalette::singleton = nullptr;
float EditorCommandPalette::_score_path(const String &p_search, const String &p_path) {
float score = 0.9f + .1f * (p_search.length() / (float)p_path.length());
// Positive bias for matches close to the beginning of the file name.
int pos = p_path.findn(p_search);
if (pos != -1) {
return score * (1.0f - 0.1f * (float(pos) / p_path.length()));
}
// Positive bias for matches close to the end of the path.
pos = p_path.rfindn(p_search);
if (pos != -1) {
return score * (0.8f - 0.1f * (float(p_path.length() - pos) / p_path.length()));
}
// Remaining results belong to the same class of results.
return score * 0.69f;
}
void EditorCommandPalette::_update_command_search(const String &search_text) {
commands.get_key_list(&command_keys);
ERR_FAIL_COND(command_keys.is_empty());
const bool empty_search = search_text.is_empty();
Map<String, TreeItem *> sections;
TreeItem *first_section = nullptr;
// Filter possible candidates.
Vector<CommandEntry> entries;
for (int i = 0; i < command_keys.size(); i++) {
CommandEntry r;
r.key_name = command_keys[i];
r.display_name = commands[r.key_name].name;
r.shortcut_text = commands[r.key_name].shortcut;
if (!empty_search && search_text.is_subsequence_ofi(r.display_name)) {
r.score = _score_path(search_text, r.display_name.to_lower());
entries.push_back(r);
}
}
command_keys.clear();
TreeItem *root = search_options->get_root();
root->clear_children();
if (entries.size() > 0) {
if (!empty_search) {
SortArray<CommandEntry, CommandEntryComparator> sorter;
sorter.sort(entries.ptrw(), entries.size());
}
const int entry_limit = MIN(entries.size(), 300);
for (int i = 0; i < entry_limit; i++) {
String section_name = entries[i].key_name.get_slice("/", 0);
TreeItem *section;
if (sections.has(section_name)) {
section = sections[section_name];
} else {
section = search_options->create_item(root);
if (!first_section) {
first_section = section;
}
String item_name = section_name.capitalize();
section->set_text(0, item_name);
sections[section_name] = section;
section->set_custom_bg_color(0, search_options->get_theme_color("prop_subsection", "Editor"));
section->set_custom_bg_color(1, search_options->get_theme_color("prop_subsection", "Editor"));
}
TreeItem *ti = search_options->create_item(section);
String shortcut_text = entries[i].shortcut_text == "None" ? "" : entries[i].shortcut_text;
ti->set_text(0, entries[i].display_name);
ti->set_metadata(0, entries[i].key_name);
ti->set_text_align(1, TreeItem::TextAlign::ALIGN_RIGHT);
ti->set_text(1, shortcut_text);
Color c = Color(1, 1, 1, 0.5);
ti->set_custom_color(1, c);
}
TreeItem *to_select = first_section->get_first_child();
to_select->select(0);
to_select->set_as_cursor(0);
search_options->scroll_to_item(to_select);
get_ok_button()->set_disabled(false);
} else {
TreeItem *ti = search_options->create_item(root);
ti->set_text(0, TTR("No Matching Command"));
ti->set_metadata(0, "");
Color c = Color(0.5, 0.5, 0.5, 0.5);
ti->set_custom_color(0, c);
search_options->deselect_all();
get_ok_button()->set_disabled(true);
}
}
void EditorCommandPalette::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_command", "command_name", "key_name", "binded_callable", "shortcut_text"), &EditorCommandPalette::_add_command, DEFVAL("None"));
ClassDB::bind_method(D_METHOD("remove_command", "key_name"), &EditorCommandPalette::remove_command);
}
void EditorCommandPalette::_sbox_input(const Ref<InputEvent> &p_ie) {
Ref<InputEventKey> k = p_ie;
if (k.is_valid()) {
switch (k->get_keycode()) {
case KEY_UP:
case KEY_DOWN:
case KEY_PAGEUP:
case KEY_PAGEDOWN: {
search_options->call("_gui_input", k);
} break;
}
}
}
void EditorCommandPalette::_confirmed() {
TreeItem *selected_option = search_options->get_selected();
String command_key = selected_option != nullptr ? selected_option->get_metadata(0) : "";
if (command_key != "") {
hide();
execute_command(command_key);
}
}
void EditorCommandPalette::open_popup() {
popup_centered_clamped(Size2i(600, 440), 0.8f);
command_search_box->clear();
command_search_box->grab_focus();
}
void EditorCommandPalette::get_actions_list(List<String> *p_list) const {
commands.get_key_list(p_list);
}
void EditorCommandPalette::remove_command(String p_key_name) {
ERR_FAIL_COND_MSG(!commands.has(p_key_name), "The EditorAction '" + String(p_key_name) + "' Doesn't exists. Unable to remove it.");
commands.erase(p_key_name);
}
void EditorCommandPalette::add_command(String p_command_name, String p_key_name, Callable p_action, Vector<Variant> arguments, String p_shortcut_text) {
ERR_FAIL_COND_MSG(commands.has(p_key_name), "The EditorAction '" + String(p_command_name) + "' already exists. Unable to add it.");
const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * arguments.size());
for (int i = 0; i < arguments.size(); i++) {
argptrs[i] = &arguments[i];
}
Command p_command;
p_command.name = p_command_name;
p_command.callable = p_action.bind(argptrs, arguments.size());
p_command.shortcut = p_shortcut_text;
commands[p_key_name] = p_command;
}
void EditorCommandPalette::_add_command(String p_command_name, String p_key_name, Callable p_binded_action, String p_shortcut_text) {
ERR_FAIL_COND_MSG(commands.has(p_key_name), "The EditorAction '" + String(p_command_name) + "' already exists. Unable to add it.");
Command p_command;
p_command.name = p_command_name;
p_command.callable = p_binded_action;
p_command.shortcut = p_shortcut_text;
commands[p_key_name] = p_command;
}
void EditorCommandPalette::execute_command(String &p_command_key) {
ERR_FAIL_COND_MSG(!commands.has(p_command_key), p_command_key + " not found.");
commands[p_command_key].callable.call_deferred(nullptr, 0);
}
void EditorCommandPalette::register_shortcuts_as_command() {
const String *p_key = nullptr;
p_key = unregistered_shortcuts.next(p_key);
while (p_key != nullptr) {
String command_name = unregistered_shortcuts[*p_key].first;
Ref<Shortcut> p_shortcut = unregistered_shortcuts[*p_key].second;
Ref<InputEventShortcut> ev;
ev.instantiate();
ev->set_shortcut(p_shortcut);
String shortcut_text = String(p_shortcut->get_as_text());
add_command(command_name, *p_key, callable_mp(EditorNode::get_singleton()->get_viewport(), &Viewport::unhandled_input), varray(ev, false), shortcut_text);
p_key = unregistered_shortcuts.next(p_key);
}
unregistered_shortcuts.clear();
}
Ref<Shortcut> EditorCommandPalette::add_shortcut_command(const String &p_command, const String &p_key, Ref<Shortcut> p_shortcut) {
if (is_inside_tree()) {
Ref<InputEventShortcut> ev;
ev.instantiate();
ev->set_shortcut(p_shortcut);
String shortcut_text = String(p_shortcut->get_as_text());
add_command(p_command, p_key, callable_mp(EditorNode::get_singleton()->get_viewport(), &Viewport::unhandled_input), varray(ev, false), shortcut_text);
} else {
const String key_name = String(p_key);
const String command_name = String(p_command);
Pair p_pair = Pair(command_name, p_shortcut);
unregistered_shortcuts[key_name] = p_pair;
}
return p_shortcut;
}
void EditorCommandPalette::_theme_changed() {
command_search_box->set_right_icon(search_options->get_theme_icon("Search", "EditorIcons"));
}
EditorCommandPalette *EditorCommandPalette::get_singleton() {
if (singleton == nullptr) {
singleton = memnew(EditorCommandPalette);
}
return singleton;
}
EditorCommandPalette::EditorCommandPalette() {
VBoxContainer *vbc = memnew(VBoxContainer);
vbc->connect("theme_changed", callable_mp(this, &EditorCommandPalette::_theme_changed));
add_child(vbc);
command_search_box = memnew(LineEdit);
command_search_box->set_placeholder("search for a command");
command_search_box->set_placeholder_alpha(0.5);
command_search_box->connect("gui_input", callable_mp(this, &EditorCommandPalette::_sbox_input));
command_search_box->connect("text_changed", callable_mp(this, &EditorCommandPalette::_update_command_search));
command_search_box->connect("text_submitted", callable_mp(this, &EditorCommandPalette::_confirmed).unbind(1));
command_search_box->set_v_size_flags(Control::SIZE_EXPAND_FILL);
MarginContainer *margin_container_csb = memnew(MarginContainer);
margin_container_csb->add_child(command_search_box);
vbc->add_child(margin_container_csb);
register_text_enter(command_search_box);
search_options = memnew(Tree);
search_options->connect("item_activated", callable_mp(this, &EditorCommandPalette::_confirmed));
search_options->create_item();
search_options->set_hide_root(true);
search_options->set_hide_folding(true);
search_options->add_theme_constant_override("draw_guides", 1);
search_options->set_columns(2);
search_options->set_v_size_flags(Control::SIZE_EXPAND_FILL);
search_options->set_h_size_flags(Control::SIZE_EXPAND_FILL);
search_options->set_column_custom_minimum_width(0, int(8 * EDSCALE));
vbc->add_child(search_options, true);
set_hide_on_ok(false);
}
Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, uint32_t p_keycode, String p_command_name) {
if (p_command_name.is_empty()) {
p_command_name = p_name;
}
Ref<Shortcut> p_shortcut = ED_SHORTCUT(p_path, p_name, p_keycode);
EditorCommandPalette::get_singleton()->add_shortcut_command(p_command_name, p_path, p_shortcut);
return p_shortcut;
}

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@ -0,0 +1,95 @@
/*************************************************************************/
/* editor_command_palette.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_COMMAND_PALETTE_H
#define EDITOR_COMMAND_PALETTE_H
#include "core/os/thread_safe.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/shortcut.h"
#include "scene/gui/tree.h"
class EditorCommandPalette : public ConfirmationDialog {
GDCLASS(EditorCommandPalette, ConfirmationDialog);
static EditorCommandPalette *singleton;
LineEdit *command_search_box;
Tree *search_options;
struct Command {
Callable callable;
String name;
String shortcut;
};
struct CommandEntry {
String key_name;
String display_name;
String shortcut_text;
float score;
};
struct CommandEntryComparator {
_FORCE_INLINE_ bool operator()(const CommandEntry &A, const CommandEntry &B) const {
return A.score > B.score;
}
};
HashMap<String, Command> commands;
HashMap<String, Pair<String, Ref<Shortcut>>> unregistered_shortcuts;
List<String> command_keys;
void _update_command_search(const String &search_text);
float _score_path(const String &p_search, const String &p_path);
void _sbox_input(const Ref<InputEvent> &p_ie);
void _confirmed();
void _update_command_keys();
void _add_command(String p_command_name, String p_key_name, Callable p_binded_action, String p_shortcut_text = "None");
void _theme_changed();
EditorCommandPalette();
protected:
static void _bind_methods();
public:
void open_popup();
void get_actions_list(List<String> *p_list) const;
void add_command(String p_command_name, String p_key_name, Callable p_action, Vector<Variant> arguments, String p_shortcut_text = "None");
void execute_command(String &p_command_name);
void register_shortcuts_as_command();
Ref<Shortcut> add_shortcut_command(const String &p_command, const String &p_key, Ref<Shortcut> p_shortcut);
void remove_command(String p_key_name);
static EditorCommandPalette *get_singleton();
};
Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, uint32_t p_keycode = 0, String p_command = "");
#endif //EDITOR_COMMAND_PALETTE_H

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@ -75,6 +75,7 @@
#include "editor/dependency_editor.h"
#include "editor/editor_about.h"
#include "editor/editor_audio_buses.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_export.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_file_system.h"
@ -404,7 +405,7 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed() && !k->is_echo()) {
if ((k.is_valid() && k->is_pressed() && !k->is_echo()) || Object::cast_to<InputEventShortcut>(*p_event)) {
EditorPlugin *old_editor = editor_plugin_screen;
if (ED_IS_SHORTCUT("editor/next_tab", p_event)) {
@ -435,6 +436,9 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
_editor_select_next();
} else if (ED_IS_SHORTCUT("editor/editor_prev", p_event)) {
_editor_select_prev();
} else if (ED_IS_SHORTCUT("editor/command_palette", p_event)) {
_open_command_palette();
} else {
}
if (old_editor != editor_plugin_screen) {
@ -572,6 +576,8 @@ void EditorNode::_notification(int p_what) {
get_tree()->set_auto_accept_quit(false);
get_tree()->get_root()->connect("files_dropped", callable_mp(this, &EditorNode::_dropped_files));
command_palette->register_shortcuts_as_command();
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
} break;
@ -1063,6 +1069,10 @@ void EditorNode::_editor_select_next() {
_editor_select(editor);
}
void EditorNode::_open_command_palette() {
command_palette->open_popup();
}
void EditorNode::_editor_select_prev() {
int editor = _get_current_main_editor();
@ -2815,6 +2825,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
case HELP_SEARCH: {
emit_signal(SNAME("request_help_search"), "");
} break;
case HELP_COMMAND_PALETTE: {
command_palette->open_popup();
} break;
case HELP_DOCS: {
OS::get_singleton()->shell_open("https://docs.godotengine.org/");
} break;
@ -3802,6 +3815,7 @@ void EditorNode::register_editor_types() {
// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
GDREGISTER_CLASS(EditorScenePostImport);
//ClassDB::register_type<EditorImportExport>();
GDREGISTER_CLASS(EditorCommandPalette);
GDREGISTER_CLASS(EditorDebuggerPlugin);
NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
@ -6129,9 +6143,9 @@ EditorNode::EditorNode() {
distraction_free = memnew(Button);
distraction_free->set_flat(true);
#ifdef OSX_ENABLED
distraction_free->set_shortcut(ED_SHORTCUT("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_D));
distraction_free->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_D));
#else
distraction_free->set_shortcut(ED_SHORTCUT("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F11));
distraction_free->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F11));
#endif
distraction_free->set_tooltip(TTR("Toggle distraction-free mode."));
distraction_free->connect("pressed", callable_mp(this, &EditorNode::_toggle_distraction_free_mode));
@ -6225,28 +6239,33 @@ EditorNode::EditorNode() {
ED_SHORTCUT("editor/next_tab", TTR("Next tab"), KEY_MASK_CMD + KEY_TAB);
ED_SHORTCUT("editor/prev_tab", TTR("Previous tab"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_TAB);
ED_SHORTCUT("editor/filter_files", TTR("Filter Files..."), KEY_MASK_CMD + KEY_MASK_ALT + KEY_P);
command_palette = EditorCommandPalette::get_singleton();
command_palette->set_title(TTR("Command Palette"));
gui_base->add_child(command_palette);
PopupMenu *p;
file_menu->set_tooltip(TTR("Operations with scene files."));
p = file_menu->get_popup();
p->add_shortcut(ED_SHORTCUT("editor/new_scene", TTR("New Scene"), KEY_MASK_CMD + KEY_N), FILE_NEW_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/new_inherited_scene", TTR("New Inherited Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_N), FILE_NEW_INHERITED_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/open_scene", TTR("Open Scene..."), KEY_MASK_CMD + KEY_O), FILE_OPEN_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/reopen_closed_scene", TTR("Reopen Closed Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_T), FILE_OPEN_PREV);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/new_scene", TTR("New Scene"), KEY_MASK_CMD + KEY_N), FILE_NEW_SCENE);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/new_inherited_scene", TTR("New Inherited Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_N), FILE_NEW_INHERITED_SCENE);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/open_scene", TTR("Open Scene..."), KEY_MASK_CMD + KEY_O), FILE_OPEN_SCENE);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reopen_closed_scene", TTR("Reopen Closed Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_T), FILE_OPEN_PREV);
p->add_submenu_item(TTR("Open Recent"), "RecentScenes", FILE_OPEN_RECENT);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/save_scene", TTR("Save Scene"), KEY_MASK_CMD + KEY_S), FILE_SAVE_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/save_scene_as", TTR("Save Scene As..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_S), FILE_SAVE_AS_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/save_all_scenes", TTR("Save All Scenes"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_S), FILE_SAVE_ALL_SCENES);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene", TTR("Save Scene"), KEY_MASK_CMD + KEY_S), FILE_SAVE_SCENE);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_scene_as", TTR("Save Scene As..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_S), FILE_SAVE_AS_SCENE);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/save_all_scenes", TTR("Save All Scenes"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_S), FILE_SAVE_ALL_SCENES);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/quick_open", TTR("Quick Open..."), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_O), FILE_QUICK_OPEN);
p->add_shortcut(ED_SHORTCUT("editor/quick_open_scene", TTR("Quick Open Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_O), FILE_QUICK_OPEN_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/quick_open_script", TTR("Quick Open Script..."), KEY_MASK_CMD + KEY_MASK_ALT + KEY_O), FILE_QUICK_OPEN_SCRIPT);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open", TTR("Quick Open..."), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_O), FILE_QUICK_OPEN);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_scene", TTR("Quick Open Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_O), FILE_QUICK_OPEN_SCENE);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quick_open_script", TTR("Quick Open Script..."), KEY_MASK_CMD + KEY_MASK_ALT + KEY_O), FILE_QUICK_OPEN_SCRIPT);
p->add_separator();
PopupMenu *pm_export = memnew(PopupMenu);
@ -6261,8 +6280,8 @@ EditorNode::EditorNode() {
p->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO, true);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/close_scene", TTR("Close Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_W), FILE_CLOSE);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/close_scene", TTR("Close Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_W), FILE_CLOSE);
recent_scenes = memnew(PopupMenu);
recent_scenes->set_name("RecentScenes");
@ -6270,7 +6289,7 @@ EditorNode::EditorNode() {
recent_scenes->connect("id_pressed", callable_mp(this, &EditorNode::_open_recent_scene));
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/file_quit", TTR("Quit"), KEY_MASK_CMD + KEY_Q), FILE_QUIT, true);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/file_quit", TTR("Quit"), KEY_MASK_CMD + KEY_Q), FILE_QUIT, true);
project_menu = memnew(MenuButton);
project_menu->set_flat(false);
@ -6282,7 +6301,7 @@ EditorNode::EditorNode() {
p = project_menu->get_popup();
p->add_shortcut(ED_SHORTCUT("editor/project_settings", TTR("Project Settings...")), RUN_SETTINGS);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/project_settings", TTR("Project Settings..."), 0, TTR("Project Settings")), RUN_SETTINGS);
p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
vcs_actions_menu = VersionControlEditorPlugin::get_singleton()->get_version_control_actions_panel();
@ -6295,7 +6314,7 @@ EditorNode::EditorNode() {
vcs_actions_menu->add_item(TTR("Shut Down Version Control"), RUN_VCS_SHUT_DOWN);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/export", TTR("Export...")), FILE_EXPORT_PROJECT);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/export", TTR("Export..."), 0, TTR("Export")), FILE_EXPORT_PROJECT);
p->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE);
p->add_item(TTR("Open Project Data Folder"), RUN_PROJECT_DATA_FOLDER);
@ -6313,9 +6332,9 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_shortcut(ED_SHORTCUT("editor/reload_current_project", TTR("Reload Current Project")), RUN_RELOAD_CURRENT_PROJECT);
#ifdef OSX_ENABLED
p->add_shortcut(ED_SHORTCUT("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q), RUN_PROJECT_MANAGER, true);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q), RUN_PROJECT_MANAGER, true);
#else
p->add_shortcut(ED_SHORTCUT("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_Q), RUN_PROJECT_MANAGER, true);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/quit_to_project_list", TTR("Quit to Project List"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_Q), RUN_PROJECT_MANAGER, true);
#endif
menu_hb->add_spacer();
@ -6342,9 +6361,9 @@ EditorNode::EditorNode() {
p = settings_menu->get_popup();
#ifdef OSX_ENABLED
p->add_shortcut(ED_SHORTCUT("editor/editor_settings", TTR("Editor Settings..."), KEY_MASK_CMD + KEY_COMMA), SETTINGS_PREFERENCES);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/editor_settings", TTR("Editor Settings..."), KEY_MASK_CMD + KEY_COMMA), SETTINGS_PREFERENCES);
#else
p->add_shortcut(ED_SHORTCUT("editor/editor_settings", TTR("Editor Settings...")), SETTINGS_PREFERENCES);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/editor_settings", TTR("Editor Settings...")), SETTINGS_PREFERENCES);
#endif
p->add_separator();
@ -6355,15 +6374,15 @@ EditorNode::EditorNode() {
p->add_submenu_item(TTR("Editor Layout"), "Layouts");
p->add_separator();
#ifdef OSX_ENABLED
p->add_shortcut(ED_SHORTCUT("editor/take_screenshot", TTR("Take Screenshot"), KEY_MASK_CMD | KEY_F12), EDITOR_SCREENSHOT);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/take_screenshot", TTR("Take Screenshot"), KEY_MASK_CMD | KEY_F12), EDITOR_SCREENSHOT);
#else
p->add_shortcut(ED_SHORTCUT("editor/take_screenshot", TTR("Take Screenshot"), KEY_MASK_CTRL | KEY_F12), EDITOR_SCREENSHOT);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/take_screenshot", TTR("Take Screenshot"), KEY_MASK_CTRL | KEY_F12), EDITOR_SCREENSHOT);
#endif
p->set_item_tooltip(p->get_item_count() - 1, TTR("Screenshots are stored in the Editor Data/Settings Folder."));
#ifdef OSX_ENABLED
p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_F), SETTINGS_TOGGLE_FULLSCREEN);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_CMD | KEY_MASK_CTRL | KEY_F), SETTINGS_TOGGLE_FULLSCREEN);
#else
p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN);
p->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN);
#endif
#if defined(WINDOWS_ENABLED) && defined(WINDOWS_SUBSYSTEM_CONSOLE)
// The console can only be toggled if the application was built for the console subsystem,
@ -6396,20 +6415,20 @@ EditorNode::EditorNode() {
p = help_menu->get_popup();
p->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
#ifdef OSX_ENABLED
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE), HELP_SEARCH);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/editor_help", TTR("Search Help"), KEY_MASK_ALT | KEY_SPACE), HELP_SEARCH);
#else
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1), HELP_SEARCH);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/editor_help", TTR("Search Help"), KEY_F1), HELP_SEARCH);
#endif
p->add_separator();
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/online_docs", TTR("Online Documentation")), HELP_DOCS);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/q&a", TTR("Questions & Answers")), HELP_QA);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/report_a_bug", TTR("Report a Bug")), HELP_REPORT_A_BUG);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/suggest_a_feature", TTR("Suggest a Feature")), HELP_SUGGEST_A_FEATURE);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/send_docs_feedback", TTR("Send Docs Feedback")), HELP_SEND_DOCS_FEEDBACK);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT("editor/community", TTR("Community")), HELP_COMMUNITY);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/online_docs", TTR("Online Documentation")), HELP_DOCS);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/q&a", TTR("Questions & Answers")), HELP_QA);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/report_a_bug", TTR("Report a Bug")), HELP_REPORT_A_BUG);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/suggest_a_feature", TTR("Suggest a Feature")), HELP_SUGGEST_A_FEATURE);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/send_docs_feedback", TTR("Send Docs Feedback")), HELP_SEND_DOCS_FEEDBACK);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/community", TTR("Community")), HELP_COMMUNITY);
p->add_separator();
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Godot"), SNAME("EditorIcons")), ED_SHORTCUT("editor/about", TTR("About Godot")), HELP_ABOUT);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Heart"), SNAME("EditorIcons")), ED_SHORTCUT("editor/support_development", TTR("Support Godot Development")), HELP_SUPPORT_GODOT_DEVELOPMENT);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Godot"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/about", TTR("About Godot")), HELP_ABOUT);
p->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Heart"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/support_development", TTR("Support Godot Development")), HELP_SUPPORT_GODOT_DEVELOPMENT);
HBoxContainer *play_hb = memnew(HBoxContainer);
menu_hb->add_child(play_hb);
@ -6423,9 +6442,9 @@ EditorNode::EditorNode() {
play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY));
play_button->set_tooltip(TTR("Play the project."));
#ifdef OSX_ENABLED
play_button->set_shortcut(ED_SHORTCUT("editor/play", TTR("Play"), KEY_MASK_CMD | KEY_B));
play_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), KEY_MASK_CMD | KEY_B));
#else
play_button->set_shortcut(ED_SHORTCUT("editor/play", TTR("Play"), KEY_F5));
play_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), KEY_F5));
#endif
pause_button = memnew(Button);
@ -6469,9 +6488,9 @@ EditorNode::EditorNode() {
play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_SCENE));
play_scene_button->set_tooltip(TTR("Play the edited scene."));
#ifdef OSX_ENABLED
play_scene_button->set_shortcut(ED_SHORTCUT("editor/play_scene", TTR("Play Scene"), KEY_MASK_CMD | KEY_R));
play_scene_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), KEY_MASK_CMD | KEY_R));
#else
play_scene_button->set_shortcut(ED_SHORTCUT("editor/play_scene", TTR("Play Scene"), KEY_F6));
play_scene_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), KEY_F6));
#endif
play_custom_scene_button = memnew(Button);
@ -6483,9 +6502,9 @@ EditorNode::EditorNode() {
play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_CUSTOM_SCENE));
play_custom_scene_button->set_tooltip(TTR("Play custom scene"));
#ifdef OSX_ENABLED
play_custom_scene_button->set_shortcut(ED_SHORTCUT("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R));
play_custom_scene_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R));
#else
play_custom_scene_button->set_shortcut(ED_SHORTCUT("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F5));
play_custom_scene_button->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F5));
#endif
HBoxContainer *right_menu_hb = memnew(HBoxContainer);
@ -7020,19 +7039,21 @@ EditorNode::EditorNode() {
ResourceLoader::set_load_callback(_resource_loaded);
#ifdef OSX_ENABLED
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_ALT | KEY_1);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3);
ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_ALT | KEY_4);
ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_ALT | KEY_1);
ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_ALT | KEY_2);
ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_ALT | KEY_3);
ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_ALT | KEY_4);
ED_SHORTCUT("editor/command_palette", TTR("Open Command Palette"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_P);
#else
// Use the Ctrl modifier so F2 can be used to rename nodes in the scene tree dock.
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3);
ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4);
ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KEY_MASK_CTRL | KEY_F1);
ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTR("Open 3D Editor"), KEY_MASK_CTRL | KEY_F2);
ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTR("Open Script Editor"), KEY_MASK_CTRL | KEY_F3);
ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KEY_MASK_CTRL | KEY_F4);
ED_SHORTCUT("editor/command_palette", TTR("Open Command Palette"), KEY_MASK_CTRL | KEY_MASK_SHIFT | KEY_P);
#endif
ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));
ED_SHORTCUT_AND_COMMAND("editor/editor_next", TTR("Open the next Editor"));
ED_SHORTCUT_AND_COMMAND("editor/editor_prev", TTR("Open the previous Editor"));
screenshot_timer = memnew(Timer);
screenshot_timer->set_one_shot(true);

View file

@ -32,6 +32,7 @@
#define EDITOR_NODE_H
#include "core/templates/safe_refcount.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_data.h"
#include "editor/editor_export.h"
#include "editor/editor_folding.h"
@ -55,6 +56,7 @@ class Control;
class DependencyEditor;
class DependencyErrorDialog;
class EditorAbout;
class EditorCommandPalette;
class EditorExport;
class EditorFeatureProfileManager;
class EditorFileServer;
@ -192,6 +194,7 @@ private:
EDITOR_OPEN_SCREENSHOT,
HELP_SEARCH,
HELP_COMMAND_PALETTE,
HELP_DOCS,
HELP_QA,
HELP_REPORT_A_BUG,
@ -342,6 +345,7 @@ private:
CenterContainer *tabs_center;
EditorQuickOpen *quick_open;
EditorQuickOpen *quick_run;
EditorCommandPalette *command_palette;
HBoxContainer *main_editor_button_vb;
Vector<Button *> main_editor_buttons;
@ -505,6 +509,7 @@ private:
void _quick_opened();
void _quick_run();
void _open_command_palette();
void _run(bool p_current = false, const String &p_custom = "");
void _run_native(const Ref<EditorExportPreset> &p_preset);
@ -703,6 +708,7 @@ public:
EditorInspector *get_inspector() { return inspector_dock->get_inspector(); }
Container *get_inspector_dock_addon_area() { return inspector_dock->get_addon_area(); }
ScriptCreateDialog *get_script_create_dialog() { return scene_tree_dock->get_script_create_dialog(); }
EditorCommandPalette *get_editor_command_palette() { return command_palette; }
ProjectSettingsEditor *get_project_settings() { return project_settings; }

View file

@ -310,6 +310,10 @@ bool EditorInterface::is_distraction_free_mode_enabled() const {
return EditorNode::get_singleton()->is_distraction_free_mode_enabled();
}
EditorCommandPalette *EditorInterface::get_command_palette() const {
return EditorNode::get_singleton()->get_editor_command_palette();
}
EditorInterface *EditorInterface::singleton = nullptr;
void EditorInterface::_bind_methods() {
@ -340,6 +344,7 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);
ClassDB::bind_method(D_METHOD("get_editor_paths"), &EditorInterface::get_editor_paths);
ClassDB::bind_method(D_METHOD("get_command_palette"), &EditorInterface::get_command_palette);
ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);

View file

@ -45,6 +45,7 @@
class EditorNode;
class Node3D;
class Camera3D;
class EditorCommandPalette;
class EditorSelection;
class EditorExport;
class EditorSettings;
@ -87,6 +88,8 @@ public:
Array get_open_scenes() const;
ScriptEditor *get_script_editor();
EditorCommandPalette *get_command_palette() const;
void select_file(const String &p_file);
String get_selected_path() const;
String get_current_path() const;

View file

@ -33,6 +33,7 @@
#include "core/math/expression.h"
#include "core/os/keyboard.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
@ -1941,15 +1942,15 @@ void ScriptTextEditor::register_editor() {
ED_SHORTCUT("script_text_editor/convert_indent_to_tabs", TTR("Convert Indent to Tabs"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_I);
ED_SHORTCUT("script_text_editor/auto_indent", TTR("Auto Indent"), KEY_MASK_CMD | KEY_I);
ED_SHORTCUT("script_text_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F);
ED_SHORTCUT_AND_COMMAND("script_text_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F);
#ifdef OSX_ENABLED
ED_SHORTCUT("script_text_editor/find_next", TTR("Find Next"), KEY_MASK_CMD | KEY_G);
ED_SHORTCUT("script_text_editor/find_previous", TTR("Find Previous"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G);
ED_SHORTCUT("script_text_editor/replace", TTR("Replace..."), KEY_MASK_ALT | KEY_MASK_CMD | KEY_F);
ED_SHORTCUT_AND_COMMAND("script_text_editor/replace", TTR("Replace..."), KEY_MASK_ALT | KEY_MASK_CMD | KEY_F);
#else
ED_SHORTCUT("script_text_editor/find_next", TTR("Find Next"), KEY_F3);
ED_SHORTCUT("script_text_editor/find_previous", TTR("Find Previous"), KEY_MASK_SHIFT | KEY_F3);
ED_SHORTCUT("script_text_editor/replace", TTR("Replace..."), KEY_MASK_CMD | KEY_R);
ED_SHORTCUT_AND_COMMAND("script_text_editor/replace", TTR("Replace..."), KEY_MASK_CMD | KEY_R);
#endif
ED_SHORTCUT("script_text_editor/find_in_files", TTR("Find in Files..."), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F);

View file

@ -145,6 +145,9 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
if (status.press_attempt && status.pressing_inside) {
if (toggle_mode) {
if (Object::cast_to<InputEventShortcut>(*p_event)) {
action_mode = ACTION_MODE_BUTTON_PRESS; // HACK.
}
if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) {
if (action_mode == ACTION_MODE_BUTTON_PRESS) {
status.press_attempt = false;

View file

@ -44,7 +44,7 @@ void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
return;
}
if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event))) {
if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event) || Object::cast_to<InputEventShortcut>(*p_event))) {
if (!get_parent() || !is_visible_in_tree() || is_disabled()) {
return;
}

View file

@ -29,10 +29,10 @@
/*************************************************************************/
#include "shortcut.h"
#include "core/os/keyboard.h"
void Shortcut::set_event(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(Object::cast_to<InputEventShortcut>(*p_event));
event = p_event;
emit_changed();
}
@ -42,6 +42,12 @@ Ref<InputEvent> Shortcut::get_event() const {
}
bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const {
Ref<InputEventShortcut> ies = p_event;
if (ies != nullptr) {
if (ies->get_shortcut().ptr() == this) {
return true;
}
}
return event.is_valid() && event->is_match(p_event, true);
}

View file

@ -3099,6 +3099,7 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(p_event.is_null());
ERR_FAIL_COND(!is_inside_tree());
local_input_handled = false;
if (disable_input || !_can_consume_input_events()) {
return;
@ -3118,8 +3119,8 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
// Unhandled Input
get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", ev, this);
// Unhandled key Input - used for performance reasons - This is called a lot less then _unhandled_input since it ignores MouseMotion, etc
if (!is_input_handled() && Object::cast_to<InputEventKey>(*ev) != nullptr) {
// Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc
if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr)) {
get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", ev, this);
}