Rename files and the exposed name for Transform3D

This commit is contained in:
Aaron Franke 2021-02-26 23:26:56 -05:00
parent 08a85352fb
commit a3c29ed899
No known key found for this signature in database
GPG key ID: 40A1750B977E56BF
22 changed files with 24 additions and 24 deletions

View file

@ -32,7 +32,7 @@
#define CAMERA_MATRIX_H
#include "core/math/rect2.h"
#include "core/math/transform.h"
#include "core/math/transform_3d.h"
struct CameraMatrix {
enum Planes {

View file

@ -33,7 +33,7 @@
#include "core/math/aabb.h"
#include "core/math/plane.h"
#include "core/math/transform.h"
#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
class Face3 {

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* transform.cpp */
/* transform_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "transform.h"
#include "transform_3d.h"
#include "core/math/math_funcs.h"
#include "core/string/print_string.h"

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* transform.h */
/* transform_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */

View file

@ -38,8 +38,8 @@
#include "core/math/face3.h"
#include "core/math/plane.h"
#include "core/math/quat.h"
#include "core/math/transform.h"
#include "core/math/transform_2d.h"
#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
#include "core/math/vector3i.h"
#include "core/object/object_id.h"

View file

@ -32,7 +32,7 @@
#define BULLET_TYPES_CONVERTER_H
#include "core/math/basis.h"
#include "core/math/transform.h"
#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
#include "core/typedefs.h"

View file

@ -31,7 +31,7 @@
#ifndef COLLISION_OBJECT_BULLET_H
#define COLLISION_OBJECT_BULLET_H
#include "core/math/transform.h"
#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
#include "core/object/class_db.h"
#include "core/templates/vset.h"

View file

@ -33,7 +33,7 @@
#include "core/math/aabb.h"
#include "core/math/plane.h"
#include "core/math/transform.h"
#include "core/math/transform_3d.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "core/object/reference.h"

View file

@ -31,7 +31,7 @@
#ifndef PIVOT_TRANSFORM_H
#define PIVOT_TRANSFORM_H
#include "core/math/transform.h"
#include "core/math/transform_3d.h"
#include "core/object/reference.h"
#include "model_abstraction.h"

View file

@ -78,7 +78,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXMeshGeometry.h"
#include "FBXParser.h"
#include "core/math/math_funcs.h"
#include "core/math/transform.h"
#include "core/math/transform_3d.h"
#include <iostream>

View file

@ -37,7 +37,7 @@
#include "FBXCommon.h"
#include "FBXParser.h"
#include "FBXProperties.h"
#include "core/math/transform.h"
#include "core/math/transform_3d.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "core/string/print_string.h"

View file

@ -82,7 +82,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXParser.h"
#include "FBXTokenizer.h"
#include "core/math/math_defs.h"
#include "core/math/transform.h"
#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
#include "core/string/print_string.h"

View file

@ -81,7 +81,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include "core/math/color.h"
#include "core/math/transform.h"
#include "core/math/transform_3d.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* transform.cpp */
/* transform_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -30,7 +30,7 @@
#include "gdnative/transform.h"
#include "core/math/transform.h"
#include "core/math/transform_3d.h"
static_assert(sizeof(godot_transform) == sizeof(Transform3D), "Transform3D size mismatch");

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* transform.h */
/* transform_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */

View file

@ -3126,10 +3126,10 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
case Variant::TRANSFORM3D: {
Transform3D transform = p_val.operator Transform3D();
if (transform == Transform3D()) {
r_iarg.default_argument = "Transform.Identity";
r_iarg.default_argument = "Transform3D.Identity";
} else {
Basis basis = transform.basis;
r_iarg.default_argument = "new Transform(new Vector3" + basis.get_column(0).operator String() + ", new Vector3" + basis.get_column(1).operator String() + ", new Vector3" + basis.get_column(2).operator String() + ", new Vector3" + transform.origin.operator String() + ")";
r_iarg.default_argument = "new Transform3D(new Vector3" + basis.get_column(0).operator String() + ", new Vector3" + basis.get_column(1).operator String() + ", new Vector3" + basis.get_column(2).operator String() + ", new Vector3" + transform.origin.operator String() + ")";
}
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
} break;

View file

@ -58,8 +58,8 @@
<Compile Include="Core\SignalAwaiter.cs" />
<Compile Include="Core\StringExtensions.cs" />
<Compile Include="Core\StringName.cs" />
<Compile Include="Core\Transform.cs" />
<Compile Include="Core\Transform2D.cs" />
<Compile Include="Core\Transform3D.cs" />
<Compile Include="Core\UnhandledExceptionArgs.cs" />
<Compile Include="Core\Vector2.cs" />
<Compile Include="Core\Vector2i.cs" />

View file

@ -37,7 +37,7 @@
* @author AndreaCatania
*/
#include "core/math/transform.h"
#include "core/math/transform_3d.h"
#include "scene/3d/skeleton_3d.h"
class FabrikInverseKinematic {

View file

@ -29,8 +29,8 @@
/*************************************************************************/
#include "servers/navigation_server_2d.h"
#include "core/math/transform.h"
#include "core/math/transform_2d.h"
#include "core/math/transform_3d.h"
#include "servers/navigation_server_3d.h"
/**

View file

@ -50,7 +50,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "core/math/transform.h"
#include "core/math/transform_3d.h"
class JacobianEntry3DSW {
public:

View file

@ -35,7 +35,7 @@
#include "core/math/delaunay_3d.h"
#include "core/math/geometry_2d.h"
#include "core/math/math_funcs.h"
#include "core/math/transform.h"
#include "core/math/transform_3d.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"