SpriteFramesEditor Fix preview grid in "Select Frames" dialog

This commit is contained in:
kleonc 2021-09-07 15:27:19 +02:00
parent 88c3e3180a
commit ad7a6102ae
2 changed files with 72 additions and 57 deletions

View file

@ -54,22 +54,46 @@ void SpriteFramesEditor::_open_sprite_sheet() {
file_split_sheet->popup_file_dialog();
}
void SpriteFramesEditor::_sheet_preview_draw() {
Size2i size = split_sheet_preview->get_size();
int SpriteFramesEditor::_sheet_preview_position_to_frame_index(const Point2 &p_position) {
if (p_position.x < 0 || p_position.y < 0) {
return -1;
}
Size2i texture_size = split_sheet_preview->get_texture()->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
int width = size.width / h;
int height = size.height / v;
const float a = 0.3;
for (int i = 1; i < h; i++) {
int x = i * width;
split_sheet_preview->draw_line(Point2(x, 0), Point2(x, size.height), Color(1, 1, 1, a));
split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, size.height), Color(0, 0, 0, a));
if (h > texture_size.width || v > texture_size.height) {
return -1;
}
for (int i = 1; i < v; i++) {
int y = i * height;
split_sheet_preview->draw_line(Point2(0, y), Point2(size.width, y), Color(1, 1, 1, a));
split_sheet_preview->draw_line(Point2(0, y + 1), Point2(size.width, y + 1), Color(0, 0, 0, a));
int x = int(p_position.x / sheet_zoom) / (texture_size.width / h);
int y = int(p_position.y / sheet_zoom) / (texture_size.height / v);
if (x >= h || y >= v) {
return -1;
}
return h * y + x;
}
void SpriteFramesEditor::_sheet_preview_draw() {
Size2i texture_size = split_sheet_preview->get_texture()->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
real_t width = (texture_size.width / h) * sheet_zoom;
real_t height = (texture_size.height / v) * sheet_zoom;
const float a = 0.3;
real_t y_end = v * height;
for (int i = 0; i <= h; i++) {
real_t x = i * width;
split_sheet_preview->draw_line(Point2(x, 0), Point2(x, y_end), Color(1, 1, 1, a));
split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, y_end), Color(0, 0, 0, a));
}
real_t x_end = h * width;
for (int i = 0; i <= v; i++) {
real_t y = i * height;
split_sheet_preview->draw_line(Point2(0, y), Point2(x_end, y), Color(1, 1, 1, a));
split_sheet_preview->draw_line(Point2(0, y + 1), Point2(x_end, y + 1), Color(0, 0, 0, a));
}
if (frames_selected.size() == 0) {
@ -83,9 +107,9 @@ void SpriteFramesEditor::_sheet_preview_draw() {
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
int xp = idx % h;
int yp = (idx - xp) / h;
int x = xp * width;
int y = yp * height;
int yp = idx / h;
real_t x = xp * width;
real_t y = yp * height;
split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 0.35), true);
split_sheet_preview->draw_rect(Rect2(x + 0, y + 0, width - 0, height - 0), Color(0, 0, 0, 1), false);
@ -103,46 +127,43 @@ void SpriteFramesEditor::_sheet_preview_draw() {
void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
const Size2i size = split_sheet_preview->get_size();
const int h = split_sheet_h->get_value();
const int v = split_sheet_v->get_value();
const int idx = _sheet_preview_position_to_frame_index(mb->get_position());
const int x = CLAMP(int(mb->get_position().x) * h / size.width, 0, h - 1);
const int y = CLAMP(int(mb->get_position().y) * v / size.height, 0, v - 1);
if (idx != -1) {
if (mb->is_shift_pressed() && last_frame_selected >= 0) {
//select multiple
int from = idx;
int to = last_frame_selected;
if (from > to) {
SWAP(from, to);
}
const int idx = h * y + x;
for (int i = from; i <= to; i++) {
// Prevent double-toggling the same frame when moving the mouse when the mouse button is still held.
frames_toggled_by_mouse_hover.insert(idx);
if (mb->is_shift_pressed() && last_frame_selected >= 0) {
//select multiple
int from = idx;
int to = last_frame_selected;
if (from > to) {
SWAP(from, to);
}
for (int i = from; i <= to; i++) {
if (mb->is_ctrl_pressed()) {
frames_selected.erase(i);
} else {
frames_selected.insert(i);
}
}
} else {
// Prevent double-toggling the same frame when moving the mouse when the mouse button is still held.
frames_toggled_by_mouse_hover.insert(idx);
if (mb->is_ctrl_pressed()) {
frames_selected.erase(i);
if (frames_selected.has(idx)) {
frames_selected.erase(idx);
} else {
frames_selected.insert(i);
frames_selected.insert(idx);
}
}
} else {
// Prevent double-toggling the same frame when moving the mouse when the mouse button is still held.
frames_toggled_by_mouse_hover.insert(idx);
if (frames_selected.has(idx)) {
frames_selected.erase(idx);
} else {
frames_selected.insert(idx);
}
}
last_frame_selected = idx;
split_sheet_preview->update();
if (last_frame_selected != idx || idx != -1) {
last_frame_selected = idx;
split_sheet_preview->update();
}
}
if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
@ -152,16 +173,9 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
// Select by holding down the mouse button on frames.
const Size2i size = split_sheet_preview->get_size();
const int h = split_sheet_h->get_value();
const int v = split_sheet_v->get_value();
const int idx = _sheet_preview_position_to_frame_index(mm->get_position());
const int x = CLAMP(int(mm->get_position().x) * h / size.width, 0, h - 1);
const int y = CLAMP(int(mm->get_position().y) * v / size.height, 0, v - 1);
const int idx = h * y + x;
if (!frames_toggled_by_mouse_hover.has(idx)) {
if (idx != -1 && !frames_toggled_by_mouse_hover.has(idx)) {
// Only allow toggling each tile once per mouse hold.
// Otherwise, the selection would constantly "flicker" in and out when moving the mouse cursor.
// The mouse button must be released before it can be toggled again.
@ -199,17 +213,17 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
}
void SpriteFramesEditor::_sheet_add_frames() {
Size2i size = split_sheet_preview->get_texture()->get_size();
Size2i texture_size = split_sheet_preview->get_texture()->get_size();
int frame_count_x = split_sheet_h->get_value();
int frame_count_y = split_sheet_v->get_value();
Size2 frame_size(size.width / frame_count_x, size.height / frame_count_y);
Size2 frame_size(texture_size.width / frame_count_x, texture_size.height / frame_count_y);
undo_redo->create_action(TTR("Add Frame"));
int fc = frames->get_frame_count(edited_anim);
Point2 src_origin;
Rect2 src_region(Point2(), size);
Rect2 src_region(Point2(), texture_size);
AtlasTexture *src_atlas = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture());
if (src_atlas && src_atlas->get_atlas().is_valid()) {

View file

@ -135,6 +135,7 @@ class SpriteFramesEditor : public HSplitContainer {
void _open_sprite_sheet();
void _prepare_sprite_sheet(const String &p_file);
int _sheet_preview_position_to_frame_index(const Vector2 &p_position);
void _sheet_preview_draw();
void _sheet_spin_changed(double);
void _sheet_preview_input(const Ref<InputEvent> &p_event);