Fix Godot unable to find VSCode binary

VSCode's executable name is not uniform and godot only search for "code".
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Supatier 2018-12-27 15:16:29 +07:00 committed by GitHub
parent e86418f7a9
commit b173eed8aa
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@ -251,6 +251,14 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
// Try to search it again if it wasn't found last time or if it was removed from its location
vscode_path = path_which("code");
}
if (vscode_path.empty() || !FileAccess::exists(vscode_path)) {
// On some Linux distro the executable has the name vscode
vscode_path = path_which("vscode");
}
if (vscode_path.empty() || !FileAccess::exists(vscode_path)) {
// Executable name when installing VSCode directly from MS on Linux
vscode_path = path_which("visual-studio-code");
}
List<String> args;