[HTML5] Libraries refactor for linting.

Initial work to make liniting easier.

This includes:
- Rename http_request.js to library_godot_http_request.js.
- Rename externs.js to engine.externs.js.
- New library_godot_runtime.js (GodotRuntime) wraps around emscripten
  functions.
- Refactor of XMLHttpRequest handler in engine/preloader.js.
- Few fixes to bugs spotted by early stage linting.
This commit is contained in:
Fabio Alessandrelli 2020-11-19 16:54:07 +01:00
parent 48049b8d9e
commit a82f70ea9f
16 changed files with 487 additions and 378 deletions

View file

@ -28,9 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
var GodotRTCDataChannel = {
const GodotRTCDataChannel = {
// Our socket implementation that forwards events to C++.
$GodotRTCDataChannel__deps: ['$IDHandler', '$GodotOS'],
$GodotRTCDataChannel__deps: ['$IDHandler', '$GodotRuntime'],
$GodotRTCDataChannel: {
connect: function(p_id, p_on_open, p_on_message, p_on_error, p_on_close) {
const ref = IDHandler.get(p_id);
@ -54,21 +54,21 @@ var GodotRTCDataChannel = {
if (event.data instanceof ArrayBuffer) {
buffer = new Uint8Array(event.data);
} else if (event.data instanceof Blob) {
console.error("Blob type not supported");
GodotRuntime.error("Blob type not supported");
return;
} else if (typeof event.data === "string") {
is_string = 1;
var enc = new TextEncoder("utf-8");
buffer = new Uint8Array(enc.encode(event.data));
} else {
console.error("Unknown message type");
GodotRuntime.error("Unknown message type");
return;
}
var len = buffer.length*buffer.BYTES_PER_ELEMENT;
var out = _malloc(len);
var out = GodotRuntime.malloc(len);
HEAPU8.set(buffer, out);
p_on_message(out, len, is_string);
_free(out);
GodotRuntime.free(out);
}
},
@ -104,9 +104,9 @@ var GodotRTCDataChannel = {
case "closing":
return 2;
case "closed":
default:
return 3;
}
return 3; // CLOSED
},
godot_js_rtc_datachannel_send: function(p_id, p_buffer, p_length, p_raw) {
@ -117,7 +117,7 @@ var GodotRTCDataChannel = {
const bytes_array = new Uint8Array(p_length);
for (var i = 0; i < p_length; i++) {
bytes_array[i] = getValue(p_buffer + i, 'i8');
bytes_array[i] = GodotRuntime.getHeapValue(p_buffer + i, 'i8');
}
if (p_raw) {
@ -126,6 +126,7 @@ var GodotRTCDataChannel = {
const string = new TextDecoder('utf-8').decode(bytes_array);
ref.send(string);
}
return 0;
},
godot_js_rtc_datachannel_is_ordered: function(p_id) {
@ -163,7 +164,7 @@ var GodotRTCDataChannel = {
if (!ref || !ref.label) {
return 0;
}
return GodotOS.allocString(ref.label);
return GodotRuntime.allocString(ref.label);
},
godot_js_rtc_datachannel_protocol_get: function(p_id) {
@ -171,7 +172,7 @@ var GodotRTCDataChannel = {
if (!ref || !ref.protocol) {
return 0;
}
return GodotOS.allocString(ref.protocol);
return GodotRuntime.allocString(ref.protocol);
},
godot_js_rtc_datachannel_destroy: function(p_id) {
@ -180,10 +181,10 @@ var GodotRTCDataChannel = {
},
godot_js_rtc_datachannel_connect: function(p_id, p_ref, p_on_open, p_on_message, p_on_error, p_on_close) {
const onopen = GodotOS.get_func(p_on_open).bind(null, p_ref);
const onmessage = GodotOS.get_func(p_on_message).bind(null, p_ref);
const onerror = GodotOS.get_func(p_on_error).bind(null, p_ref);
const onclose = GodotOS.get_func(p_on_close).bind(null, p_ref);
const onopen = GodotRuntime.get_func(p_on_open).bind(null, p_ref);
const onmessage = GodotRuntime.get_func(p_on_message).bind(null, p_ref);
const onerror = GodotRuntime.get_func(p_on_error).bind(null, p_ref);
const onclose = GodotRuntime.get_func(p_on_close).bind(null, p_ref);
GodotRTCDataChannel.connect(p_id, onopen, onmessage, onerror, onclose);
},
@ -199,8 +200,8 @@ var GodotRTCDataChannel = {
autoAddDeps(GodotRTCDataChannel, '$GodotRTCDataChannel');
mergeInto(LibraryManager.library, GodotRTCDataChannel);
var GodotRTCPeerConnection = {
$GodotRTCPeerConnection__deps: ['$IDHandler', '$GodotOS', '$GodotRTCDataChannel'],
const GodotRTCPeerConnection = {
$GodotRTCPeerConnection__deps: ['$IDHandler', '$GodotRuntime', '$GodotRTCDataChannel'],
$GodotRTCPeerConnection: {
onstatechange: function(p_id, p_conn, callback, event) {
const ref = IDHandler.get(p_id);
@ -211,17 +212,24 @@ var GodotRTCPeerConnection = {
switch(p_conn.iceConnectionState) {
case "new":
state = 0;
break;
case "checking":
state = 1;
break;
case "connected":
case "completed":
state = 2;
break;
case "disconnected":
state = 3;
break;
case "failed":
state = 4;
break;
case "closed":
default:
state = 5;
break;
}
callback(state);
},
@ -233,11 +241,11 @@ var GodotRTCPeerConnection = {
}
let c = event.candidate;
let candidate_str = GodotOS.allocString(c.candidate);
let mid_str = GodotOS.allocString(c.sdpMid);
let candidate_str = GodotRuntime.allocString(c.candidate);
let mid_str = GodotRuntime.allocString(c.sdpMid);
callback(mid_str, c.sdpMLineIndex, candidate_str);
_free(candidate_str);
_free(mid_str);
GodotRuntime.free(candidate_str);
GodotRuntime.free(mid_str);
},
ondatachannel: function(p_id, callback, event) {
@ -255,11 +263,11 @@ var GodotRTCPeerConnection = {
if (!ref) {
return;
}
let type_str = GodotOS.allocString(session.type);
let sdp_str = GodotOS.allocString(session.sdp);
let type_str = GodotRuntime.allocString(session.type);
let sdp_str = GodotRuntime.allocString(session.sdp);
callback(type_str, sdp_str);
_free(type_str);
_free(sdp_str);
GodotRuntime.free(type_str);
GodotRuntime.free(sdp_str);
},
onerror: function(p_id, callback, error) {
@ -267,22 +275,22 @@ var GodotRTCPeerConnection = {
if (!ref) {
return;
}
console.error(error);
GodotRuntime.error(error);
callback();
},
},
godot_js_rtc_pc_create: function(p_config, p_ref, p_on_state_change, p_on_candidate, p_on_datachannel) {
const onstatechange = GodotOS.get_func(p_on_state_change).bind(null, p_ref);
const oncandidate = GodotOS.get_func(p_on_candidate).bind(null, p_ref);
const ondatachannel = GodotOS.get_func(p_on_datachannel).bind(null, p_ref);
const onstatechange = GodotRuntime.get_func(p_on_state_change).bind(null, p_ref);
const oncandidate = GodotRuntime.get_func(p_on_candidate).bind(null, p_ref);
const ondatachannel = GodotRuntime.get_func(p_on_datachannel).bind(null, p_ref);
var config = JSON.parse(UTF8ToString(p_config));
var config = JSON.parse(GodotRuntime.parseString(p_config));
var conn = null;
try {
conn = new RTCPeerConnection(config);
} catch (e) {
console.error(e);
GodotRuntime.error(e);
return 0;
}
@ -318,8 +326,8 @@ var GodotRTCPeerConnection = {
if (!ref) {
return;
}
const onsession = GodotOS.get_func(p_on_session).bind(null, p_obj);
const onerror = GodotOS.get_func(p_on_error).bind(null, p_obj);
const onsession = GodotRuntime.get_func(p_on_session).bind(null, p_obj);
const onerror = GodotRuntime.get_func(p_on_error).bind(null, p_obj);
ref.createOffer().then(function(session) {
GodotRTCPeerConnection.onsession(p_id, onsession, session);
}).catch(function(error) {
@ -332,9 +340,9 @@ var GodotRTCPeerConnection = {
if (!ref) {
return;
}
const type = UTF8ToString(p_type);
const sdp = UTF8ToString(p_sdp);
const onerror = GodotOS.get_func(p_on_error).bind(null, p_obj);
const type = GodotRuntime.parseString(p_type);
const sdp = GodotRuntime.parseString(p_sdp);
const onerror = GodotRuntime.get_func(p_on_error).bind(null, p_obj);
ref.setLocalDescription({
'sdp': sdp,
'type': type
@ -348,16 +356,16 @@ var GodotRTCPeerConnection = {
if (!ref) {
return;
}
const type = UTF8ToString(p_type);
const sdp = UTF8ToString(p_sdp);
const onerror = GodotOS.get_func(p_on_error).bind(null, p_obj);
const onsession = GodotOS.get_func(p_session_created).bind(null, p_obj);
const type = GodotRuntime.parseString(p_type);
const sdp = GodotRuntime.parseString(p_sdp);
const onerror = GodotRuntime.get_func(p_on_error).bind(null, p_obj);
const onsession = GodotRuntime.get_func(p_session_created).bind(null, p_obj);
ref.setRemoteDescription({
'sdp': sdp,
'type': type
}).then(function() {
if (type != 'offer') {
return;
if (type !== 'offer') {
return Promise.resolve();
}
return ref.createAnswer().then(function(session) {
GodotRTCPeerConnection.onsession(p_id, onsession, session);
@ -372,8 +380,8 @@ var GodotRTCPeerConnection = {
if (!ref) {
return;
}
var sdpMidName = UTF8ToString(p_mid_name);
var sdpName = UTF8ToString(p_sdp);
var sdpMidName = GodotRuntime.parseString(p_mid_name);
var sdpName = GodotRuntime.parseString(p_sdp);
ref.addIceCandidate(new RTCIceCandidate({
"candidate": sdpName,
"sdpMid": sdpMidName,
@ -389,13 +397,13 @@ var GodotRTCPeerConnection = {
return 0;
}
const label = UTF8ToString(p_label);
const config = JSON.parse(UTF8ToString(p_config));
const label = GodotRuntime.parseString(p_label);
const config = JSON.parse(GodotRuntime.parseString(p_config));
const channel = ref.createDataChannel(label, config);
return IDHandler.add(channel);
} catch (e) {
console.error(e);
GodotRuntime.error(e);
return 0;
}
},

View file

@ -28,9 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
var GodotWebSocket = {
const GodotWebSocket = {
// Our socket implementation that forwards events to C++.
$GodotWebSocket__deps: ['$IDHandler'],
$GodotWebSocket__deps: ['$IDHandler', '$GodotRuntime'],
$GodotWebSocket: {
// Connection opened, report selected protocol
_onopen: function(p_id, callback, event) {
@ -38,9 +38,9 @@ var GodotWebSocket = {
if (!ref) {
return; // Godot object is gone.
}
let c_str = GodotOS.allocString(ref.protocol);
let c_str = GodotRuntime.allocString(ref.protocol);
callback(c_str);
_free(c_str);
GodotRuntime.free(c_str);
},
// Message received, report content and type (UTF8 vs binary)
@ -54,21 +54,21 @@ var GodotWebSocket = {
if (event.data instanceof ArrayBuffer) {
buffer = new Uint8Array(event.data);
} else if (event.data instanceof Blob) {
alert("Blob type not supported");
GodotRuntime.error("Blob type not supported");
return;
} else if (typeof event.data === "string") {
is_string = 1;
var enc = new TextEncoder("utf-8");
buffer = new Uint8Array(enc.encode(event.data));
} else {
alert("Unknown message type");
GodotRuntime.error("Unknown message type");
return;
}
var len = buffer.length*buffer.BYTES_PER_ELEMENT;
var out = _malloc(len);
var out = GodotRuntime.malloc(len);
HEAPU8.set(buffer, out);
callback(out, len, is_string);
_free(out);
GodotRuntime.free(out);
},
// An error happened, 'onclose' will be called after this.
@ -86,15 +86,15 @@ var GodotWebSocket = {
if (!ref) {
return; // Godot object is gone.
}
let c_str = GodotOS.allocString(event.reason);
let c_str = GodotRuntime.allocString(event.reason);
callback(event.code, c_str, event.wasClean ? 1 : 0);
_free(c_str);
GodotRuntime.free(c_str);
},
// Send a message
send: function(p_id, p_data) {
const ref = IDHandler.get(p_id);
if (!ref || ref.readyState != ref.OPEN) {
if (!ref || ref.readyState !== ref.OPEN) {
return 1; // Godot object is gone or socket is not in a ready state.
}
ref.send(p_data);
@ -115,7 +115,7 @@ var GodotWebSocket = {
const ref = IDHandler.get(p_id);
if (ref && ref.readyState < ref.CLOSING) {
const code = p_code;
const reason = UTF8ToString(p_reason);
const reason = GodotRuntime.parseString(p_reason);
ref.close(code, reason);
}
},
@ -136,12 +136,12 @@ var GodotWebSocket = {
},
godot_js_websocket_create: function(p_ref, p_url, p_proto, p_on_open, p_on_message, p_on_error, p_on_close) {
const on_open = GodotOS.get_func(p_on_open).bind(null, p_ref);
const on_message = GodotOS.get_func(p_on_message).bind(null, p_ref);
const on_error = GodotOS.get_func(p_on_error).bind(null, p_ref);
const on_close = GodotOS.get_func(p_on_close).bind(null, p_ref);
const url = UTF8ToString(p_url);
const protos = UTF8ToString(p_proto);
const on_open = GodotRuntime.get_func(p_on_open).bind(null, p_ref);
const on_message = GodotRuntime.get_func(p_on_message).bind(null, p_ref);
const on_error = GodotRuntime.get_func(p_on_error).bind(null, p_ref);
const on_close = GodotRuntime.get_func(p_on_close).bind(null, p_ref);
const url = GodotRuntime.parseString(p_url);
const protos = GodotRuntime.parseString(p_proto);
var socket = null;
try {
if (protos) {
@ -160,7 +160,7 @@ var GodotWebSocket = {
var bytes_array = new Uint8Array(p_buf_len);
var i = 0;
for(i = 0; i < p_buf_len; i++) {
bytes_array[i] = getValue(p_buf + i, 'i8');
bytes_array[i] = GodotRuntime.getHeapValue(p_buf + i, 'i8');
}
var out = bytes_array.buffer;
if (!p_raw) {
@ -171,7 +171,7 @@ var GodotWebSocket = {
godot_js_websocket_close: function(p_id, p_code, p_reason) {
const code = p_code;
const reason = UTF8ToString(p_reason);
const reason = GodotRuntime.parseString(p_reason);
GodotWebSocket.close(p_id, code, reason);
},

View file

@ -20,27 +20,28 @@ build = env.add_program(build_targets, javascript_files)
env.AddJSLibraries(
[
"native/http_request.js",
"native/library_godot_audio.js",
"native/library_godot_display.js",
"native/library_godot_os.js",
"js/libs/library_godot_audio.js",
"js/libs/library_godot_display.js",
"js/libs/library_godot_http_request.js",
"js/libs/library_godot_os.js",
"js/libs/library_godot_runtime.js",
]
)
if env["tools"]:
env.AddJSLibraries(["native/library_godot_editor_tools.js"])
env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"])
if env["javascript_eval"]:
env.AddJSLibraries(["native/library_godot_eval.js"])
env.AddJSLibraries(["js/libs/library_godot_eval.js"])
for lib in env["JS_LIBS"]:
env.Append(LINKFLAGS=["--js-library", lib])
env.Depends(build, env["JS_LIBS"])
engine = [
"engine/preloader.js",
"engine/utils.js",
"engine/engine.js",
"js/engine/preloader.js",
"js/engine/utils.js",
"js/engine/engine.js",
]
externs = [env.File("#platform/javascript/engine/externs.js")]
externs = [env.File("#platform/javascript/js/engine/engine.externs.js")]
js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
env.Depends(js_engine, externs)
@ -59,7 +60,7 @@ out_files = [
zip_dir.File(binary_name + ".audio.worklet.js"),
]
html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html"
in_files = [js_wrapped, build[1], html_file, "#platform/javascript/native/audio.worklet.js"]
in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"]
if env["threads_enabled"]:
in_files.append(build[2])
out_files.append(zip_dir.File(binary_name + ".worker.js"))

View file

@ -1,135 +0,0 @@
var Preloader = /** @constructor */ function() {
var DOWNLOAD_ATTEMPTS_MAX = 4;
var progressFunc = null;
var lastProgress = { loaded: 0, total: 0 };
var loadingFiles = {};
this.preloadedFiles = [];
function loadXHR(resolve, reject, file, tracker) {
var xhr = new XMLHttpRequest;
xhr.open('GET', file);
if (!file.endsWith('.js')) {
xhr.responseType = 'arraybuffer';
}
['loadstart', 'progress', 'load', 'error', 'abort'].forEach(function(ev) {
xhr.addEventListener(ev, onXHREvent.bind(xhr, resolve, reject, file, tracker));
});
xhr.send();
}
function onXHREvent(resolve, reject, file, tracker, ev) {
if (this.status >= 400) {
if (this.status < 500 || ++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) {
reject(new Error("Failed loading file '" + file + "': " + this.statusText));
this.abort();
return;
} else {
setTimeout(loadXHR.bind(null, resolve, reject, file, tracker), 1000);
}
}
switch (ev.type) {
case 'loadstart':
if (tracker[file] === undefined) {
tracker[file] = {
total: ev.total,
loaded: ev.loaded,
attempts: 0,
final: false,
};
}
break;
case 'progress':
tracker[file].loaded = ev.loaded;
tracker[file].total = ev.total;
break;
case 'load':
tracker[file].final = true;
resolve(this);
break;
case 'error':
if (++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) {
tracker[file].final = true;
reject(new Error("Failed loading file '" + file + "'"));
} else {
setTimeout(loadXHR.bind(null, resolve, reject, file, tracker), 1000);
}
break;
case 'abort':
tracker[file].final = true;
reject(new Error("Loading file '" + file + "' was aborted."));
break;
}
}
this.loadPromise = function(file) {
return new Promise(function(resolve, reject) {
loadXHR(resolve, reject, file, loadingFiles);
});
}
this.preload = function(pathOrBuffer, destPath) {
if (pathOrBuffer instanceof ArrayBuffer) {
pathOrBuffer = new Uint8Array(pathOrBuffer);
} else if (ArrayBuffer.isView(pathOrBuffer)) {
pathOrBuffer = new Uint8Array(pathOrBuffer.buffer);
}
if (pathOrBuffer instanceof Uint8Array) {
this.preloadedFiles.push({
path: destPath,
buffer: pathOrBuffer
});
return Promise.resolve();
} else if (typeof pathOrBuffer === 'string') {
var me = this;
return this.loadPromise(pathOrBuffer).then(function(xhr) {
me.preloadedFiles.push({
path: destPath || pathOrBuffer,
buffer: xhr.response
});
return Promise.resolve();
});
} else {
throw Promise.reject("Invalid object for preloading");
}
};
var animateProgress = function() {
var loaded = 0;
var total = 0;
var totalIsValid = true;
var progressIsFinal = true;
Object.keys(loadingFiles).forEach(function(file) {
const stat = loadingFiles[file];
if (!stat.final) {
progressIsFinal = false;
}
if (!totalIsValid || stat.total === 0) {
totalIsValid = false;
total = 0;
} else {
total += stat.total;
}
loaded += stat.loaded;
});
if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
lastProgress.loaded = loaded;
lastProgress.total = total;
if (typeof progressFunc === 'function')
progressFunc(loaded, total);
}
if (!progressIsFinal)
requestAnimationFrame(animateProgress);
}
this.animateProgress = animateProgress; // Also exposed to start it.
this.setProgressFunc = function(callback) {
progressFunc = callback;
}
};

View file

@ -1,4 +1,4 @@
Function('return this')()['Engine'] = (function() {
const Engine = (function() {
var preloader = new Preloader();
var wasmExt = '.wasm';
@ -25,7 +25,7 @@ Function('return this')()['Engine'] = (function() {
};
/** @constructor */
function Engine() {
function Engine() { // eslint-disable-line no-shadow
this.canvas = null;
this.executableName = '';
this.rtenv = null;
@ -90,6 +90,9 @@ Function('return this')()['Engine'] = (function() {
if (!(me.canvas instanceof HTMLCanvasElement)) {
me.canvas = Utils.findCanvas();
if (!me.canvas) {
return Promise.reject(new Error('No canvas found in page'));
}
}
// Canvas can grab focus on click, or key events won't work.
@ -104,7 +107,7 @@ Function('return this')()['Engine'] = (function() {
// Until context restoration is implemented warn the user of context loss.
me.canvas.addEventListener('webglcontextlost', function(ev) {
alert("WebGL context lost, please reload the page");
alert("WebGL context lost, please reload the page"); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
@ -198,10 +201,11 @@ Function('return this')()['Engine'] = (function() {
Engine.prototype.setStdoutFunc = function(func) {
var print = function(text) {
let msg = text;
if (arguments.length > 1) {
text = Array.prototype.slice.call(arguments).join(" ");
msg = Array.prototype.slice.call(arguments).join(" ");
}
func(text);
func(msg);
};
if (this.rtenv)
this.rtenv.print = print;
@ -210,9 +214,11 @@ Function('return this')()['Engine'] = (function() {
Engine.prototype.setStderrFunc = function(func) {
var printErr = function(text) {
if (arguments.length > 1)
text = Array.prototype.slice.call(arguments).join(" ");
func(text);
let msg = text
if (arguments.length > 1) {
msg = Array.prototype.slice.call(arguments).join(" ");
}
func(msg);
};
if (this.rtenv)
this.rtenv.printErr = printErr;
@ -269,3 +275,4 @@ Function('return this')()['Engine'] = (function() {
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
return Engine;
})();
if (typeof window !== 'undefined') window['Engine'] = Engine;

View file

@ -0,0 +1,129 @@
var Preloader = /** @constructor */ function() { // eslint-disable-line no-unused-vars
const loadXHR = function(resolve, reject, file, tracker, attempts) {
const xhr = new XMLHttpRequest();
tracker[file] = {
total: 0,
loaded: 0,
final: false,
};
xhr.onerror = function() {
if (attempts <= 1) {
reject(new Error("Failed loading file '" + file + "'"));
} else {
setTimeout(function () {
loadXHR(resolve, reject, file, tracker, attempts - 1);
}, 1000);
}
};
xhr.onabort = function() {
tracker[file].final = true;
reject(new Error("Loading file '" + file + "' was aborted."));
};
xhr.onloadstart = function(ev) {
tracker[file].total = ev.total;
tracker[file].loaded = ev.loaded;
};
xhr.onprogress = function(ev) {
tracker[file].loaded = ev.loaded;
tracker[file].total = ev.total;
};
xhr.onload = function() {
if (xhr.status >= 400) {
if (xhr.status < 500 || attempts <= 1) {
reject(new Error("Failed loading file '" + file + "': " + xhr.statusText));
xhr.abort();
} else {
setTimeout(function () {
loadXHR(resolve, reject, file, tracker, attempts - 1);
}, 1000);
}
} else {
tracker[file].final = true;
resolve(xhr);
}
};
// Make request.
xhr.open('GET', file);
if (!file.endsWith('.js')) {
xhr.responseType = 'arraybuffer';
}
xhr.send();
};
const DOWNLOAD_ATTEMPTS_MAX = 4;
const loadingFiles = {};
const lastProgress = { loaded: 0, total: 0 };
let progressFunc = null;
const animateProgress = function() {
var loaded = 0;
var total = 0;
var totalIsValid = true;
var progressIsFinal = true;
Object.keys(loadingFiles).forEach(function(file) {
const stat = loadingFiles[file];
if (!stat.final) {
progressIsFinal = false;
}
if (!totalIsValid || stat.total === 0) {
totalIsValid = false;
total = 0;
} else {
total += stat.total;
}
loaded += stat.loaded;
});
if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
lastProgress.loaded = loaded;
lastProgress.total = total;
if (typeof progressFunc === 'function')
progressFunc(loaded, total);
}
if (!progressIsFinal)
requestAnimationFrame(animateProgress);
}
this.animateProgress = animateProgress;
this.setProgressFunc = function(callback) {
progressFunc = callback;
}
this.loadPromise = function(file) {
return new Promise(function(resolve, reject) {
loadXHR(resolve, reject, file, loadingFiles, DOWNLOAD_ATTEMPTS_MAX);
});
}
this.preloadedFiles = [];
this.preload = function(pathOrBuffer, destPath) {
let buffer = null;
if (typeof pathOrBuffer === 'string') {
var me = this;
return this.loadPromise(pathOrBuffer).then(function(xhr) {
me.preloadedFiles.push({
path: destPath || pathOrBuffer,
buffer: xhr.response
});
return Promise.resolve();
});
} else if (pathOrBuffer instanceof ArrayBuffer) {
buffer = new Uint8Array(pathOrBuffer);
} else if (ArrayBuffer.isView(pathOrBuffer)) {
buffer = new Uint8Array(pathOrBuffer.buffer);
}
if (buffer) {
this.preloadedFiles.push({
path: destPath,
buffer: pathOrBuffer
});
return Promise.resolve();
} else {
return Promise.reject(new Error("Invalid object for preloading"));
}
};
};

View file

@ -1,4 +1,5 @@
var Utils = {
var Utils = { // eslint-disable-line no-unused-vars
createLocateRewrite: function(execName) {
function rw(path) {
if (path.endsWith('.worker.js')) {
@ -10,18 +11,20 @@ var Utils = {
} else if (path.endsWith('.wasm')) {
return execName + '.wasm';
}
return path;
}
return rw;
},
createInstantiatePromise: function(wasmLoader) {
let loader = wasmLoader;
function instantiateWasm(imports, onSuccess) {
wasmLoader.then(function(xhr) {
loader.then(function(xhr) {
WebAssembly.instantiate(xhr.response, imports).then(function(result) {
onSuccess(result['instance'], result['module']);
});
});
wasmLoader = null;
loader = null;
return {};
};
@ -33,10 +36,11 @@ var Utils = {
if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
return nodes[0];
}
throw new Error("No canvas found");
return null;
},
isWebGLAvailable: function(majorVersion = 1) {
var testContext = false;
try {
var testCanvas = document.createElement('canvas');
@ -45,7 +49,9 @@ var Utils = {
} else if (majorVersion === 2) {
testContext = testCanvas.getContext('webgl2') || testCanvas.getContext('experimental-webgl2');
}
} catch (e) {}
} catch (e) {
// Not available
}
return !!testContext;
}
};

View file

@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
class RingBuffer {
constructor(p_buffer, p_state) {
this.buffer = p_buffer;
@ -104,7 +105,7 @@ class GodotProcessor extends AudioWorkletProcessor {
}
parse_message(p_cmd, p_data) {
if (p_cmd == "start" && p_data) {
if (p_cmd === "start" && p_data) {
const state = p_data[0];
let idx = 0;
this.lock = state.subarray(idx, ++idx);
@ -113,14 +114,14 @@ class GodotProcessor extends AudioWorkletProcessor {
const avail_out = state.subarray(idx, ++idx);
this.input = new RingBuffer(p_data[1], avail_in);
this.output = new RingBuffer(p_data[2], avail_out);
} else if (p_cmd == "stop") {
} else if (p_cmd === "stop") {
this.runing = false;
this.output = null;
this.input = null;
}
}
array_has_data(arr) {
static array_has_data(arr) {
return arr.length && arr[0].length && arr[0][0].length;
}
@ -131,30 +132,30 @@ class GodotProcessor extends AudioWorkletProcessor {
if (this.output === null) {
return true; // Not ready yet, keep processing.
}
const process_input = this.array_has_data(inputs);
const process_input = GodotProcessor.array_has_data(inputs);
if (process_input) {
const input = inputs[0];
const chunk = input[0].length * input.length;
if (this.input_buffer.length != chunk) {
if (this.input_buffer.length !== chunk) {
this.input_buffer = new Float32Array(chunk);
}
if (this.input.space_left() >= chunk) {
this.write_input(this.input_buffer, input);
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
this.port.postMessage("Input buffer is full! Skipping input frame.");
}
}
const process_output = this.array_has_data(outputs);
const process_output = GodotProcessor.array_has_data(outputs);
if (process_output) {
const output = outputs[0];
const chunk = output[0].length * output.length;
if (this.output_buffer.length != chunk) {
if (this.output_buffer.length !== chunk) {
this.output_buffer = new Float32Array(chunk);
}
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
this.write_output(output, this.output_buffer);
GodotProcessor.write_output(output, this.output_buffer);
} else {
this.port.postMessage("Output buffer has not enough frames! Skipping output frame.");
}
@ -163,7 +164,7 @@ class GodotProcessor extends AudioWorkletProcessor {
return true;
}
write_output(dest, source) {
static write_output(dest, source) {
const channels = dest.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < dest[ch].length; sample++) {
@ -172,7 +173,7 @@ class GodotProcessor extends AudioWorkletProcessor {
}
}
write_input(dest, source) {
static write_input(dest, source) {
const channels = source.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < source[ch].length; sample++) {

View file

@ -29,7 +29,7 @@
/*************************************************************************/
const GodotAudio = {
$GodotAudio__deps: ['$GodotOS'],
$GodotAudio__deps: ['$GodotRuntime', '$GodotOS'],
$GodotAudio: {
ctx: null,
input: null,
@ -42,7 +42,6 @@ const GodotAudio = {
// latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
});
GodotAudio.ctx = ctx;
onstatechange(ctx.state); // Immeditately notify state.
ctx.onstatechange = function() {
let state = 0;
switch (ctx.state) {
@ -55,19 +54,22 @@ const GodotAudio = {
case 'closed':
state = 2;
break;
// no default
}
onstatechange(state);
}
ctx.onstatechange(); // Immeditately notify state.
// Update computed latency
GodotAudio.interval = setInterval(function() {
let latency = 0;
let computed_latency = 0;
if (ctx.baseLatency) {
latency += GodotAudio.ctx.baseLatency;
computed_latency += GodotAudio.ctx.baseLatency;
}
if (ctx.outputLatency) {
latency += GodotAudio.ctx.outputLatency;
computed_latency += GodotAudio.ctx.outputLatency;
}
onlatencyupdate(latency);
onlatencyupdate(computed_latency);
}, 1000);
GodotOS.atexit(GodotAudio.close_async);
return ctx.destination.channelCount;
@ -84,14 +86,14 @@ const GodotAudio = {
if (navigator.mediaDevices.getUserMedia) {
navigator.mediaDevices.getUserMedia({
"audio": true
}).then(gotMediaInput, function(e) { out(e) });
}).then(gotMediaInput, function(e) { GodotRuntime.print(e) });
} else {
if (!navigator.getUserMedia) {
navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
}
navigator.getUserMedia({
"audio": true
}, gotMediaInput, function(e) { out(e) });
}, gotMediaInput, function(e) { GodotRuntime.print(e) });
}
},
@ -125,7 +127,7 @@ const GodotAudio = {
resolve();
}).catch(function(e) {
ctx.onstatechange = null;
console.error("Error closing AudioContext", e);
GodotRuntime.error("Error closing AudioContext", e);
resolve();
});
},
@ -140,13 +142,13 @@ const GodotAudio = {
},
godot_audio_init: function(p_mix_rate, p_latency, p_state_change, p_latency_update) {
const statechange = GodotOS.get_func(p_state_change);
const latencyupdate = GodotOS.get_func(p_latency_update);
const statechange = GodotRuntime.get_func(p_state_change);
const latencyupdate = GodotRuntime.get_func(p_latency_update);
return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate);
},
godot_audio_resume: function() {
if (GodotAudio.ctx && GodotAudio.ctx.state != 'running') {
if (GodotAudio.ctx && GodotAudio.ctx.state !== 'running') {
GodotAudio.ctx.resume();
}
},
@ -181,13 +183,13 @@ mergeInto(LibraryManager.library, GodotAudio);
* The AudioWorklet API driver, used when threads are available.
*/
const GodotAudioWorklet = {
$GodotAudioWorklet__deps: ['$GodotAudio'],
$GodotAudioWorklet__deps: ['$GodotAudio', '$GodotConfig'],
$GodotAudioWorklet: {
promise: null,
worklet: null,
create: function(channels) {
const path = Module['locateFile']('godot.audio.worklet.js');
const path = GodotConfig.locate_file('godot.audio.worklet.js');
GodotAudioWorklet.promise = GodotAudio.ctx.audioWorklet.addModule(path).then(function() {
GodotAudioWorklet.worklet = new AudioWorkletNode(
GodotAudio.ctx,
@ -210,7 +212,7 @@ const GodotAudioWorklet = {
'data': [state, in_buf, out_buf],
});
node.port.onmessage = function(event) {
console.error(event.data);
GodotRuntime.error(event.data);
};
});
},
@ -240,9 +242,9 @@ const GodotAudioWorklet = {
},
godot_audio_worklet_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_state) {
const out_buffer = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size);
const in_buffer = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size);
const state = GodotOS.heapSub(HEAP32, p_state, 4);
const out_buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
const in_buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
const state = GodotRuntime.heapSub(HEAP32, p_state, 4);
GodotAudioWorklet.start(in_buffer, out_buffer, state);
},
@ -280,7 +282,7 @@ const GodotAudioScript = {
start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess) {
GodotAudioScript.script.onaudioprocess = function(event) {
// Read input
const inb = GodotOS.heapSub(HEAPF32, p_in_buf, p_in_size);
const inb = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
const input = event.inputBuffer;
if (GodotAudio.input) {
const inlen = input.getChannelData(0).length;
@ -296,7 +298,7 @@ const GodotAudioScript = {
onprocess();
// Write the output.
const outb = GodotOS.heapSub(HEAPF32, p_out_buf, p_out_size);
const outb = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
const output = event.outputBuffer;
const channels = output.numberOfChannels;
for (let ch = 0; ch < channels; ch++) {
@ -329,7 +331,7 @@ const GodotAudioScript = {
},
godot_audio_script_start: function(p_in_buf, p_in_size, p_out_buf, p_out_size, p_cb) {
const onprocess = GodotOS.get_func(p_cb);
const onprocess = GodotRuntime.get_func(p_cb);
GodotAudioScript.start(p_in_buf, p_in_size, p_out_buf, p_out_size, onprocess);
},
};

View file

@ -33,13 +33,14 @@
* Keeps track of registered event listeners so it can remove them on shutdown.
*/
const GodotDisplayListeners = {
$GodotDisplayListeners__deps: ['$GodotOS'],
$GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
$GodotDisplayListeners: {
handlers: [],
has: function(target, event, method, capture) {
return GodotDisplayListeners.handlers.findIndex(function(e) {
return e.target === target && e.event === event && e.method === method && e.capture == capture;
return e.target === target && e.event === event && e.method === method && e.capture === capture;
}) !== -1;
},
@ -47,11 +48,11 @@ const GodotDisplayListeners = {
if (GodotDisplayListeners.has(target, event, method, capture)) {
return;
}
function Handler(target, event, method, capture) {
this.target = target;
this.event = event;
this.method = method;
this.capture = capture;
function Handler(p_target, p_event, p_method, p_capture) {
this.target = p_target;
this.event = p_event;
this.method = p_method;
this.capture = p_capture;
};
GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
target.addEventListener(event, method, capture);
@ -89,7 +90,7 @@ const GodotDisplayDragDrop = {
} else if (entry.isFile) {
GodotDisplayDragDrop.add_file(entry);
} else {
console.error("Unrecognized entry...", entry);
GodotRuntime.error("Unrecognized entry...", entry);
}
},
@ -124,19 +125,19 @@ const GodotDisplayDragDrop = {
resolve()
};
reader.onerror = function() {
console.log("Error reading file");
GodotRuntime.print("Error reading file");
reject();
}
reader.readAsArrayBuffer(file);
}, function(err) {
console.log("Error!");
GodotRuntime.print("Error!");
reject();
});
}));
},
process: function(resolve, reject) {
if (GodotDisplayDragDrop.promises.length == 0) {
if (GodotDisplayDragDrop.promises.length === 0) {
resolve();
return;
}
@ -164,10 +165,10 @@ const GodotDisplayDragDrop = {
}
}
} else {
console.error("File upload not supported");
GodotRuntime.error("File upload not supported");
}
new Promise(GodotDisplayDragDrop.process).then(function() {
const DROP = "/tmp/drop-" + parseInt(Math.random() * Math.pow(2, 31)) + "/";
const DROP = "/tmp/drop-" + parseInt(Math.random() * (1 << 30), 10) + "/";
const drops = [];
const files = [];
FS.mkdir(DROP);
@ -175,14 +176,14 @@ const GodotDisplayDragDrop = {
const path = elem['path'];
GodotFS.copy_to_fs(DROP + path, elem['data']);
let idx = path.indexOf("/");
if (idx == -1) {
if (idx === -1) {
// Root file
drops.push(DROP + path);
} else {
// Subdir
const sub = path.substr(0, idx);
idx = sub.indexOf("/");
if (idx < 0 && drops.indexOf(DROP + sub) == -1) {
if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
drops.push(DROP + sub);
}
}
@ -199,7 +200,7 @@ const GodotDisplayDragDrop = {
let idx = dir.lastIndexOf("/");
while (idx > 0) {
dir = dir.substr(0, idx);
if (dirs.indexOf(DROP + dir) == -1) {
if (dirs.indexOf(DROP + dir) === -1) {
dirs.push(DROP + dir);
}
idx = dir.lastIndexOf("/");
@ -234,8 +235,8 @@ mergeInto(LibraryManager.library, GodotDisplayDragDrop);
* Keeps track of cursor status and custom shapes.
*/
const GodotDisplayCursor = {
$GodotDisplayCursor__deps: ['$GodotOS', '$GodotConfig'],
$GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
$GodotDisplayCursor__deps: ['$GodotConfig', '$GodotOS'],
$GodotDisplayCursor: {
shape: 'auto',
visible: true,
@ -273,7 +274,7 @@ mergeInto(LibraryManager.library, GodotDisplayCursor);
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
$GodotDisplay__deps: ['$GodotConfig', '$GodotOS', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'],
$GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'],
$GodotDisplay: {
window_icon: '',
},
@ -288,7 +289,7 @@ const GodotDisplay = {
},
godot_js_display_alert: function(p_text) {
window.alert(UTF8ToString(p_text));
window.alert(GodotRuntime.parseString(p_text)); // eslint-disable-line no-alert
},
godot_js_display_pixel_ratio_get: function() {
@ -303,13 +304,13 @@ const GodotDisplay = {
},
godot_js_display_canvas_is_focused: function() {
return document.activeElement == GodotConfig.canvas;
return document.activeElement === GodotConfig.canvas;
},
godot_js_display_canvas_bounding_rect_position_get: function(r_x, r_y) {
const brect = GodotConfig.canvas.getBoundingClientRect();
setValue(r_x, brect.x, 'i32');
setValue(r_y, brect.y, 'i32');
GodotRuntime.setHeapValue(r_x, brect.x, 'i32');
GodotRuntime.setHeapValue(r_y, brect.y, 'i32');
},
/*
@ -323,25 +324,24 @@ const GodotDisplay = {
* Clipboard
*/
godot_js_display_clipboard_set: function(p_text) {
const text = UTF8ToString(p_text);
const text = GodotRuntime.parseString(p_text);
if (!navigator.clipboard || !navigator.clipboard.writeText) {
return 1;
}
navigator.clipboard.writeText(text).catch(function(e) {
// Setting OS clipboard is only possible from an input callback.
console.error("Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:", e);
GodotRuntime.error("Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:", e);
});
return 0;
},
godot_js_display_clipboard_get_deps: ['$GodotOS'],
godot_js_display_clipboard_get: function(callback) {
const func = GodotOS.get_func(callback);
const func = GodotRuntime.get_func(callback);
try {
navigator.clipboard.readText().then(function (result) {
const ptr = allocate(intArrayFromString(result), ALLOC_NORMAL);
const ptr = GodotRuntime.allocString(result);
func(ptr);
_free(ptr);
GodotRuntime.free(ptr);
}).catch(function (e) {
// Fail graciously.
});
@ -362,7 +362,7 @@ const GodotDisplay = {
},
godot_js_display_window_title_set: function(p_data) {
document.title = UTF8ToString(p_data);
document.title = GodotRuntime.parseString(p_data);
},
godot_js_display_window_icon_set: function(p_ptr, p_len) {
@ -374,7 +374,7 @@ const GodotDisplay = {
document.head.appendChild(link);
}
const old_icon = GodotDisplay.window_icon;
const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: "image/png" });
const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: "image/png" });
GodotDisplay.window_icon = URL.createObjectURL(png);
link.href = GodotDisplay.window_icon;
if (old_icon) {
@ -386,8 +386,8 @@ const GodotDisplay = {
* Cursor
*/
godot_js_display_cursor_set_visible: function(p_visible) {
const visible = p_visible != 0;
if (visible == GodotDisplayCursor.visible) {
const visible = p_visible !== 0;
if (visible === GodotDisplayCursor.visible) {
return;
}
GodotDisplayCursor.visible = visible;
@ -403,14 +403,14 @@ const GodotDisplay = {
},
godot_js_display_cursor_set_shape: function(p_string) {
GodotDisplayCursor.set_shape(UTF8ToString(p_string));
GodotDisplayCursor.set_shape(GodotRuntime.parseString(p_string));
},
godot_js_display_cursor_set_custom_shape: function(p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
const shape = UTF8ToString(p_shape);
const shape = GodotRuntime.parseString(p_shape);
const old_shape = GodotDisplayCursor.cursors[shape];
if (p_len > 0) {
const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
const url = URL.createObjectURL(png);
GodotDisplayCursor.cursors[shape] = {
url: url,
@ -420,7 +420,7 @@ const GodotDisplay = {
} else {
delete GodotDisplayCursor.cursors[shape];
}
if (shape == GodotDisplayCursor.shape) {
if (shape === GodotDisplayCursor.shape) {
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
}
if (old_shape) {
@ -433,7 +433,7 @@ const GodotDisplay = {
*/
godot_js_display_notification_cb: function(callback, p_enter, p_exit, p_in, p_out) {
const canvas = GodotConfig.canvas;
const func = GodotOS.get_func(callback);
const func = GodotRuntime.get_func(callback);
const notif = [p_enter, p_exit, p_in, p_out];
['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function(evt_name, idx) {
GodotDisplayListeners.add(canvas, evt_name, function() {
@ -443,26 +443,26 @@ const GodotDisplay = {
},
godot_js_display_paste_cb: function(callback) {
const func = GodotOS.get_func(callback);
const func = GodotRuntime.get_func(callback);
GodotDisplayListeners.add(window, 'paste', function(evt) {
const text = evt.clipboardData.getData('text');
const ptr = allocate(intArrayFromString(text), ALLOC_NORMAL);
const ptr = GodotRuntime.allocString(text);
func(ptr);
_free(ptr);
GodotRuntime.free(ptr);
}, false);
},
godot_js_display_drop_files_cb: function(callback) {
const func = GodotOS.get_func(callback)
const func = GodotRuntime.get_func(callback)
const dropFiles = function(files) {
const args = files || [];
if (!args.length) {
return;
}
const argc = args.length;
const argv = GodotOS.allocStringArray(args);
const argv = GodotRuntime.allocStringArray(args);
func(argv, argc);
GodotOS.freeStringArray(argv, argc);
GodotRuntime.freeStringArray(argv, argc);
};
const canvas = GodotConfig.canvas;
GodotDisplayListeners.add(canvas, 'dragover', function(ev) {

View file

@ -31,9 +31,9 @@
const GodotEditorTools = {
godot_js_editor_download_file__deps: ['$FS'],
godot_js_editor_download_file: function(p_path, p_name, p_mime) {
const path = UTF8ToString(p_path);
const name = UTF8ToString(p_name);
const mime = UTF8ToString(p_mime);
const path = GodotRuntime.parseString(p_path);
const name = GodotRuntime.parseString(p_name);
const mime = GodotRuntime.parseString(p_mime);
const size = FS.stat(path)['size'];
const buf = new Uint8Array(size);
const fd = FS.open(path, 'r');

View file

@ -29,34 +29,34 @@
/*************************************************************************/
const GodotEval = {
godot_js_eval__deps: ['$GodotOS'],
godot_js_eval__deps: ['$GodotRuntime'],
godot_js_eval: function(p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
const js_code = UTF8ToString(p_js);
const js_code = GodotRuntime.parseString(p_js);
let eval_ret = null;
try {
if (p_use_global_ctx) {
// indirect eval call grants global execution context
const global_eval = eval;
const global_eval = eval; // eslint-disable-line no-eval
eval_ret = global_eval(js_code);
} else {
eval_ret = eval(js_code);
eval_ret = eval(js_code); // eslint-disable-line no-eval
}
} catch (e) {
err(e);
GodotRuntime.error(e);
}
switch (typeof eval_ret) {
case 'boolean':
setValue(p_union_ptr, eval_ret, 'i32');
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
return 1; // BOOL
case 'number':
setValue(p_union_ptr, eval_ret, 'double');
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
return 3; // REAL
case 'string':
let array_ptr = GodotOS.allocString(eval_ret);
setValue(p_union_ptr, array_ptr , '*');
GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
return 4; // STRING
case 'object':
@ -71,12 +71,14 @@ const GodotEval = {
eval_ret = new Uint8Array(eval_ret);
}
if (eval_ret instanceof Uint8Array) {
const func = GodotOS.get_func(p_callback);
const func = GodotRuntime.get_func(p_callback);
const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
HEAPU8.set(eval_ret, bytes_ptr);
return 20; // POOL_BYTE_ARRAY
}
break;
// no default
}
return 0; // NIL
},

View file

@ -27,7 +27,9 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
var GodotHTTPRequest = {
const GodotHTTPRequest = {
$GodotHTTPRequest__deps: ['$GodotRuntime'],
$GodotHTTPRequest: {
requests: [],
@ -65,14 +67,14 @@ var GodotHTTPRequest = {
GodotHTTPRequest.requests[xhrId] = null;
},
godot_xhr_open: function(xhrId, method, url, user, password) {
user = user > 0 ? UTF8ToString(user) : null;
password = password > 0 ? UTF8ToString(password) : null;
GodotHTTPRequest.requests[xhrId].open(UTF8ToString(method), UTF8ToString(url), true, user, password);
godot_xhr_open: function(xhrId, method, url, p_user, p_password) {
const user = p_user > 0 ? GodotRuntime.parseString(p_user) : null;
const password = p_password > 0 ? GodotRuntime.parseString(p_password) : null;
GodotHTTPRequest.requests[xhrId].open(GodotRuntime.parseString(method), GodotRuntime.parseString(url), true, user, password);
},
godot_xhr_set_request_header: function(xhrId, header, value) {
GodotHTTPRequest.requests[xhrId].setRequestHeader(UTF8ToString(header), UTF8ToString(value));
GodotHTTPRequest.requests[xhrId].setRequestHeader(GodotRuntime.parseString(header), GodotRuntime.parseString(value));
},
godot_xhr_send_null: function(xhrId) {
@ -81,19 +83,19 @@ var GodotHTTPRequest = {
godot_xhr_send_string: function(xhrId, strPtr) {
if (!strPtr) {
err("Failed to send string per XHR: null pointer");
GodotRuntime.error("Failed to send string per XHR: null pointer");
return;
}
GodotHTTPRequest.requests[xhrId].send(UTF8ToString(strPtr));
GodotHTTPRequest.requests[xhrId].send(GodotRuntime.parseString(strPtr));
},
godot_xhr_send_data: function(xhrId, ptr, len) {
if (!ptr) {
err("Failed to send data per XHR: null pointer");
GodotRuntime.error("Failed to send data per XHR: null pointer");
return;
}
if (len < 0) {
err("Failed to send data per XHR: buffer length less than 0");
GodotRuntime.error("Failed to send data per XHR: buffer length less than 0");
return;
}
GodotHTTPRequest.requests[xhrId].send(HEAPU8.subarray(ptr, ptr + len));
@ -113,17 +115,14 @@ var GodotHTTPRequest = {
godot_xhr_get_response_headers_length: function(xhrId) {
var headers = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
return headers === null ? 0 : lengthBytesUTF8(headers);
return headers === null ? 0 : GodotRuntime.strlen(headers);
},
godot_xhr_get_response_headers: function(xhrId, dst, len) {
var str = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
if (str === null)
return;
var buf = new Uint8Array(len + 1);
stringToUTF8Array(str, buf, 0, buf.length);
buf = buf.subarray(0, -1);
HEAPU8.set(buf, dst);
GodotRuntime.stringToHeap(str, dst, len);
},
godot_xhr_get_response_length: function(xhrId) {

View file

@ -54,6 +54,7 @@ mergeInto(LibraryManager.library, IDHandler);
const GodotConfig = {
$GodotConfig__postset: 'Module["initConfig"] = GodotConfig.init_config;',
$GodotConfig__deps: ['$GodotRuntime'],
$GodotConfig: {
canvas: null,
locale: "en",
@ -66,16 +67,20 @@ const GodotConfig = {
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
GodotConfig.on_execute = p_opts['onExecute'];
// This is called by emscripten, even if undocumented.
Module['onExit'] = p_opts['onExit'];
Module['onExit'] = p_opts['onExit']; // eslint-disable-line no-undef
},
locate_file: function(file) {
return Module["locateFile"](file); // eslint-disable-line no-undef
},
},
godot_js_config_canvas_id_get: function(p_ptr, p_ptr_max) {
stringToUTF8('#' + GodotConfig.canvas.id, p_ptr, p_ptr_max);
GodotRuntime.stringToHeap('#' + GodotConfig.canvas.id, p_ptr, p_ptr_max);
},
godot_js_config_locale_get: function(p_ptr, p_ptr_max) {
stringToUTF8(GodotConfig.locale, p_ptr, p_ptr_max);
GodotRuntime.stringToHeap(GodotConfig.locale, p_ptr, p_ptr_max);
},
godot_js_config_is_resize_on_start: function() {
@ -86,8 +91,9 @@ const GodotConfig = {
autoAddDeps(GodotConfig, '$GodotConfig');
mergeInto(LibraryManager.library, GodotConfig);
const GodotFS = {
$GodotFS__deps: ['$FS', '$IDBFS'],
$GodotFS__deps: ['$FS', '$IDBFS', '$GodotRuntime'],
$GodotFS__postset: [
'Module["initFS"] = GodotFS.init;',
'Module["deinitFS"] = GodotFS.deinit;',
@ -136,7 +142,7 @@ const GodotFS = {
if (err) {
GodotFS._mount_points = [];
GodotFS._idbfs = false;
console.log("IndexedDB not available: " + err.message);
GodotRuntime.print("IndexedDB not available: " + err.message);
} else {
GodotFS._idbfs = true;
}
@ -151,7 +157,7 @@ const GodotFS = {
try {
FS.unmount(path);
} catch (e) {
console.log("Already unmounted", e);
GodotRuntime.print("Already unmounted", e);
}
if (GodotFS._idbfs && IDBFS.dbs[path]) {
IDBFS.dbs[path].close();
@ -165,14 +171,14 @@ const GodotFS = {
sync: function() {
if (GodotFS._syncing) {
err('Already syncing!');
GodotRuntime.error('Already syncing!');
return Promise.resolve();
}
GodotFS._syncing = true;
return new Promise(function (resolve, reject) {
FS.syncfs(false, function(error) {
if (error) {
err('Failed to save IDB file system: ' + error.message);
GodotRuntime.error('Failed to save IDB file system: ' + error.message);
}
GodotFS._syncing = false;
resolve(error);
@ -202,7 +208,7 @@ const GodotFS = {
mergeInto(LibraryManager.library, GodotFS);
const GodotOS = {
$GodotOS__deps: ['$GodotFS'],
$GodotOS__deps: ['$GodotFS', '$GodotRuntime'],
$GodotOS__postset: [
'Module["request_quit"] = function() { GodotOS.request_quit() };',
'GodotOS._fs_sync_promise = Promise.resolve();',
@ -212,10 +218,6 @@ const GodotOS = {
_async_cbs: [],
_fs_sync_promise: null,
get_func: function(ptr) {
return wasmTable.get(ptr);
},
atexit: function(p_promise_cb) {
GodotOS._async_cbs.push(p_promise_cb);
},
@ -236,48 +238,15 @@ const GodotOS = {
}, 0);
});
},
allocString: function(p_str) {
const length = lengthBytesUTF8(p_str)+1;
const c_str = _malloc(length);
stringToUTF8(p_str, c_str, length);
return c_str;
},
allocStringArray: function(strings) {
const size = strings.length;
const c_ptr = _malloc(size * 4);
for (let i = 0; i < size; i++) {
HEAP32[(c_ptr >> 2) + i] = GodotOS.allocString(strings[i]);
}
return c_ptr;
},
freeStringArray: function(c_ptr, size) {
for (let i = 0; i < size; i++) {
_free(HEAP32[(c_ptr >> 2) + i]);
}
_free(c_ptr);
},
heapSub: function(heap, ptr, size) {
const bytes = heap.BYTES_PER_ELEMENT;
return heap.subarray(ptr / bytes, ptr / bytes + size);
},
heapCopy: function(heap, ptr, size) {
const bytes = heap.BYTES_PER_ELEMENT;
return heap.slice(ptr / bytes, ptr / bytes + size);
},
},
godot_js_os_finish_async: function(p_callback) {
const func = GodotOS.get_func(p_callback);
const func = GodotRuntime.get_func(p_callback);
GodotOS.finish_async(func);
},
godot_js_os_request_quit_cb: function(p_callback) {
GodotOS.request_quit = GodotOS.get_func(p_callback);
GodotOS.request_quit = GodotRuntime.get_func(p_callback);
},
godot_js_os_fs_is_persistent: function() {
@ -285,7 +254,7 @@ const GodotOS = {
},
godot_js_os_fs_sync: function(callback) {
const func = GodotOS.get_func(callback);
const func = GodotRuntime.get_func(callback);
GodotOS._fs_sync_promise = GodotFS.sync();
GodotOS._fs_sync_promise.then(function(err) {
func();
@ -293,7 +262,7 @@ const GodotOS = {
},
godot_js_os_execute: function(p_json) {
const json_args = UTF8ToString(p_json);
const json_args = GodotRuntime.parseString(p_json);
const args = JSON.parse(json_args);
if (GodotConfig.on_execute) {
GodotConfig.on_execute(args);
@ -303,7 +272,7 @@ const GodotOS = {
},
godot_js_os_shell_open: function(p_uri) {
window.open(UTF8ToString(p_uri), '_blank');
window.open(GodotRuntime.parseString(p_uri), '_blank');
},
};

View file

@ -0,0 +1,120 @@
/*************************************************************************/
/* library_godot_runtime.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
const GodotRuntime = {
$GodotRuntime: {
/*
* Functions
*/
get_func: function(ptr) {
return wasmTable.get(ptr); // eslint-disable-line no-undef
},
/*
* Prints
*/
error: function() {
err.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
},
print: function() {
out.apply(null, Array.from(arguments)); // eslint-disable-line no-undef
},
/*
* Memory
*/
malloc: function(p_size) {
return _malloc(p_size); // eslint-disable-line no-undef
},
free: function(p_ptr) {
_free(p_ptr); // eslint-disable-line no-undef
},
getHeapValue: function (p_ptr, p_type) {
return getValue(p_ptr, p_type); // eslint-disable-line no-undef
},
setHeapValue: function(p_ptr, p_value, p_type) {
setValue(p_ptr, p_value, p_type); // eslint-disable-line no-undef
},
heapSub: function(p_heap, p_ptr, p_len) {
const bytes = p_heap.BYTES_PER_ELEMENT;
return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
},
heapCopy: function(p_heap, p_ptr, p_len) {
const bytes = p_heap.BYTES_PER_ELEMENT;
return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
},
/*
* Strings
*/
parseString: function(p_ptr) {
return UTF8ToString(p_ptr); // eslint-disable-line no-undef
},
strlen: function(p_str) {
return lengthBytesUTF8(p_str); // eslint-disable-line no-undef
},
allocString: function(p_str) {
const length = GodotRuntime.strlen(p_str)+1;
const c_str = GodotRuntime.malloc(length);
stringToUTF8(p_str, c_str, length); // eslint-disable-line no-undef
return c_str;
},
allocStringArray: function(p_strings) {
const size = p_strings.length;
const c_ptr = GodotRuntime.malloc(size * 4);
for (let i = 0; i < size; i++) {
HEAP32[(c_ptr >> 2) + i] = GodotRuntime.allocString(p_strings[i]);
}
return c_ptr;
},
freeStringArray: function(p_ptr, p_len) {
for (let i = 0; i < p_len; i++) {
GodotRuntime.free(HEAP32[(p_ptr >> 2) + i]);
}
GodotRuntime.free(p_ptr);
},
stringToHeap: function (p_str, p_ptr, p_len) {
return stringToUTF8Array(p_str, HEAP8, p_ptr, p_len); // eslint-disable-line no-undef
},
},
};
autoAddDeps(GodotRuntime, "$GodotRuntime");
mergeInto(LibraryManager.library, GodotRuntime);