Merge pull request #9010 from sheepandshepherd/gdnative_poolvector_typos

Fix GDNative PoolVector typos
This commit is contained in:
Thomas Herzog 2017-05-31 21:57:54 +00:00 committed by GitHub
commit a802bd91d0

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@ -124,8 +124,8 @@ void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba) {
// int
void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
memnew_placement(pba, PoolVector<uint8_t>);
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
memnew_placement(pba, PoolVector<godot_int>);
}
void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const godot_pool_int_array *p_src) {
@ -135,9 +135,9 @@ void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const god
}
void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<uint8_t>);
memnew_placement(pba, PoolVector<godot_int>);
pba->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
@ -203,8 +203,8 @@ void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pba) {
// real
void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
memnew_placement(pba, PoolVector<uint8_t>);
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
memnew_placement(pba, PoolVector<godot_real>);
}
void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const godot_pool_real_array *p_src) {
@ -214,9 +214,9 @@ void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const g
}
void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) {
PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
Array *a = (Array *)p_a;
memnew_placement(pba, PoolVector<uint8_t>);
memnew_placement(pba, PoolVector<godot_real>);
pba->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {