Fix XML in Plane.cs

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Aaron Franke 2020-07-21 20:13:45 -04:00
parent a5fb445121
commit ad96b6314c
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@ -22,7 +22,7 @@ namespace Godot
/// <summary>
/// The normal of the plane, which must be normalized.
/// In the scalar equation of the plane `ax + by + cz = d`, this is
/// the vector `(a, b, c)`, where `d` is the <see cref="D"> property.
/// the vector `(a, b, c)`, where `d` is the <see cref="D"/> property.
/// </summary>
/// <value>Equivalent to `x`, `y`, and `z`.</value>
public Vector3 Normal
@ -84,7 +84,7 @@ namespace Godot
/// <see cref="Normal"/>). This value is typically non-negative.
/// In the scalar equation of the plane `ax + by + cz = d`,
/// this is `d`, while the `(a, b, c)` coordinates are represented
/// by the <see cref="Normal"> property.
/// by the <see cref="Normal"/> property.
/// </summary>
/// <value>The plane's distance from the origin.</value>
public real_t D { get; set; }