Fix z_index applied twice for TileMap layers

This commit is contained in:
kobewi 2021-08-19 12:40:09 +02:00
parent 8b6c168b3a
commit a7ace9fec1

View file

@ -782,7 +782,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
// Get the tile data.
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
Ref<ShaderMaterial> mat = tile_data->tile_get_material();
int z_index = layers[q.layer].z_index + tile_data->get_z_index();
int z_index = tile_data->get_z_index();
// Quandrant pos.
Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer));