disable caching for targets using helper functions

This commit is contained in:
Rhody Lugo 2017-11-28 16:27:57 -04:00
parent 24baf79c5e
commit a65c0939fd
24 changed files with 45 additions and 50 deletions

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@ -121,6 +121,10 @@ env_base.__class__.add_source_files = methods.add_source_files
env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
env_base.__class__.split_lib = methods.split_lib
env_base.__class__.add_shared_library = methods.add_shared_library
env_base.__class__.add_library = methods.add_library
env_base.__class__.add_program = methods.add_program
env_base["x86_libtheora_opt_gcc"] = False
env_base["x86_libtheora_opt_vc"] = False

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@ -105,7 +105,6 @@ SConscript('helper/SCsub')
# Build it all as a library
lib = env.Library("core", env.core_sources)
env.NoCache(lib)
lib = env.add_library("core", env.core_sources)
env.Prepend(LIBS=[lib])
Export('env')

3
drivers/SCsub vendored
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@ -45,6 +45,5 @@ if env.split_drivers:
env.split_lib("drivers")
else:
env.add_source_files(env.drivers_sources, "*.cpp")
lib = env.Library("drivers", env.drivers_sources)
env.NoCache(lib)
lib = env.add_library("drivers", env.drivers_sources)
env.Prepend(LIBS=[lib])

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@ -474,8 +474,7 @@ if env['tools']:
SConscript('import/SCsub')
SConscript('plugins/SCsub')
lib = env.Library("editor", env.editor_sources)
env.NoCache(lib)
lib = env.add_library("editor", env.editor_sources)
env.Prepend(LIBS=[lib])
Export('env')

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@ -56,6 +56,5 @@ env.Command("#main/app_icon.gen.h", "#main/app_icon.png", make_app_icon)
SConscript('tests/SCsub')
lib = env.Library("main", env.main_sources)
env.NoCache(lib)
lib = env.add_library("main", env.main_sources)
env.Prepend(LIBS=[lib])

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@ -9,6 +9,5 @@ Export('env')
# SConscript('math/SCsub');
lib = env.Library("tests", env.tests_sources)
env.NoCache(lib)
lib = env.add_library("tests", env.tests_sources)
env.Prepend(LIBS=[lib])

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@ -1495,30 +1495,26 @@ def split_lib(self, libname):
base = string.join(fname.split("/")[:2], "/")
if base != cur_base and len(list) > max_src:
if num > 0:
lib = env.Library(libname + str(num), list)
env.NoCache(lib)
lib = env.add_library(libname + str(num), list)
lib_list.append(lib)
list = []
num = num + 1
cur_base = base
list.append(f)
lib = env.Library(libname + str(num), list)
env.NoCache(lib)
lib = env.add_library(libname + str(num), list)
lib_list.append(lib)
if len(lib_list) > 0:
import os, sys
if os.name == 'posix' and sys.platform == 'msys':
env.Replace(ARFLAGS=['rcsT'])
lib = env.Library(libname + "_collated", lib_list)
env.NoCache(lib)
lib = env.add_library(libname + "_collated", lib_list)
lib_list = [lib]
lib_base = []
env.add_source_files(lib_base, "*.cpp")
lib = env.Library(libname, lib_base)
env.NoCache(lib)
lib = env.add_library(libname, lib_base)
lib_list.insert(0, lib)
env.Prepend(LIBS=lib_list)
@ -1757,3 +1753,18 @@ def precious_program(env, program, sources, **args):
program = env.ProgramOriginal(program, sources, **args)
env.Precious(program)
return program
def add_shared_library(env, name, sources, **args):
library = env.SharedLibrary(name, sources, **args)
env.NoCache(library)
return library
def add_library(env, name, sources, **args):
library = env.Library(name, sources, **args)
env.NoCache(library)
return library
def add_program(env, name, sources, **args):
program = env.Program(name, sources, **args)
env.NoCache(program)
return program

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@ -17,7 +17,6 @@ for x in env.module_list:
env_modules.Append(CPPFLAGS=["-DMODULE_" + x.upper() + "_ENABLED"])
SConscript(x + "/SCsub")
lib = env_modules.Library("modules", env.modules_sources)
env_modules.NoCache(lib)
lib = env_modules.add_library("modules", env.modules_sources)
env.Prepend(LIBS=[lib])

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@ -68,8 +68,7 @@ if env['builtin_freetype']:
if env['builtin_libpng']:
env.Append(CPPPATH=["#thirdparty/libpng"])
lib = env.Library("freetype_builtin", thirdparty_sources)
env.NoCache(lib)
lib = env.add_library("freetype_builtin", thirdparty_sources)
# Needs to be appended to arrive after libscene in the linker call,
# but we don't want it to arrive *after* system libs, so manual hack
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")

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@ -248,5 +248,4 @@ if ARGUMENTS.get('gdnative_wrapper', False):
if not env.msvc:
gd_wrapper_env.Append(CCFLAGS=['-fPIC'])
lib = gd_wrapper_env.Library("#bin/gdnative_wrapper_code", [gensource])
gd_wrapper_env.NoCache(lib)
lib = gd_wrapper_env.add_library("#bin/gdnative_wrapper_code", [gensource])

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@ -24,8 +24,7 @@ if env['builtin_recast']:
env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/Include"])
lib = env.Library("recast_builtin", thirdparty_sources)
env.NoCache(lib)
lib = env.add_library("recast_builtin", thirdparty_sources)
env.Append(LIBS=[lib])
# Godot source files

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@ -12,8 +12,7 @@ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
# env.add_source_files(env.modules_sources, thirdparty_sources)
lib = env.Library("svg_builtin", thirdparty_sources)
env.NoCache(lib)
lib = env.add_library("svg_builtin", thirdparty_sources)
# Needs to be appended to arrive after libscene in the linker call,
# but we don't want it to arrive *after* system libs, so manual hack

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@ -25,8 +25,7 @@ f.write(unreg_apis)
f.close()
platform_sources.append('register_platform_apis.gen.cpp')
lib = env.Library('platform', platform_sources)
env.NoCache(lib)
lib = env.add_library('platform', platform_sources)
env.Prepend(LIBS=lib)
Export('env')

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@ -144,8 +144,7 @@ manifest = manifest.replace("$$ADD_APPATTRIBUTE_CHUNKS$$", env.android_appattrib
pp_baseout.write(manifest)
lib = env_android.SharedLibrary("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
env_android.NoCache(lib)
lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
lib_arch_dir = ''
if env['android_arch'] == 'armv6':

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@ -12,7 +12,7 @@ common_haiku = [
'audio_driver_media_kit.cpp'
]
target = env.Program(
target = env.add_program(
'#bin/godot',
['godot_haiku.cpp'] + common_haiku
)

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@ -17,8 +17,7 @@ iphone_lib = [
]
env_ios = env.Clone()
ios_lib = env_ios.Library('iphone', iphone_lib)
env_ios.NoCache(ios_lib)
ios_lib = env_ios.add_library('iphone', iphone_lib)
def combine_libs(target=None, source=None, env=None):
lib_path = target[0].srcnode().abspath

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@ -22,7 +22,7 @@ for x in javascript_files:
env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_main_after_fs_sync','_send_notification']\""])
target_dir = env.Dir("#bin")
build = env.Program(['#bin/godot', target_dir.File('godot' + env['PROGSUFFIX'] + '.wasm')], javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js');
build = env.add_program(['#bin/godot', target_dir.File('godot' + env['PROGSUFFIX'] + '.wasm')], javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js');
js_libraries = []
js_libraries.append(env.File('http_request.js'))

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@ -16,8 +16,7 @@ files = [
'power_osx.cpp',
]
prog = env.Program('#bin/godot', files)
env.NoCache(prog)
prog = env.add_program('#bin/godot', files)
if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
env.AddPostAction(prog, make_debug)

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@ -7,5 +7,4 @@ common_server = [\
"os_server.cpp",\
]
prog = env.Program('#bin/godot_server', ['godot_server.cpp'] + common_server)
env.NoCache(prog)
prog = env.add_program('#bin/godot_server', ['godot_server.cpp'] + common_server)

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@ -19,8 +19,7 @@ files = [
if "build_angle" in env and env["build_angle"]:
cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None))
prog = env.Program('#bin/godot', files)
env.NoCache(prog)
prog = env.add_program('#bin/godot', files)
if "build_angle" in env and env["build_angle"]:
env.Depends(prog, [cmd])

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@ -28,8 +28,7 @@ obj = env.RES(restarget, 'godot_res.rc')
common_win.append(obj)
prog = env.Program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
env.NoCache(prog)
prog = env.add_program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
# Microsoft Visual Studio Project Generation
if env['vsproj']:

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@ -17,8 +17,7 @@ common_x11 = [
"power_x11.cpp",
]
prog = env.Program('#bin/godot', ['godot_x11.cpp'] + common_x11)
env.NoCache(prog)
prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11)
if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
env.AddPostAction(prog, make_debug)

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@ -30,8 +30,7 @@ SConscript('resources/SCsub')
# Build it all as a library
lib = env.Library("scene", env.scene_sources)
env.NoCache(lib)
lib = env.add_library("scene", env.scene_sources)
env.Prepend(LIBS=[lib])
Export('env')

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@ -13,7 +13,6 @@ SConscript('physics_2d/SCsub')
SConscript('visual/SCsub')
SConscript('audio/SCsub')
lib = env.Library("servers", env.servers_sources)
env.NoCache(lib)
lib = env.add_library("servers", env.servers_sources)
env.Prepend(LIBS=[lib])