Decrease opacity of the overdraw debug draw mode

This allows distinguishing higher amounts of overlapping objects.
This commit is contained in:
Hugo Locurcio 2021-07-04 00:23:06 +02:00
parent 6fe9a0d717
commit a28a4ef98a
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GPG key ID: 39E8F8BE30B0A49C
2 changed files with 4 additions and 2 deletions

View file

@ -4129,7 +4129,8 @@ void RasterizerSceneGLES2::initialize() {
//default material and shader
default_overdraw_shader = storage->shader_create();
storage->shader_set_code(default_overdraw_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }");
// Use relatively low opacity so that more "layers" of overlapping objects can be distinguished.
storage->shader_set_code(default_overdraw_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.1; }");
default_overdraw_material = storage->material_create();
storage->material_set_shader(default_overdraw_material, default_overdraw_shader);
}

View file

@ -4924,7 +4924,8 @@ void RasterizerSceneGLES3::initialize() {
//default material and shader
default_overdraw_shader = storage->shader_create();
storage->shader_set_code(default_overdraw_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }");
// Use relatively low opacity so that more "layers" of overlapping objects can be distinguished.
storage->shader_set_code(default_overdraw_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.1; }");
default_overdraw_material = storage->material_create();
storage->material_set_shader(default_overdraw_material, default_overdraw_shader);
}