When script changes, defer tree updating. Fixes #9704

This commit is contained in:
Juan Linietsky 2017-11-15 10:41:31 -03:00
parent 6277e6d40a
commit a5c3e3084a
2 changed files with 8 additions and 3 deletions

View file

@ -354,7 +354,11 @@ void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
void SceneTreeEditor::_node_script_changed(Node *p_node) {
_update_tree();
if (tree_dirty)
return;
MessageQueue::get_singleton()->push_call(this, "_update_tree");
tree_dirty = true;
/*
changes the order :|
TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;

View file

@ -1599,17 +1599,18 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
Object *obj = E->get()->placeholders.front()->get()->get_owner();
//save instance info
List<Pair<StringName, Variant> > state;
if (obj->get_script_instance()) {
map.insert(obj->get_instance_id(), List<Pair<StringName, Variant> >());
List<Pair<StringName, Variant> > &state = map[obj->get_instance_id()];
obj->get_script_instance()->get_property_state(state);
map[obj->get_instance_id()] = state;
obj->set_script(RefPtr());
} else {
// no instance found. Let's remove it so we don't loop forever
E->get()->placeholders.erase(E->get()->placeholders.front()->get());
}
}
#endif
for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {