Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_master

Resolve issue where the Godot app remains stuck when resuming.
This commit is contained in:
Rémi Verschelde 2021-08-13 08:43:59 +02:00 committed by GitHub
commit af70288ee0
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 40 additions and 10 deletions

View file

@ -32,11 +32,12 @@ package org.godotengine.godot;
import android.content.Intent;
import android.os.Bundle;
import android.view.KeyEvent;
import android.util.Log;
import androidx.annotation.CallSuper;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.fragment.app.Fragment;
import androidx.fragment.app.FragmentActivity;
/**
@ -46,6 +47,8 @@ import androidx.fragment.app.FragmentActivity;
* within an Android app.
*/
public abstract class FullScreenGodotApp extends FragmentActivity implements GodotHost {
private static final String TAG = FullScreenGodotApp.class.getSimpleName();
@Nullable
private Godot godotFragment;
@ -53,12 +56,33 @@ public abstract class FullScreenGodotApp extends FragmentActivity implements God
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.godot_app_layout);
godotFragment = initGodotInstance();
if (godotFragment == null) {
throw new IllegalStateException("Godot instance must be non-null.");
}
getSupportFragmentManager().beginTransaction().replace(R.id.godot_fragment_container, godotFragment).setPrimaryNavigationFragment(godotFragment).commitNowAllowingStateLoss();
Fragment currentFragment = getSupportFragmentManager().findFragmentById(R.id.godot_fragment_container);
if (currentFragment instanceof Godot) {
Log.v(TAG, "Reusing existing Godot fragment instance.");
godotFragment = (Godot)currentFragment;
} else {
Log.v(TAG, "Creating new Godot fragment instance.");
godotFragment = initGodotInstance();
if (godotFragment == null) {
throw new IllegalStateException("Godot instance must be non-null.");
}
getSupportFragmentManager().beginTransaction().replace(R.id.godot_fragment_container, godotFragment).setPrimaryNavigationFragment(godotFragment).commitNowAllowingStateLoss();
}
}
@Override
public void onDestroy() {
super.onDestroy();
onGodotForceQuit(godotFragment);
}
@Override
public final void onGodotForceQuit(Godot instance) {
if (instance == godotFragment) {
System.exit(0);
}
}
@Override

View file

@ -657,8 +657,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
super.onDestroy();
// TODO: This is a temp solution. The proper fix will involve tracking down and properly shutting down each
// native Godot components that is started in Godot#onVideoInit.
forceQuit();
}
@ -842,8 +840,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
private void forceQuit() {
getActivity().finish();
System.exit(0);
// TODO: This is a temp solution. The proper fix will involve tracking down and properly shutting down each
// native Godot components that is started in Godot#onVideoInit.
if (godotHost != null) {
godotHost.onGodotForceQuit(this);
}
}
private boolean obbIsCorrupted(String f, String main_pack_md5) {

View file

@ -53,4 +53,9 @@ public interface GodotHost {
* Invoked on the render thread when the Godot main loop has started.
*/
default void onGodotMainLoopStarted() {}
/**
* Invoked on the UI thread as the last step of the Godot instance clean up phase.
*/
default void onGodotForceQuit(Godot instance) {}
}