Will now try to use the existing animation's name for filename, defaults to previous value in case there's no name

This commit is contained in:
kbake 2017-01-14 14:45:42 -05:00
parent a2903fc51d
commit a533402695

View file

@ -431,7 +431,12 @@ void AnimationPlayerEditor::_animation_save_as(const Ref<Resource>& p_resource)
String existing;
if (extensions.size()) {
existing = "new_" + p_resource->get_class().to_lower() + "." + extensions.front()->get().to_lower();
if( p_resource->get_name() != "" ) {
existing = p_resource->get_name() + "." + extensions.front()->get().to_lower();
}
else {
existing = "new_" + p_resource->get_class().to_lower() + "." + extensions.front()->get().to_lower();
}
}
file->set_current_path(existing);