[Net] Fix ENetMultiplayerPeer status during connection.

While the client emitting "peer_connect" for the server, the status was
still set to CONNECTION_CONNECTING, causing bugs in the upper layer.
This commit is contained in:
Fabio Alessandrelli 2021-08-06 02:00:56 +02:00
parent ed3dcd7d9d
commit a816d74fdf

View file

@ -242,8 +242,8 @@ bool ENetMultiplayerPeer::_poll_client() {
}
switch (ret) {
case ENetConnection::EVENT_CONNECT: {
emit_signal(SNAME("peer_connected"), 1);
connection_status = CONNECTION_CONNECTED;
emit_signal(SNAME("peer_connected"), 1);
emit_signal(SNAME("connection_succeeded"));
return false;
}