Merge pull request #29145 from GodotExplorer/gdscript-extend-fix

Fix parse error when inherits from subclass of named classes
This commit is contained in:
Rémi Verschelde 2019-05-24 22:40:47 +02:00 committed by GitHub
commit b09ed50020
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -5248,6 +5248,7 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class) {
if (base_script.is_valid()) {
String ident = base;
Ref<GDScript> find_subclass = base_script;
for (int i = extend_iter; i < p_class->extends_class.size(); i++) {
@ -5257,7 +5258,7 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class) {
if (base_script->get_subclasses().has(subclass)) {
base_script = base_script->get_subclasses()[subclass];
find_subclass = base_script->get_subclasses()[subclass];
} else if (base_script->get_constants().has(subclass)) {
Ref<GDScript> new_base_class = base_script->get_constants()[subclass];
@ -5265,7 +5266,7 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class) {
_set_error("Constant is not a class: " + ident, p_class->line);
return;
}
base_script = new_base_class;
find_subclass = new_base_class;
} else {
_set_error("Could not find subclass: " + ident, p_class->line);
@ -5273,7 +5274,7 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class) {
}
}
script = base_script;
script = find_subclass;
} else if (!base_class) {