-Forgot to add clips input to graphedit, fixes #3420

This commit is contained in:
Juan Linietsky 2016-01-23 18:49:26 -03:00
parent 5ca338bab6
commit a2992d5955
3 changed files with 9 additions and 1 deletions

View file

@ -2,6 +2,8 @@
#include "os/input.h"
#include "os/keyboard.h"
#include "scene/gui/box_container.h"
bool GraphEditFilter::has_point(const Point2& p_point) const {
return ge->_filter_input(p_point);
@ -54,6 +56,11 @@ void GraphEdit::disconnect_node(const StringName& p_from, int p_from_port,const
}
}
bool GraphEdit::clips_input() const {
return true;
}
void GraphEdit::get_connection_list(List<Connection> *r_connections) const {
*r_connections=connections;

View file

@ -93,7 +93,7 @@ protected:
virtual void add_child_notify(Node *p_child);
virtual void remove_child_notify(Node *p_child);
void _notification(int p_what);
virtual bool clips_input() const;
public:
Error connect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port);

View file

@ -49,6 +49,7 @@ class GraphNode : public Container {
bool selected;
protected:
void _input_event(const InputEvent& p_ev);
void _notification(int p_what);
static void _bind_methods();