Fix polygon drawing on WebGL1

This commit is contained in:
Konrad Nowakowski 2019-01-27 23:07:38 +00:00
parent 11642b92d1
commit a0bdd9605a
2 changed files with 0 additions and 10 deletions

View file

@ -112,15 +112,6 @@ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid
}, target, offset, data, size);
/* clang-format on */
}
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
/* clang-format off */
EM_ASM({
GLctx.bufferSubData($0, $1, HEAPU8, $2, $3);
}, target, offset, data, size);
/* clang-format on */
}
#endif
void glTexStorage2DCustom(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type) {

View file

@ -46,7 +46,6 @@
// WebGL 2.0 has no MapBufferRange/UnmapBuffer, but offers a non-ES style BufferSubData API instead.
#ifdef __EMSCRIPTEN__
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
#endif
class RasterizerCanvasGLES3;