Fix FrameworkPathOverride and assemblies path loop

This commit is contained in:
Ignacio Etcheverry 2017-10-29 22:16:02 +01:00
parent 15e30187ee
commit aa5a0b550f
3 changed files with 35 additions and 24 deletions

View file

@ -97,29 +97,31 @@ def find_msbuild_unix(filename):
def find_msbuild_windows():
import mono_reg_utils as monoreg
bits = env['bits']
if bits == '32':
if os.getenv('MONO32_PREFIX'):
mono_root = os.getenv('MONO32_PREFIX')
else:
mono_root = monoreg.find_mono_root_dir(bits)
else:
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
else:
mono_root = monoreg.find_mono_root_dir(bits)
if not mono_root:
raise RuntimeError('Cannot find mono root directory')
msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
if msbuild_tools_path:
return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), '')
return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), os.path.join(mono_root, 'lib', 'mono', '4.5'))
else:
bits = env['bits']
msbuild_mono = os.path.join(mono_root, 'bin', 'msbuild.bat')
if bits == '32':
if os.getenv('MONO32_PREFIX'):
mono_root = os.getenv('MONO32_PREFIX')
else:
mono_root = monoreg.find_mono_root_dir(bits)
else:
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
else:
mono_root = monoreg.find_mono_root_dir(bits)
if mono_root:
msbuild_mono = os.path.join(mono_root, 'bin', 'msbuild.bat')
if os.path.isfile(msbuild_mono):
return (msbuild_mono, os.path.join(mono_root, 'lib', 'mono', '4.5'))
if os.path.isfile(msbuild_mono):
return (msbuild_mono, '')
return None

View file

@ -32,6 +32,7 @@
#include "main/main.h"
#include "../godotsharp_dirs.h"
#include "../mono_gd/gd_mono.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/path_utils.h"
@ -84,10 +85,16 @@ void godot_icall_BuildInstance_get_MSBuildInfo(MonoString **r_msbuild_path, Mono
if (!msbuild_tools_path.ends_with("\\"))
msbuild_tools_path += "\\";
*r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
// FrameworkPathOverride
*r_framework_path = GDMonoMarshal::mono_string_from_godot(GDMono::get_singleton()->get_mono_reg_info().assembly_dir);
const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
if (mono_reg_info.assembly_dir.length()) {
*r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
String framework_path = path_join(mono_reg_info.assembly_dir, "mono", "4.5");
*r_framework_path = GDMonoMarshal::mono_string_from_godot(framework_path);
} else {
ERR_PRINT("Cannot find Mono's assemblies directory in the registry");
}
return;
}
@ -130,6 +137,7 @@ void godot_icall_BuildInstance_get_MSBuildInfo(MonoString **r_msbuild_path, Mono
return;
#else
ERR_PRINT("Not implemented on this platform");
return;
#endif
}

View file

@ -107,10 +107,11 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **asse
search_dirs.push_back(String(rootdir).plus_file("mono").plus_file("4.5"));
}
while (assemblies_path) {
if (*assemblies_path)
if (assemblies_path) {
while (*assemblies_path) {
search_dirs.push_back(*assemblies_path);
++assemblies_path;
++assemblies_path;
}
}
}