Enable building against system zstd.

This commit is contained in:
Elliott Sales de Andrade 2017-09-23 23:46:47 -04:00
parent 30a25b7d03
commit a408388623
6 changed files with 33 additions and 20 deletions

View file

@ -171,6 +171,7 @@ opts.Add('builtin_pcre2', "Use the builtin pcre2 library (yes/no)", 'yes')
opts.Add('builtin_recast', "Use the builtin recast library (yes/no)", 'yes')
opts.Add('builtin_squish', "Use the builtin squish library (yes/no)", 'yes')
opts.Add('builtin_zlib', "Use the builtin zlib library (yes/no)", 'yes')
opts.Add('builtin_zstd', "Use the builtin zstd library (yes/no)", 'yes')
# Environment setup
opts.Add("CXX", "C++ compiler")

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@ -83,24 +83,8 @@ thirdparty_minizip_sources = [
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
env.add_source_files(env.core_sources, thirdparty_minizip_sources)
thirdparty_zstd_dir = "#thirdparty/zstd/"
thirdparty_zstd_sources = [
"common/entropy_common.c",
"common/error_private.c",
"common/fse_decompress.c",
"common/pool.c",
"common/threading.c",
"common/xxhash.c",
"common/zstd_common.c",
"compress/fse_compress.c",
"compress/huf_compress.c",
"compress/zstd_compress.c",
"compress/zstdmt_compress.c",
"decompress/huf_decompress.c",
"decompress/zstd_decompress.c",
]
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
env.add_source_files(env.core_sources, thirdparty_zstd_sources)
if "builtin_zstd" in env and env["builtin_zstd"] == "yes":
SConscript("#thirdparty/zstd/SCsub")
# Godot's own sources
@ -123,5 +107,4 @@ SConscript('helper/SCsub')
# Build it all as a library
lib = env.Library("core", env.core_sources)
env.Prepend(LIBS=[lib])
env.Append(CPPPATH=["#thirdparty/zstd", "#thirdparty/zstd/common"])
Export('env')

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@ -33,9 +33,9 @@
#include "zip_io.h"
#include "thirdparty/misc/fastlz.h"
#include "thirdparty/zstd/zstd.h"
#include <zlib.h>
#include <zstd.h>
int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, Mode p_mode) {

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@ -98,6 +98,9 @@ def configure(env):
if (env['builtin_squish'] == 'no' and env["tools"] == "yes"):
env.ParseConfig('pkg-config libsquish --cflags --libs')
if env['builtin_zstd'] == 'no':
env.ParseConfig('pkg-config libzstd --cflags --libs')
# Sound and video libraries
# Keep the order as it triggers chained dependencies (ogg needed by others, etc.)

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@ -167,6 +167,9 @@ def configure(env):
if (env['builtin_squish'] == 'no' and env["tools"] == "yes"):
env.ParseConfig('pkg-config libsquish --cflags --libs')
if env['builtin_zstd'] == 'no':
env.ParseConfig('pkg-config libzstd --cflags --libs')
# Sound and video libraries
# Keep the order as it triggers chained dependencies (ogg needed by others, etc.)

23
thirdparty/zstd/SCsub vendored Normal file
View file

@ -0,0 +1,23 @@
#!/usr/bin/env python
Import('env')
thirdparty_zstd_dir = "#thirdparty/zstd/"
thirdparty_zstd_sources = [
"common/entropy_common.c",
"common/error_private.c",
"common/fse_decompress.c",
"common/pool.c",
"common/threading.c",
"common/xxhash.c",
"common/zstd_common.c",
"compress/fse_compress.c",
"compress/huf_compress.c",
"compress/zstd_compress.c",
"compress/zstdmt_compress.c",
"decompress/huf_decompress.c",
"decompress/zstd_decompress.c",
]
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
env.add_source_files(env.core_sources, thirdparty_zstd_sources)
env.Append(CPPPATH=["#thirdparty/zstd", "#thirdparty/zstd/common"])