Reduce false positives in interior detection by adding a small offset to raycast, fixes #18476

This commit is contained in:
Juan Linietsky 2018-04-28 08:16:26 -03:00
parent 8d199a9b2c
commit afb4ce8d2d

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@ -1216,7 +1216,7 @@ void CSGBrushOperation::MeshMerge::mark_inside_faces() {
center /= 3.0;
Plane plane(points[faces[i].points[0]], points[faces[i].points[1]], points[faces[i].points[2]]);
Vector3 target = center + plane.normal * max_distance;
Vector3 target = center + plane.normal * max_distance + Vector3(0.0001234, 0.000512, 0.00013423); //reduce chance of edge hits by doing a small increment
int intersections = _bvh_count_intersections(bvh, max_depth, max_alloc - 1, center, target, i);