Merge pull request #51364 from bengtsts/master
Expose soft body pin methods to GDScript
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commit
a9fcbb1001
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@ -42,6 +42,20 @@
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<description>
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</description>
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</method>
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<method name="get_point_transform">
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<return type="Vector3" />
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<argument index="0" name="point_index" type="int" />
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<description>
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Returns local translation of a vertex in the surface array.
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</description>
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</method>
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<method name="is_point_pinned" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="point_index" type="int" />
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<description>
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Returns [code]true[/code] if vertex is set to pinned.
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</description>
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</method>
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<method name="remove_collision_exception_with">
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<return type="void" />
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<argument index="0" name="body" type="Node" />
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@ -65,6 +79,15 @@
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Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32.
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</description>
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</method>
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<method name="set_point_pinned">
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<return type="void" />
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<argument index="0" name="point_index" type="int" />
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<argument index="1" name="pinned" type="bool" />
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<argument index="2" name="attachment_path" type="NodePath" default="NodePath("")" />
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<description>
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Sets the pinned state of a surface vertex. When set to [code]true[/code], the optional [code]attachment_path[/code] can define a [Node3D] the pinned vertex will be attached to.
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</description>
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</method>
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</methods>
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<members>
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<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
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@ -355,6 +355,11 @@ void SoftBody3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftBody3D::set_drag_coefficient);
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ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftBody3D::get_drag_coefficient);
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ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftBody3D::get_point_transform);
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ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::pin_point, DEFVAL(NodePath()));
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ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftBody3D::is_point_pinned);
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ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody3D::set_ray_pickable);
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ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftBody3D::is_ray_pickable);
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