Fix crash regression in the shader function validation
introduced in #41780
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@ -2398,7 +2398,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const Map<Strin
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FunctionNode *pfunc = shader->functions[i].function;
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FunctionNode *pfunc = shader->functions[i].function;
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if (arg_list == "") {
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if (arg_list == "") {
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for (int j = 0; j < args.size(); j++) {
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for (int j = 0; j < pfunc->arguments.size(); j++) {
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if (j > 0) {
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if (j > 0) {
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arg_list += ", ";
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arg_list += ", ";
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}
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}
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