Improve SimplexNoise documentation and fix typos

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Hugo Locurcio 2018-09-19 20:05:55 +02:00
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@ -47,7 +47,7 @@
<argument index="1" name="y" type="float">
</argument>
<description>
2D noise value [-1,1] at position [code]x[/code],[code]y[/code].
Returns the 2D noise value [-1,1] at the given position.
</description>
</method>
<method name="get_noise_2dv">
@ -56,7 +56,7 @@
<argument index="0" name="pos" type="Vector2">
</argument>
<description>
2D noise value [-1,1] at position [code]pos.x[/code],[code]pos.y[/code].
Returns the 2D noise value [-1,1] at the given position.
</description>
</method>
<method name="get_noise_3d">
@ -69,7 +69,7 @@
<argument index="2" name="z" type="float">
</argument>
<description>
3D noise value [-1,1] at position [code]x[/code],[code]y[/code],[code]z[/code].
Returns the 3D noise value [-1,1] at the given position.
</description>
</method>
<method name="get_noise_3dv">
@ -78,7 +78,7 @@
<argument index="0" name="pos" type="Vector3">
</argument>
<description>
3D noise value [-1,1] at position [code]pos.x[/code],[code]pos.y[/code],[code]pos.z[/code].
Returns the 3D noise value [-1,1] at the given position.
</description>
</method>
<method name="get_noise_4d">
@ -93,7 +93,7 @@
<argument index="3" name="w" type="float">
</argument>
<description>
4D noise value [-1,1] at position [code]x[/code],[code]y[/code],[code]z[/code],[code]w[/code].
Returns the 4D noise value [-1,1] at the given position.
</description>
</method>
<method name="get_seamless_image">
@ -112,14 +112,14 @@
Difference in period between [member octaves].
</member>
<member name="octaves" type="int" setter="set_octaves" getter="get_octaves">
Number of Simplex Noise layers that are sampled to get the fractal noise.
Number of Simplex noise layers that are sampled to get the fractal noise.
</member>
<member name="period" type="float" setter="set_period" getter="get_period">
Period of the base octave.
A lower period results in a higher frequancy noise (more value changes across the same distance).
A lower period results in a higher-frequency noise (more value changes across the same distance).
</member>
<member name="persistance" type="float" setter="set_persistance" getter="get_persistance">
Contribuiton factor of the different octaves.
Contribution factor of the different octaves.
A [code]persistance[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one.
</member>
<member name="seed" type="int" setter="set_seed" getter="get_seed">