Merge pull request #45071 from Faless/js/4.x_sync_fixes

[HTML5] Fix master build
This commit is contained in:
Fabio Alessandrelli 2021-01-10 14:30:11 +01:00 committed by GitHub
commit a594243eee
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7 changed files with 77 additions and 40 deletions

View file

@ -40,6 +40,29 @@
class RasterizerSceneDummy : public RendererSceneRender {
public:
GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; }
void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {}
void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {}
void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {}
void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {}
void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {}
void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {}
void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {}
void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {}
void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {}
void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {}
void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {}
void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {}
void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {}
uint32_t geometry_instance_get_pair_mask() override { return 0; }
void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {}
void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) override {}
void geometry_instance_free(GeometryInstance *p_geometry_instance) override {}
/* SHADOW ATLAS API */
RID shadow_atlas_create() override { return RID(); }
@ -57,7 +80,7 @@ public:
int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; }
AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); }
uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; }
void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) override {}
void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const Vector<RID> &p_directional_lights, const RID *p_positional_light_instances, uint32_t p_positional_light_count) override {}
/* SKY API */
@ -129,6 +152,7 @@ public:
void light_instance_mark_visible(RID p_light_instance) override {}
RID reflection_atlas_create() override { return RID(); }
int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; }
void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
@ -142,19 +166,22 @@ public:
RID decal_instance_create(RID p_decal) override { return RID(); }
void decal_instance_set_transform(RID p_decal, const Transform &p_transform) override {}
RID lightmap_instance_create(RID p_lightmap) override { return RID(); }
void lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) override {}
RID gi_probe_instance_create(RID p_gi_probe) override { return RID(); }
void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) override {}
bool gi_probe_needs_update(RID p_probe) const override { return false; }
void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) override {}
void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {}
void gi_probe_set_quality(RS::GIProbeQuality) override {}
void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) override {}
void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) override {}
void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) override {}
void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) override {}
void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, InstanceBase **p_cull_result, int p_cull_count) override {}
void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) override {}
void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0) override {}
void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<GeometryInstance *> &p_instances) override {}
void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_lights) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
void set_scene_pass(uint64_t p_pass) override {}
void set_time(double p_time, double p_step) override {}
@ -370,6 +397,8 @@ public:
RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override { return RID(); }
Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
/* COMMON MATERIAL API */
RID material_create() override { return RID(); }
@ -385,7 +414,7 @@ public:
bool material_is_animated(RID p_material) override { return false; }
bool material_casts_shadows(RID p_material) override { return false; }
void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
void material_update_dependency(RID p_material, InstanceBaseDependency *p_instance) override {}
void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
/* MESH API */
@ -397,6 +426,16 @@ public:
return mesh_owner.make_rid(mesh);
}
void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
RID mesh_instance_create(RID p_base) override { return RID(); }
void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
void mesh_instance_check_for_update(RID p_mesh_instance) override {}
void update_mesh_instances() override {}
void reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) override {}
float reflection_probe_get_lod_threshold(RID p_probe) const override { return 0.0; }
void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {}
#if 0
@ -644,8 +683,8 @@ public:
float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
void base_update_dependency(RID p_base, InstanceBaseDependency *p_instance) override {}
void skeleton_update_dependency(RID p_base, InstanceBaseDependency *p_instance) override {}
void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
/* DECAL API */
@ -712,10 +751,10 @@ public:
/* LIGHTMAP CAPTURE */
#if 0
struct Instantiable {
SelfList<RendererSceneRender::InstanceBase>::List instance_list;
SelfList<RendererSceneRender::GeometryInstance>::List instance_list;
_FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) override {
SelfList<RendererSceneRender::InstanceBase> *instances = instance_list.first();
SelfList<RendererSceneRender::GeometryInstance> *instances = instance_list.first();
while (instances) override {
//instances->self()->base_changed(p_aabb, p_materials);
instances = instances->next();
@ -723,9 +762,9 @@ public:
}
_FORCE_INLINE_ void instance_remove_deps() override {
SelfList<RendererSceneRender::InstanceBase> *instances = instance_list.first();
SelfList<RendererSceneRender::GeometryInstance> *instances = instance_list.first();
while (instances) override {
SelfList<RendererSceneRender::InstanceBase> *next = instances->next();
SelfList<RendererSceneRender::GeometryInstance> *next = instances->next();
//instances->self()->base_removed();
instances = next;
}
@ -828,8 +867,8 @@ public:
int particles_get_draw_passes(RID p_particles) const override { return 0; }
RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
void particles_add_collision(RID p_particles, InstanceBaseDependency *p_instance) override {}
void particles_remove_collision(RID p_particles, InstanceBaseDependency *p_instance) override {}
void particles_add_collision(RID p_particles, RID p_instance) override {}
void particles_remove_collision(RID p_particles, RID p_instance) override {}
void update_particles() override {}
@ -850,6 +889,10 @@ public:
bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
RID particles_collision_instance_create(RID p_collision) override { return RID(); };
void particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) override{};
void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override{};
/* GLOBAL VARIABLES */
void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {}

View file

@ -375,11 +375,11 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
if (godot_webxr_is_controller_connected(p_controller_id)) {
if (tracker == nullptr) {
tracker = memnew(XRPositionalTracker);
tracker->set_type(XRServer::TRACKER_CONTROLLER);
tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
// Controller id's 0 and 1 are always the left and right hands.
if (p_controller_id < 2) {
tracker->set_name(p_controller_id == 0 ? "Left" : "Right");
tracker->set_hand(p_controller_id == 0 ? XRPositionalTracker::TRACKER_LEFT_HAND : XRPositionalTracker::TRACKER_RIGHT_HAND);
tracker->set_tracker_name(p_controller_id == 0 ? "Left" : "Right");
tracker->set_tracker_hand(p_controller_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT);
}
// Use the ids we're giving to our "virtual" gamepads.
tracker->set_joy_id(p_controller_id + 100);

View file

@ -27,8 +27,13 @@ if env["tools"]:
sys_env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"])
if env["javascript_eval"]:
sys_env.AddJSLibraries(["js/libs/library_godot_eval.js"])
for lib in sys_env["JS_LIBS"]:
sys_env.Append(LINKFLAGS=["--js-library", lib])
for js in env["JS_PRE"]:
sys_env.Append(LINKFLAGS=["--pre-js", env.File(js).path])
for ext in env["JS_EXTERNS"]:
sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.path
build = []
if env["gdnative_enabled"]:
@ -66,16 +71,8 @@ else:
build = sys_env.Program(build_targets, javascript_files + ["javascript_runtime.cpp"])
sys_env.Depends(build[0], sys_env["JS_LIBS"])
if "JS_PRE" in env:
for js in env["JS_PRE"]:
env.Append(LINKFLAGS=["--pre-js", env.File(js).path])
env.Depends(build, env["JS_PRE"])
if "JS_EXTERNS" in env:
for ext in env["JS_EXTERNS"]:
env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.path
env.Depends(build, env["JS_EXTERNS"])
sys_env.Depends(build[0], sys_env["JS_PRE"])
sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
engine = [
"js/engine/preloader.js",

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@ -131,7 +131,10 @@ def configure(env):
jscc = env.Builder(generator=run_closure_compiler, suffix=".cc.js", src_suffix=".js")
env.Append(BUILDERS={"BuildJS": jscc})
# Add helper method for adding libraries.
# Add helper method for adding libraries, externs, pre-js.
env["JS_LIBS"] = []
env["JS_PRE"] = []
env["JS_EXTERNS"] = []
env.AddMethod(add_js_libraries, "AddJSLibraries")
env.AddMethod(add_js_pre, "AddJSPre")
env.AddMethod(add_js_externs, "AddJSExterns")

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@ -22,18 +22,12 @@ def create_engine_file(env, target, source, externs):
def add_js_libraries(env, libraries):
if "JS_LIBS" not in env:
env["JS_LIBS"] = []
env.Append(JS_LIBS=env.File(libraries))
def add_js_pre(env, js_pre):
if "JS_PRE" not in env:
env["JS_PRE"] = []
env.Append(JS_PRE=env.File(js_pre))
def add_js_externs(env, externs):
if "JS_EXTERNS" not in env:
env["JS_EXTERNS"] = []
env.Append(JS_EXTERNS=env.File(externs))

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@ -220,13 +220,13 @@ Error HTTPClient::poll() {
has_polled = true;
} else {
// forcing synchronous requests is not possible on the web
if (last_polling_frame == Engine::get_singleton()->get_idle_frames()) {
if (last_polling_frame == Engine::get_singleton()->get_process_frames()) {
WARN_PRINT("HTTPClient polled multiple times in one frame, "
"but request cannot progress more than once per "
"frame on the HTML5 platform.");
}
}
last_polling_frame = Engine::get_singleton()->get_idle_frames();
last_polling_frame = Engine::get_singleton()->get_process_frames();
#endif
polled_response_code = godot_xhr_get_status(xhr_id);

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@ -87,7 +87,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) {
ResourceLoader::set_abort_on_missing_resources(false);
Main::start();
os->get_main_loop()->init();
os->get_main_loop()->initialize();
emscripten_set_main_loop(main_loop_callback, -1, false);
// Immediately run the first iteration.
// We are inside an animation frame, we want to immediately draw on the newly setup canvas.